Their arrival was swift and sudden. Thousands of soldiers, machines and creatures poured down from rifts in the night, spreading across Earth, leaving a trail of destruction and desolation.
The Seven Hours War was mankind's downfall - our worst day, our final day.
Stay alive, stay sane, get out.
20:27 - "We have some breaking news for you: American news agencies NBC and CBS are reporting that a large explosion rocked southwestern New Mexico earlier today, at around eleven AM local time. The cause of the explosion has not been reported, nor a possible death toll. We will bring you more as information comes in to the newsroom."
21:02 - "Good evening. We take you straight to our main story: a large explosion, possibly nuclear, rocked southwestern New Mexico just hours ago. American authorities have not ascertained the cause or precise location of the blast, and maintain that it is too early to rule out a terrorist attack, or even the first strike of a nuclear war.
"We now know that the explosion took place 250km south-southwest of Albuquerque, New Mexico, northeast of the town of Gila.
"Rescue operations have been hampered by an unseasonably violent electrical storm in the area which appeared after the explosion took place, but appears to be unrelated. American authorities are urging individuals to not attempt to contact family members in or near Arizona so that phone lines may be kept open for rescue workers."
1 comment by dissonance on Feb 18th, 2009 digg this super bookmark
Just to let you all know what's going on: I'm moving away from mapping and towards modeling for the time being because I'm running into many symptoms of my map being too full. I'm exceeding vert buffers everywhere, turning on your flashlight will instantly crash the game (dynamically lit vert buffer overflow), waterindicies at 85+%, and the like.
So, the majority of my time now is going to be spent blocking out props in Hammer, then exporting them to XSI to build them up, then switching between XSI and Gimp (and Agave and Inkscape at points) to get a nice UV map from which I can build the diffuse, specular and normal maps. If you couldn't tell, I've settled into quite a nice Linux/Windows workflow across my two computers.
I've been experimenting with a self-shadowing bumpmap plugin I found on the Interloper's forums, too, and if I get to the point where I'm extremely satisfied with the results, I'll post up some screenshots.
Thanks to everyone who's decided to watch Everything Dies and all those who have left comments, be they here or on Interlopers - you guys make this whole process a lot more worthwhile.
Also (wow, I can hear the laughter already), Everything Dies now has it's own Facebook page. When I want to show off something, but don't consider it to be of ModDB quality, I'll post it there.
Go add it now! Inflate my ego!
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Not to poke holes or anything, but I believe the Seven Hour War did not begin until long, long after the nuke destroyed Black Mesa. The portal storms occupied the months in between the nuke going off and the Combine invasion.
I know.
I'm compressing the timeline from about a month into a few hours.
lol a facebook page??? lol that's funny.
...I added you.
very cool concept, good luck optimizing it. Very cool concept you have here, and FUNNY video.
Hehe, thanks.
Sounds fun ^^, Funny video to :] Good luck on it :)
dude, I love that video. Just made me laugh all the way through it. awesome stuff man, great big area !!! seriously ace work.
will there be scary sections like ravenholm in hl2? just curious.
Scary? Yes.
Just like Ravenholm? No.
Yur the only one working on it?
Sure am.