Create the most amazing dinosaur theme park the world has ever seen, or battle your way through 12 intense missions that will truly test your skills against the awesome powers of nature and its most dominant creatures in Jurassic Park: Operation Genesis.

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We thank every one of you for your comments and continued support of this mod project. Today we will be seeing the end of the Jurassic in Jurassic Park: Advanced Operation Genesis with a grand total of twelve animals we have added an additional four animals to the original games Jurassic roster and doubled the amount of Sauropods!

And with that we move onto the final update of the Jurassic, featuring not only the first official Advanced Operation Genesis bonus animal but also the first Gargantuan Class animal of the mod.

Species: B.altithorax

Animal Class: GARGANTUAN

Containment Procedure:

Entry to ecosystems featuring B.altithorax carries a minimum requirement of Class ALPHA (α) clearance from assigned staff, the park board of directors and at least 50% + 1 of all park investors. Entry to ecosystems featuring B.altithorax requires that staff inform the parks board of directors beforehand to aid in avoiding containment breach. Those entering the containment ecosystem are to be wearing Class ALPHA (α) Mechanised Herbivore Repellent Suits to prevent injury from B.altithorax individuals.

B.altithorax individuals are to be given constant access to at least three (3) tons (T) of plant matter to ensure full satisfaction of hunger and prevent containment breach. All fencing should be under constant surveillance by highly trained maintenance staff to ensure that containment fencing stays fully maintained at all times.

In the event of a full containment breach park personnel are to immediately enact Class ALPHA (α) Gargantuan Herbivore containment procedures, termination is ONLY advised if the area surrounding B.altithorax is clear of any and all staff, park guests, researchers, buildings and other containment area’s in order to prevent further damage or other containment breaches.

Containment area for B.altithorax individuals should be at the very least 800*800 Meters (M) in size and contain one (1) to three (3) individuals and feature at minimum HIGH clearance fencing. Containment areas are to be a mix of heavily forested and open area’s to help stimulate the migratory need B.altithorax individuals exhibit , feeding area’s should thus be placed within each forested section while water sources are advised to be placed in open areas.

History & Description:

B.altithorax is among the largest Sauropods known from the Jurassic standing at a staggering twenty seven (27) meters (M) in length and weighting on average fourty nine point three (49.3) tons (T) it maintains the title of the single largest terrestrial animal currently alive on the planet. B.altithorax individuals feature light patterning throughout their bodies made up primarily of dark grey striping over their lighter grey base scale colouration, outside of this the head of B.althorax features several blue markings at the front of its ‘crest’, this specific area is speculated to be an inflatable display organ going by the looseness of the skin in that area, however due to how little time this animal has been in available for at a sexually mature age it has currently not been observed in use.

B.altithorax was brought into the world in [REDACTED] and since becoming available to the park market has seen a massive amount of popularity owed almost entirely to its immensely impressive size, the immense scale this animal lives on defies human imagination and is often something guests consider highly memorable after a visit to a park featuring this animal, giving it a highly well-earned five star rating. However this immense popularity and size has had the singular negative effect of B.altithorax being an expensive animal to keep, this has led to it being very exclusive with only seven parks around the world featuring them with Arizona State Prehistoric Reserve being the only park to exhibit multiple B.altithorax individuals. This has allowed several observations to be made on the social aspects of B.altithorax, the most primary of which being its solitary nature, due to its sheer size other animals are actively seen as competition unless food is extremely abundant, this was observed on the introduction of a third B.altithorax in Arizona State Prehistoric Reserve resulting in the loss of three staff members lives and several remotely operated noise drones used to aid in breaking up a squabbling session between the two present B.altithorax and the newcomer.

This animal is currently entirely unavailable in the Private Dinosaur Trade legally due to the sheer requirements of keeping it alive, those that have tried have often been met with failure and, in a similar manner to M.hochuanensis, are left abandoned as juveniles in the modern world. Current estimates have put up to [REDACTED] juvenile B.altithorax being present in the wild.

And with that the mainstay of the Jurassic Period of Advanced Operation Genesis comes to a close, to celebrate this we present you all with two tokens of appreciation for supporting the mods work so far. The first is the release of Sinraptor hepingensis, formerly AOG’s Yangchuanosaurus, this animal is being released as a complete standalone bonus animal, we hope you all enjoy using it! The next is a singular family render at desktop size featuring the entirety of the Jurassic in this mod.

Now with the Jurassic finished we will be taking a short break from main animal updates to focus on other aspects of the mod, but rest assured weekly updates shall remain!

Thank you all for reading and your continued support of our work.

