The Seven Hours War was humanity's downfall - our worst day, our final day.
In a few fleeting hours, thousands of machines, soldiers, and creatures poured onto our world from theirs through endless rifts in the night. Whole cities were swallowed, countless lives snuffed out. Against such a power, how can we hope to dream that any trace of our civilization will remain when the sun rises?

There will come a time when only one human being is left alive.
What if that time was now?
What if that human was you?

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Blog RSS Feed Report abuse Latest News: 2009.02.18 - Switching Gears

1 comment by dissonance on Feb 18th, 2009 digg this super bookmark


Just to let you all know what's going on: I'm moving away from mapping and towards modeling for the time being because I'm running into many symptoms of my map being too full. I'm exceeding vert buffers everywhere, turning on your flashlight will instantly crash the game (dynamically lit vert buffer overflow), waterindicies at 85+%, and the like.
So, the majority of my time now is going to be spent blocking out props in Hammer, then exporting them to XSI to build them up, then switching between XSI and Gimp (and Agave and Inkscape at points) to get a nice UV map from which I can build the diffuse, specular and normal maps. If you couldn't tell, I've settled into quite a nice Linux/Windows workflow across my two computers.
I've been experimenting with a self-shadowing bumpmap plugin I found on the Interloper's forums, too, and if I get to the point where I'm extremely satisfied with the results, I'll post up some screenshots.

Thanks to everyone who's decided to watch Everything Dies and all those who have left comments, be they here or on Interlopers - you guys make this whole process a lot more worthwhile.

Also (wow, I can hear the laughter already), Everything Dies now has it's own Facebook page. When I want to show off something, but don't consider it to be of ModDB quality, I'll post it there.
Go add it now! Inflate my ego!

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Comments  (20 - 30 of 93)
joure
joure May 15 2009, 10:44pm says:

dude, I love that video. Just made me laugh all the way through it. awesome stuff man, great big area !!! seriously ace work.

+1 vote     reply to comment
Butterbiscuit
Butterbiscuit May 9 2009, 6:13pm says:

will there be scary sections like ravenholm in hl2? just curious.

+2 votes     reply to comment
dissonance
dissonance May 12 2009, 1:14pm replied:

Scary? Yes.
Just like Ravenholm? No.

+1 vote     reply to comment
Butterbiscuit
Butterbiscuit May 9 2009, 9:19am says:

Yur the only one working on it?

+2 votes     reply to comment
dissonance
dissonance May 9 2009, 1:35pm replied:

Sure am.

+1 vote     reply to comment
dvlstx
dvlstx May 9 2009, 9:05am says:

Hey diss, is the city going to be the only map, with the player roanming around it?

+2 votes     reply to comment
dissonance
dissonance May 9 2009, 1:35pm replied:

The city is going to be the main setting, yes, but interiors and exteriors will be broken up between maps, because of the limitations of the Source engine.

+1 vote     reply to comment
c&c_for_life!
c&c_for_life! May 16 2009, 5:51am replied:

I would like to see any engine do that, its going to be a very long time before anything like that can be achieved!

+1 vote     reply to comment
dissonance
dissonance Jun 6 2009, 1:39pm replied:

Actually, I've already done it: Youtube.com

+1 vote     reply to comment
LostHope
LostHope May 9 2009, 5:49am says:

It is war that was Humans vs Combine. It end up to Combine victory.

+2 votes     reply to comment
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