Star Wars: Galaxy at War is a total conversion mod for Starcraft II. We will replace the playable sides with two; the Republic and the CIS (Separatists). Check out our unparalleled models, textures, and animations in the Images section, as we continue to work behind the scenes in preparation for the launch of Starcraft II.
Galaxy at War is a mod that aims to bring all of the Star Wars prequels, the first three movies chronologically, into one mod. Familiar environments, characters, and weapons from the prequels will appear. We aim for perfection, and we create every model, texture, or animation with extreme detail and high quality.
Our mod's new forums can be found at www.swgaw.com. Currently it links directly to our forums while our new website is under construction.
- Galaxy at War Team
0 comments by Master_Windu on Sep 10th, 2009 digg this super bookmark
To accompany our behind the scenes modeling, texturing, and animating progress, we have also been developing a website and forums of our very own. Head over to the new www.swgaw.com to register on our forums and get a chance to see some new units soon!
Our homepage is still under construction, as we hope to polish it up to the usual Galaxy at War high standards. For now, visiting our website at www.swgaw.com will link you directly to our forums.
Enjoy!
- The Galaxy at War Team
Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.
But not a clone wars RTS. That's never been done before.
good luck man mod looks sick u better hope lucas arts didnt have a Star Wars RTS planned
they do have a Star Wars RTS
lol shit i forgot to get cnc3 i am guna get it just cuz this mod even though its sweet on its own but i have been craving a starwars rts with unlimited units
you and me both brother.
and will there be space ship-to-ship combat?
any idea when we might see a beta??
i just notesed this mod star wars to cnc 3 sweet
Shouldn't take too long, we have a lot of art done already, (especially animations, which alot of mods get stuck on) and we have already got one vehicle ingame. Now that we have done that, the rest of the ingame process should go much easier and quicker.
looks good... how long will it take for this mod is ready?