Their arrival was swift and sudden. Thousands of soldiers, machines and creatures poured down from rifts in the night, spreading across Earth, leaving a trail of destruction and desolation. The Seven Hours War was mankind's downfall - our worst day, our final day. Stay alive, stay sane, get out.
0 comments by dissonance on Jun 24th, 2008 digg this super bookmark
Since Hammer doesn't support rotoscoping, I decided to begin blocking out the city (based on satellite images and almost a quarter gig of Flickr photos) in Blender.
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The apartments, visible on the right of the 3D viewport, are basically complete. The shopping center, on the left, is nearing completion, as is the movie theater on the far right. From this perspective, the subway station would be on the far side of the structure.
Not bad for a day's work, if I do say so myself!
Now to figure out how to import this into Hammer...
If anyone has any suggestions, please feel free to let me know.
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There's a small article on Complete Indie Gamers if you're interested.
Completeindiegamers.com
It's alive. =D
I would like some input from you, though. What do you mean by "used patterns and boring gameplay."? I'm looking for any and all ideas on what people have seen too much, what they haven't seen at all, and what they'd like to see more.
Lol why are there combine? It would took longer then 7 days to design human combine.
The combine soldiers are just there right now for target practice.
This sounds great, can't wait for it.