SynchroLight, Similis & Okeanos

~Jagged Fang Designs~

[Social Media]

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The Savage Lizard

The Savage Lizard

Jurassic Park: Advanced Operation Genesis 1 comment

The third and final Large Class carnivore of the Jurassic has arrived. Torvosaurus tanneri!

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Forest Titan

Jurassic Park: Advanced Operation Genesis 2 comments

The gargantuan sauropod has arrived in Advanced Operation Genesis, Mamenchisaurus hochuanensis!

Forest Giant - Update VOID

Forest Giant - Update VOID

Jurassic Park: Advanced Operation Genesis 2 comments

The second large carnivore of Advanced Operation Genesis. Yangchuanosaurus shangyouensis!

The Lizard of Thunder

The Lizard of Thunder

Jurassic Park: Advanced Operation Genesis 6 comments

The thunderous lizard has arrived in JP:Advanced Operation Genesis

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AOG: Sinraptor hepingensis

Jurassic Park: Advanced Operation Genesis Demo 5 comments

The first official bonus download of AOG. Sinraptor hepingensis!

Pre-AOG Experimentals: Raptors

Pre-AOG Experimentals: Raptors

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Welcome to this weeks release for Pre-AOG animals. This file features a redone Austroraptor, Deinonychus and Velociraptor!

Pre-AOG Experimentals: Compatability Files

Pre-AOG Experimentals: Compatability Files

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This zip contains the Eng.txt, Dinolist.ini and Fslhunt.ini required to work all of the currently released experimentals together!

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Unused and unreleased skins and sounds for JPOG: The Forgotten. FOR MODDERS ONLY.

Pre-AOG Experimentals: Nemegtosaurus

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A third demo animal released! This is a standalone animal and is thus not compatible with the previous animal release without editing the following files...

Comments  (0 - 10 of 60)
kingrexy
kingrexy

WHEN IS THE FRICKEN MOD TOOL COMING OUT?!

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nineofswords
nineofswords

Hello, i just recently got back into the game and I'm suffering from a glitch in the vanilla and modded version of the game where my walkways are fading from view after scrolling out then reappearing when zooming back in. I own a Alienware 17" laptop 2016 with a 980 Nvedia and I7 intel. I've tried reinstalling and uninstalling the game from the external cd drive i use and turnning the model quality up and down as well as check and uncheck Highest quality Z-buffer bix all to no avail... please someone tell me or point me in the right direction to fix this. =) ty in advance

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kingrexy
kingrexy

I fixed mine by turning on high quality z buffer

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nineofswords
nineofswords

Thank you, but it didnt work on mine. I did fix it though. For anyone in the future with any problem similar to this try entering the properties of the game and selecting to run it in a earlier form of windows i.e. windows 98 etc. I'm not a tech wizard but hopefully that helps anyone with similar issues in the future.

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kingrexy
kingrexy

I've had this prob on my computer as well. I have two computers though, the weaker one experiences the glitch, the stronger bigger one does not. The weaker one doesn't let me have reflective water either. Check your direct x version and jpog system requirements.

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RobertTheTrain679
RobertTheTrain679

I don't know any WWD mods, but I do know a place where you could look for some, go to modding genesis and try looking there.

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BalrogDarkLord
BalrogDarkLord

Hello guys. Does anybody of you know some good mod in the style of 'Walking with' series. I already have theme music and all dino sounds from WWD, WWD Specials & Prehistoric Park, but I don't have the accurate skins and not even all dinosaurs. I also could get sounds from Planet Dinosaur for dinos those are not envolved in PP or WWD series (like Spinosaurus, Ceratosaurus, Carcharodontosaurus, etc.), if I'll get their PD skins. Thanks, if yoou can help me :)

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Sauroman
Sauroman

I've been looking for a WWD mod too, but the only I found has just a few skins (Anatotitan for Edmontosaurus, Utahraptor for Velociraptor, Ornitholestes for Ceratosaurus, T Rex, Ankylosaurus & Torosaurus) & it doesn't work on my game anyway. It would be great to have a mod with more types of the same dinosaurs like The Forgotten (male & female T Rex, Velociraptor & Deinonychus, Gallimimus & Ornithomimus, Edmontosaurus & Maiasaura,...).

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EchoGreen
EchoGreen

Mesozoic Revolution bases a lot of its dinosaurs on those from WWD

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Sauroman
Sauroman

Can't help myself but the Mesozoic Revolution looks like some little kid made it, that's actually the reason why I didn't download it. It looks like a good mod but those skins look just terrible.

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Jurassic Park: Operation Genesis
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