The Seven Hours War was humanity's downfall - our worst day, our final day.
In a few fleeting hours, thousands of machines, soldiers, and creatures poured onto our world from theirs through endless rifts in the night. Whole cities were swallowed, countless lives snuffed out. Against such a power, how can we hope to dream that any trace of our civilization will remain when the sun rises?

There will come a time when only one human being is left alive.
What if that time was now?
What if that human was you?

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1 comment by dissonance on Feb 18th, 2009 digg this super bookmark


Just to let you all know what's going on: I'm moving away from mapping and towards modeling for the time being because I'm running into many symptoms of my map being too full. I'm exceeding vert buffers everywhere, turning on your flashlight will instantly crash the game (dynamically lit vert buffer overflow), waterindicies at 85+%, and the like.
So, the majority of my time now is going to be spent blocking out props in Hammer, then exporting them to XSI to build them up, then switching between XSI and Gimp (and Agave and Inkscape at points) to get a nice UV map from which I can build the diffuse, specular and normal maps. If you couldn't tell, I've settled into quite a nice Linux/Windows workflow across my two computers.
I've been experimenting with a self-shadowing bumpmap plugin I found on the Interloper's forums, too, and if I get to the point where I'm extremely satisfied with the results, I'll post up some screenshots.

Thanks to everyone who's decided to watch Everything Dies and all those who have left comments, be they here or on Interlopers - you guys make this whole process a lot more worthwhile.

Also (wow, I can hear the laughter already), Everything Dies now has it's own Facebook page. When I want to show off something, but don't consider it to be of ModDB quality, I'll post it there.
Go add it now! Inflate my ego!

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Comments  (60 - 70 of 96)
akraken
akraken Feb 17 2009, 7:41pm says:

Oh. My. Freaking. God.
I can't wait for this to get finished and released. Hope you can follow the plot, at least roughly.

+1 vote     reply to comment
dissonance
dissonance Feb 18 2009, 3:10am replied:

Oh, don't worry about that; I'm up to 21 pages so far.
Maybe one of these days I'll release what I have as a PDF, but until then... nah, I'm still debating weather or not to post more excerpts.

Glad to hear you're interested, though; all these kind comments really boost my confidence and will to work!

+1 vote     reply to comment
aaron_da_killa
aaron_da_killa Feb 8 2009, 2:39am says:

Looks cool, good luck with the development of this dissonance.

+2 votes     reply to comment
MasterDonut
MasterDonut Jan 1 2009, 11:33am says:

Very nice dissonance! I wish you the best for your mod!

+2 votes     reply to comment
dissonance
dissonance Jan 1 2009, 10:16pm replied:

Thanks, man!

+1 vote     reply to comment
kiwkkiwk
kiwkkiwk Dec 25 2008, 4:13am says:

Nice Mod

+2 votes     reply to comment
Afnopo
Afnopo Dec 21 2008, 12:59am says:

Looks snazy!

+1 vote     reply to comment
therealgordonfreeman
therealgordonfreeman Nov 22 2008, 5:37pm says:

keep it up!!

+1 vote     reply to comment
dissonance
dissonance Nov 22 2008, 5:48pm replied:

Thanks!

+1 vote     reply to comment
dissonance
dissonance Nov 22 2008, 5:49pm replied:

Thanks, man! As soon as I get something I feel is good enough to put into even a limited release, you'll be one of the first to play it, I'm sure. =D

+1 vote     reply to comment
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