The Seven Hours War was humanity's downfall - our worst day, our final day.
In a few fleeting hours, thousands of machines, soldiers, and creatures poured onto our world from theirs through endless rifts in the night. Whole cities were swallowed, countless lives snuffed out. Against such a power, how can we hope to dream that any trace of our civilization will remain when the sun rises?
There will come a time when only one human being is left alive.
What if that time was now?
What if that human was you?
1 comment by dissonance on Feb 18th, 2009 digg this super bookmark
Just to let you all know what's going on: I'm moving away from mapping and towards modeling for the time being because I'm running into many symptoms of my map being too full. I'm exceeding vert buffers everywhere, turning on your flashlight will instantly crash the game (dynamically lit vert buffer overflow), waterindicies at 85+%, and the like.
So, the majority of my time now is going to be spent blocking out props in Hammer, then exporting them to XSI to build them up, then switching between XSI and Gimp (and Agave and Inkscape at points) to get a nice UV map from which I can build the diffuse, specular and normal maps. If you couldn't tell, I've settled into quite a nice Linux/Windows workflow across my two computers.
I've been experimenting with a self-shadowing bumpmap plugin I found on the Interloper's forums, too, and if I get to the point where I'm extremely satisfied with the results, I'll post up some screenshots.
Thanks to everyone who's decided to watch Everything Dies and all those who have left comments, be they here or on Interlopers - you guys make this whole process a lot more worthwhile.
Also (wow, I can hear the laughter already), Everything Dies now has it's own Facebook page. When I want to show off something, but don't consider it to be of ModDB quality, I'll post it there.
Go add it now! Inflate my ego!
Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.
Really excited about this mod, and I knwo how frustrating to have your map too full. good luck dissonance
It's the same kind of frustration that I got as a kid when I got half-done with a really awesome skyscraper and then ran out of Lego.
Shit, that happened to me too. That being said, I was trying to build the Petronas Towers. So then I just built Harry Potter on a broomstick out of Lego. That was sick. Also, what process are you using to build this? Are you doing it in source or making them props and importing the geometry? Thanks!
This project's gonna be really awesome. Such alot of work put into it already. Keep it up man, this'll be friggin awesome when it'd sone.
Coming from you, that means a /lot/. Thanks!
Usually this little amount of information and media would put me off, but something is keeping me hooked, cant wait to see more information! ill keep looking back everynow and again :)
Good work!
Oh. My. Freaking. God.
I can't wait for this to get finished and released. Hope you can follow the plot, at least roughly.
Oh, don't worry about that; I'm up to 21 pages so far.
Maybe one of these days I'll release what I have as a PDF, but until then... nah, I'm still debating weather or not to post more excerpts.
Glad to hear you're interested, though; all these kind comments really boost my confidence and will to work!
wat are you talking about it loks cool and everybody is sayng that is cool
Looks cool, good luck with the development of this dissonance.