Sins of a Solar Empire is often described as a 4XRTS game, or a game that tried to merge the action and tactics packed gameplay of a Real time strategy game with the deep, complex, empire wide strategy of a 4X turn based game. It's up to debate whether Sins succeeded in this goal, but I think all can agree that of the 4Xs of "explore, expand, exploit, and exterminate", Sins is much more focused on the exterminate than on the others. This mod seeks to give more depth to the other 3Xs of the game by adding additional game elements or refining the existing ones to reward players who give more strategic thought to the non-combat side of the game. Combat will still be the center point of the game, but players will find that the non-combat options available will be much more rewarding. Spying, exploring, sabotage, diplomacy, culture, and economic development have all been added or changed in innovative new ways. Regardless of what you think Sins is, this is the 4XRTS it should have been.

Post news Report RSS Star Wars Interregnum and Enhanced 4X December Updates

A quick briefing of the changes to Star Wars Interregnum and the Enhanced 4X Mod this month. Warning: Includes Starbases and Mandalorians!

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Hello players of Sins of a Solar Empire,

It is my pleasure to announce the release of another pair of updates to Star Wars: Interregnum and the Enhanced 4X Mod. Both mods received a nice common sense rework to how Starbases work. Interregnum meanwhile has unleashed the highly anticipated Mandalorian Raiders as a replacement to the pirates, providing players with new enemies and ships to acquire.

Starbase Rework

While the main purpose of the Enhanced 4X mod is to improve the non-combat aspects of the game, Starbases was one area that needed just a bit of polishing up. The main problem was that some upgrades were so marginal or situational, it was hard to use one of your 8 upgrade slots on them. The vast majority of players seemed to just unlock the combat upgrades and leave the rest alone.

This update will make some of the secondary Starbase upgrades more accessible. This was done via a few methods. The largest is that some starbase abilities that used to require an upgrade slot now only require research. This means all Starbases will have the ability unlocked after it is researched without any resources or upgrade points required.

Second, some upgrades were combined into one, freeing up more slots and making that upgrade much more cost effective. The Advent Starbase for example can now spread culture and increase allegiance with just one upgrade, while the Vasari colony pod ability was combined with bombardment immunity.

Third, some upgrades, like the TEC Starbase's Ship Production, was reduced in price, so it is more competitive with other upgrades. A full list of changes can be seen in the mod's readme, and a minimod to allow Starbases to get all their upgrades will be released shortly as well.

Similar changes were made in Star Wars: Interregnum, with the Rebel's Listening Post and the Empire's Resupply Fleet abilities becoming research only, and the Rebel's "Starfighter Swarm" starbase ability now getting unlocked with the standard hangar upgrades.

Mandalorian Raiders

The main draw of this update however is the Mandalorian Raiders for Interregnum. These powerful mercenaries are basically the most powerful "minor faction" in the mod, acting as an extremely unique version of the Pirates in Sins of a Solar Empire. While they will periodically attack players in the game, any Empire that can conquer their bases or even their homeworld (Mandalore) will be able to use their unique ships in battle.

Doing so will not be easy however. The Mandalorians use a mix of their own designs, including the Crusader Corvette, Scyk Fighter and powerful Keldabe battleships, as well as older Clone Wars vessels that have been acquired, including Acclamator Assault Ships, Dreadnaught Heavy Cruisers and Venator Star Destroyers.

You can find Mandalorians on almost all maps, either from their colony bases or from Mandalore herself (pictured above). The colony bases are now proper planets, and while less defended only allow a few Mandalorian ships to be acquired. They will also provide a single Keldabe battleship as a special "Captain" hero like unit. The planet itself will always have a bonus to ship production and planet defense due to the presence of Mandalorian warriors you can recruit.

Mandalore itself has a chance to appear instead of a base on most maps. It is much more heavily defended, with many capitalships as well as a powerful frigate fleet and a multitude of defense platforms. Conquering it however will let you produce as many Mandalorian ships as you desire. It also contains a very rare resource, Beskar, one of the best Metals in the Star Wars Universe, which greatly enhances your ship construction as well as Metal and Trade income.

