The Seven Hours War was humanity's downfall - our worst day, our final day.
In a few fleeting hours, thousands of machines, soldiers, and creatures poured onto our world from theirs through endless rifts in the night. Whole cities were swallowed, countless lives snuffed out. Against such a power, how can we hope to dream that any trace of our civilization will remain when the sun rises?

There will come a time when only one human being is left alive.
What if that time was now?
What if that human was you?

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Blog RSS Feed Report abuse Latest News: 2009.02.18 - Switching Gears

1 comment by dissonance on Feb 18th, 2009 digg this super bookmark


Just to let you all know what's going on: I'm moving away from mapping and towards modeling for the time being because I'm running into many symptoms of my map being too full. I'm exceeding vert buffers everywhere, turning on your flashlight will instantly crash the game (dynamically lit vert buffer overflow), waterindicies at 85+%, and the like.
So, the majority of my time now is going to be spent blocking out props in Hammer, then exporting them to XSI to build them up, then switching between XSI and Gimp (and Agave and Inkscape at points) to get a nice UV map from which I can build the diffuse, specular and normal maps. If you couldn't tell, I've settled into quite a nice Linux/Windows workflow across my two computers.
I've been experimenting with a self-shadowing bumpmap plugin I found on the Interloper's forums, too, and if I get to the point where I'm extremely satisfied with the results, I'll post up some screenshots.

Thanks to everyone who's decided to watch Everything Dies and all those who have left comments, be they here or on Interlopers - you guys make this whole process a lot more worthwhile.

Also (wow, I can hear the laughter already), Everything Dies now has it's own Facebook page. When I want to show off something, but don't consider it to be of ModDB quality, I'll post it there.
Go add it now! Inflate my ego!

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Comments  (0 - 10 of 93)
[NSE]BloodRaven
[NSE]BloodRaven Oct 28 2009, 11:08am says:

everything dies, but this wont die!

+1 vote     reply to comment
pupkin
pupkin Oct 16 2009, 6:44am says:

Very good, the explosion looks very real :D

+1 vote     reply to comment
cheesyattack
cheesyattack Oct 16 2009, 1:24pm replied:

Soldiers never existed during the seven hour war.

+1 vote     reply to comment
dissonance
dissonance Oct 16 2009, 7:47pm replied:

I was going to lambaste you for not reading the comments, then I remembered that this issue was addressed way back on page nine or ten: the soldiers are only there for target practice. They're just dummies, not at all indicative of the final product.

+1 vote     reply to comment
moonfudge
moonfudge Sep 1 2009, 7:42am says:

awsome mod, awsome mapping, crap name. Sorry, it is. Even Nothing Lasts Forever would be better

+1 vote     reply to comment
dissonance
dissonance Sep 3 2009, 11:42pm replied:

Aww.

+1 vote     reply to comment
bgp157
bgp157 Sep 1 2009, 10:35am replied:

Damn, thats really nice mapping. I wish i knew how to do those kind of triggers. were things explode.

+1 vote     reply to comment
dissonance
dissonance Sep 19 2009, 3:08am replied:

Hint: it's not just one trigger.

+1 vote     reply to comment
bl000dykillar
bl000dykillar Aug 26 2009, 6:56am says:

dude you mapping is amazing looks like a really nice mod!

+2 votes     reply to comment
[RnL]Ryan_C
[RnL]Ryan_C Aug 26 2009, 3:51am says:

Nice mapping, looks great.

+2 votes     reply to comment
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