Star Wars: Galaxy at War is a total conversion mod for Starcraft II. We will replace the playable sides with two; the Republic and the CIS (Separatists). Check out our unparalleled models, textures, and animations in the Images section, as we continue to work behind the scenes in preparation for the launch of Starcraft II.

Galaxy at War is a mod that aims to bring all of the Star Wars prequels, the first three movies chronologically, into one mod. Familiar environments, characters, and weapons from the prequels will appear. We aim for perfection, and we create every model, texture, or animation with extreme detail and high quality.

Our mod's new forums can be found at Revora under the Starcraft 2 mods section here.

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- Galaxy at War Team
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AT-TE Saesee Tinn - WIP Sculpt Shaak Ti
Blog RSS Feed Report abuse Latest News: Character Sculpt, New Staff Members

6 comments by Master_Windu on Aug 28th, 2010

It's been a while since our last update, so I wanted to give you all a quick rundown on the mod's status. Currently, we have a medium sized staff, and are always looking for additional artists (modelers, texturers, etc). We are ready to start putting our art ingame and coding the factions and gameplay, but due to mod limitations set by Blizzard and Battle.net, we can't do that right now.

However, when the Mod SDK is released and Blizzard allows mods to have a much larger file size, we can begin to code our units ingame and work on getting you guys a beta.

With that said, I'd like to introduce the newest member of our staff, David Radford. David is a professional freelance artist with a background in creating Star Wars themed art, so he is an extremely valuable addition and we love his interaction and output. Here is his first piece of work, a Work-In-Progress sculpt of Saesee Tinn!

(Character sculpts are used for cinematic cutscenes, trailers, and normal, specular, and displacement maps).

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Additionally, we'd like to show you a render of the AT-TE, modeled by staffer Dr. Nick.

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- Galaxy at War Staff, 2010
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Post comment Comments  (70 - 80 of 266)
Master_Windu
Master_Windu Jun 8 2010, 2:17pm says:

We are looking for somebody who can code a website for us! I have already made the designs and images, so we need somebody who can code the HTML/javascript required (rollover images and such).

+1 vote     reply to comment
De.Facto
De.Facto May 30 2010, 10:25pm says:

Who of you is creating the models?

+1 vote     reply to comment
Master_Windu
Master_Windu Jun 1 2010, 4:57pm replied:

TiJil has made most of the models shown here, and I have textured most of them. Dr. Nick modeled and skinned the LAAT, in addition to texturing most of the Super Battle Droid.

+1 vote     reply to comment
dpbosak4
dpbosak4 May 27 2010, 4:30am says:

when is premiere?

+1 vote     reply to comment
JamyzGenius
JamyzGenius May 25 2010, 2:00am says:

Wow wow wow wow !!! this looks awnsome XD.
i explode juajua rdpccczzzz...

jajaja good work XD !
SC2 Rocks and Star Wars Rocks !!!

0 votes     reply to comment
mapayne
mapayne May 24 2010, 1:59am says:

Looks very good Windu. I just hope that Blizzard allow modding of SC2. SC1 was a true nightmare.......

+2 votes     reply to comment
Master_Windu
Master_Windu May 24 2010, 11:16am replied:

From what we've heard, SC2 is based off of the WC3 engine, which I've been told was great for modding. All in all, I think that it'll be a great platform for any mod, especially a SW mod.

We plan to release this mod like a normal TC - but we have many other options in addition to that. We could make FPS-like missions, where you play as Grievous with a couple MagnaGuards and have to kill the Clones and Obi-wan on Utapau, or you could play as Anakin and storm the Temple. No other game can do that!

+1 vote     reply to comment
Tarvonas
Tarvonas May 30 2010, 8:49am replied:

Yeah, I saw that on a video showing off the SC2 map editor! That would be so, so, so AWESOME!

Those levels could be like a mix of Star Craft and Battlefront. :P

+1 vote     reply to comment
Johnchief117
Johnchief117 May 24 2010, 12:55am says:

:/ how are you making a mod for a game that isnt even out yet?

+1 vote     reply to comment
Master_Windu
Master_Windu May 24 2010, 11:19am replied:

Right now we are making all of the models, textures, and animations for the mod. We figure if we get a head start on that, we can minimize the time that people have to wait for the mod once the game is released.

If we get most of the art done before the game is even released, then we can bring you guys a mod release even more quickly, and focus on coding, in-game balance, and fun missions.

+1 vote     reply to comment
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Master_Windu
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