Star Wars: Galaxy at War is a total conversion mod for Starcraft II. We will replace the playable sides with two; the Republic and the CIS (Separatists). Check out our unparalleled models, textures, and animations in the Images section, as we continue to work behind the scenes in preparation for the launch of Starcraft II.
Galaxy at War is a mod that aims to bring all of the Star Wars prequels, the first three movies chronologically, into one mod. Familiar environments, characters, and weapons from the prequels will appear. We aim for perfection, and we create every model, texture, or animation with extreme detail and high quality.
Our mod's new forums can be found at Revora under the Starcraft 2 mods section here.
It's been a while since our last update, so I wanted to give you all a quick rundown on the mod's status. Currently, we have a medium sized staff, and are always looking for additional artists (modelers, texturers, etc). We are ready to start putting our art ingame and coding the factions and gameplay, but due to mod limitations set by Blizzard and Battle.net, we can't do that right now.
However, when the Mod SDK is released and Blizzard allows mods to have a much larger file size, we can begin to code our units ingame and work on getting you guys a beta.
With that said, I'd like to introduce the newest member of our staff, David Radford. David is a professional freelance artist with a background in creating Star Wars themed art, so he is an extremely valuable addition and we love his interaction and output. Here is his first piece of work, a Work-In-Progress sculpt of Saesee Tinn!
(Character sculpts are used for cinematic cutscenes, trailers, and normal, specular, and displacement maps).
Two more renders have been added in our media section! We have recently released renders of the 501st Clone Trooper and Commander Gree of the Republic...
To accompany our behind the scenes modeling, texturing, and animating progress, we have also been developing a website and forums of our very own. Head...
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