December Festivities

As most of you are probably aware, December always brings a multitude of major events related to the mod. Christmas and other winter holidays are in full swing, Rogue One has just hit theaters, and Moddb's own Mod of the Year contest is in full swing. Thanks to your tremendous support, Interregnum has made the Top 100 list for the third year in a row. We are incredibly thankful for your support, and if you enjoy this update and want to see more from us, please consider voting for us in these last days of the final round!


I hope everyone has a wonderful holiday and enjoys these updates!

You can download E4X 1.82 here (not needed if you get Interregnum):

Enhanced 4X Mod 1.82


And Interregnum Alpha 3.3 here(included E4X):

Star Wars Interregnum Alpha 3.3


Comments
LucianoStarKiller
LucianoStarKiller

Nice, keep up the good work!
A wonderful holiday to you all as well

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Norean
Norean

Mandalore is one of the starting planets in the galaxy far, far away map. I can only guess that you have changed it in this update?

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GoaFan77 Author
GoaFan77

Yes. Ord Mantell was made a new starting planet to replace it.

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kyubbi67
kyubbi67

You have already earned the vote. But now you have my loyalty for allowing me to use the mandalorians <3

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OhNoesBunnies!
OhNoesBunnies!

Yay! Can't wait to see more of this develop.

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Schuchart
Schuchart

I love it!

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Nitrox22
Nitrox22

I love this mod and I love you for continuing to update it and make it more awesome!

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Corbul
Corbul

wait, so what is this exactly? o_O

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GoaFan77 Author
GoaFan77

A new update to my mods from Sins of a Solar Empire rebellion. The first item is a general gameplay enhancement about Starbases, the second is announcing the new Mandalorian Raiders "minor" faction that will attack players in my Star Wars mod, Star Wars Interregnum.

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Shadeskinner
Shadeskinner

Hey goa im having a glitch and crash but only with interregnum some of the panels will white out after i click them, and the game crashes after only a minute or too. Any ideas?

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GoaFan77 Author
GoaFan77

Sounds like large address aware isn't enabled. Moddb.com

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Ir-Khaim
Ir-Khaim

Hi Goa just to confirm I downloaded Interregnum 3.3 on Dec 16. It should be the same that the article is talking about, right? I played a game and saw the Mandalorians but did not notice any changes for the starbases. I played as the Rebel Alliance.

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GoaFan77 Author
GoaFan77

It's not an immediately obvious change, but you should no longer have the "Scramble Fighter" and "Listening Post" upgrades on the starbase itself. These are now tied to research and for Scramble Fighter the hangar upgrades.

The end result is abilities most people probably skipped over are more likely to be used now.

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Guest
Guest

Thank you for the continued updates, this is still my favorite Star Wars mod of the big three (Interregnum, Ascendancy, SoGE) so it's good to see it regularly updated with Sins. +1 for first Keldabe in Sins.

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LokiCharms
LokiCharms

Hello there,
Fantastic work with this mod and thank you for continuing to improve it. This is one of the reasons i decided to come back to Sins after so many years.

I am curious if this mod is compatible with some of the graphics mini mods available i.e. volumetric or the unofficial GFX mod?

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GoaFan77 Author
GoaFan77

Thanks for the kind words. :-)

You can try using those mods, so long as they are below E4X/Interregnum on the mod order. However, they may not work very well, depending on how well they were coded. If the changes required adjusting the individual ship files instead of replacing existing art content, you may not notice as much of a difference.

Also the Star Wars content might not be affected that much since of course those mods don't account for Interregnum's new factions.

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LokiCharms
LokiCharms

Thanks for the quick reply! I'll give it a whirl but it was mainly out of curiosity I asked. the mod itself is is beautiful alone. Again, thank you for the hard work :)

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Guest
Guest

Hiya. Quick question, can you use the Mandalorians in this mod or are they just pirates which you can't use? I'm trying to find a mod that you can use Mandos in but I can't find any. Do you know any good ones if this doesn't let you use them?

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GoaFan77 Author
GoaFan77

The Mandalorians are not a full playable faction at this time, but if you capture their planets as any other faction, you can get the ability to build some or all of their ships.

Currently there is no mod for Sins that has a playable Mandalorian faction. This one has the most Mandalorian units of any of them.

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