The Seven Hours War was humanity's downfall - our worst day, our final day.
In a few fleeting hours, thousands of machines, soldiers, and creatures poured onto our world from theirs through endless rifts in the night. Whole cities were swallowed, countless lives snuffed out. Against such a power, how can we hope to dream that any trace of our civilization will remain when the sun rises?

There will come a time when only one human being is left alive.
What if that time was now?
What if that human was you?

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Blog RSS Feed Report abuse Latest News: 2009.02.18 - Switching Gears

1 comment by dissonance on Feb 18th, 2009 digg this super bookmark


Just to let you all know what's going on: I'm moving away from mapping and towards modeling for the time being because I'm running into many symptoms of my map being too full. I'm exceeding vert buffers everywhere, turning on your flashlight will instantly crash the game (dynamically lit vert buffer overflow), waterindicies at 85+%, and the like.
So, the majority of my time now is going to be spent blocking out props in Hammer, then exporting them to XSI to build them up, then switching between XSI and Gimp (and Agave and Inkscape at points) to get a nice UV map from which I can build the diffuse, specular and normal maps. If you couldn't tell, I've settled into quite a nice Linux/Windows workflow across my two computers.
I've been experimenting with a self-shadowing bumpmap plugin I found on the Interloper's forums, too, and if I get to the point where I'm extremely satisfied with the results, I'll post up some screenshots.

Thanks to everyone who's decided to watch Everything Dies and all those who have left comments, be they here or on Interlopers - you guys make this whole process a lot more worthwhile.

Also (wow, I can hear the laughter already), Everything Dies now has it's own Facebook page. When I want to show off something, but don't consider it to be of ModDB quality, I'll post it there.
Go add it now! Inflate my ego!

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Comments  (40 - 50 of 93)
ronconr
ronconr Apr 6 2009, 9:50pm says:

i hope this mod is good ^_^

+1 vote     reply to comment
dissonance
dissonance Apr 7 2009, 1:59am replied:

Just wait =D

+1 vote     reply to comment
AlexCrafter
AlexCrafter Mar 1 2009, 3:25pm says:

This sounds and looks amazing, I've been interested in it ever since I saw a video of you driving around the rooftops of the map but didn't know what mod it was!

Just wondering, what will gameplay be like?

+2 votes     reply to comment
dissonance
dissonance Apr 7 2009, 2:02am replied:

Haha, that video is how a /lot/ of people got introduced to this mod. Best/worst part is that it was something I never really intended to release.
Gameplay? Somewhere between Call of Chluthlu and Insurgency, if you can imagine that. Oh and with a little of Clive Barker's 'Undying' thrown in to fuck with your head. And perhaps to the 28 Days Later soundtrack or something by Clint Mansell, depending on weather or not US copyright law changes (again, sigh) before this is released.

+1 vote     reply to comment
mky
mky Apr 10 2009, 5:45pm replied:

i wanna see this video! lookin good so far dis

+2 votes     reply to comment
dissonance
dissonance Apr 14 2009, 1:12pm replied:

Uploading now =D

+1 vote     reply to comment
joure
joure Apr 7 2009, 6:22pm replied:

ohhh dude, how is call of cthulu? I remember that game only from the very early videos, and I was intreagued by it. never followed up on that game. I wonder still...

+2 votes     reply to comment
korge
korge Feb 22 2009, 11:32pm says:

So this is what mrdissonance has been up to.

+1 vote     reply to comment
dissonance
dissonance Feb 24 2009, 4:26pm replied:

Mister Dissonance is my dad =P
But yeah, this is what I'm pouring my efforts into. Well, this, school, and my girlfriend. Not necessarily in that order.

+1 vote     reply to comment
dissonance
dissonance Mar 1 2009, 3:40pm replied:

Holy shit, the petronas towers? Really?
How far did you get? Any pictures? I'm genuinely intrigued now =D
I'm blocking out the rough shapes by rotoscoping satellite images in Blender, then exporting it as a rough smd, and building up geometry from there in Hammer. It's a major bummer that there's no rotoscope capability in Hammer.

+1 vote     reply to comment
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