Star Wars: Interregnum is an upcoming mod for Sins of a Solar Empire: Rebellion that builds off of the highly successful Enhanced 4X Mod. Fleeing the unknown terror that is chasing the Vasari, the factions of Sins of a Solar Empire stumble on a temporary wormhole that takes them to a galaxy far, far away. The sudden arrival of armadas with trillions of refugees and thousands of warships between the events of Episodes 5 & 6 forever alters the Star Wars universe and plunges the galaxy into an unprecedented period of chaos and violence. Begun, a new conflict has.

Add file Report Star Wars Interregnum Alpha 3.3
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Star_Wars_Interregnum_Alpha_3.3_Full_Install.zip
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Full Version
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GoaFan77
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614.54mb (644,392,695 bytes)
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15,026 (1 today)
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306db9de86f79c6bf1ade9875310ab35
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The Mandalorians join the Interregnum in Alpha 3.3 The full version of Star Wars Interregnum for Sins of a Solar Empire Rebellion 1.86. This download comes with both Interregnum and the Enhanced 4X Mod required to run it. Checksum with Enhanced 4X 1.82 is 156458312. Large Address Aware also comes bundled with the mod. It is HIGHLY recommended you apply it to your game if you have at least 4GB of RAM. If you do not, you will likely need to reduce your graphics settings. See the technical forum for detailed installation instructions. See the full description for the changelog.

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Star Wars Interregnum Alpha 3.3
Comments  (0 - 50 of 102)
SeraphimD_Kiryu
SeraphimD_Kiryu

Should the previous optional minimods work still? or has E4X had a big change to render them incompatible?

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GoaFan77 Author
GoaFan77

I imagine a good chunk of them will work, but I'd avoid Deathmatch at least. Use with caution on the rest.

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SeraphimD_Kiryu
SeraphimD_Kiryu

Luckly I never use deathmatch only, expanded research, double fleet supply and some of the event related stuff.

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GoaFan77 Author
GoaFan77

I'd think those two would work, but I haven't tested any but resetting titan levels.

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SeraphimD_Kiryu
SeraphimD_Kiryu

Yes they are working fine. But question Nal Hutta pirates are using different ships than the Mandos on the Galaxy Far Far Away map that is intentional right? Since I know the Raiders are working since I sent them to rofl stomp the HTS who were annoying me and they pretty much succeeded at that and saw their ships.

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Guest
Guest

When I tried the "All E4X Random Encounters" minmod was causing issues

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GoaFan77 Author
GoaFan77

Yeah, that one won't work until we update the minimods.

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wheelmandan
wheelmandan

hey you know the Id marks of what factions you are there not showing up half of them.

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Guest
Guest

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Fedaygin
Fedaygin

Darn sorry SeraphimD_Kiryu.. Was meant to give you Positive Karma, but missclicked on Negative :/

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george76
george76

I was going to go to bed but uhh damn I guess not.

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kyle_katarn67
kyle_katarn67

I can only get so erect

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HereticusDominatum
HereticusDominatum

are Mandalorians a playable faction, or are they just joining the Pirates?

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GoaFan77 Author
GoaFan77

They are replacing the pirates, but all their ships are obtainable. We are not considering any more fully playable factions until after the New Republic is complete.

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xdxsadd
xdxsadd

what about after......cuz id really love a mandalorian playable faction

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[TFDN]derptrooper
[TFDN]derptrooper

Don't mean to pressure but I'd also love to play as the Mandalorians.

Maybe you could have the pirate mandalorians be deathwatch and the playable ones true mandalorians or something.

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SeraphimD_Kiryu
SeraphimD_Kiryu

Problem is what would you do for their ships? Apart from the Keldabe and Venator they have no capital ships and for support ships there aren't enough for a full faction without them having to borrow from other factions which would be pointless because those factions can just get Mandalorian ships from Mandalorian shipyards.

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[TFDN]derptrooper
[TFDN]derptrooper

I guess some ships like the aggressor class star destroyer that were used by the zhan consortium could be used by the Mandalorians.

More salvaged clone wars vessels like the Providence class or perhaps some original/inspired designs could also be used.

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SeraphimD_Kiryu
SeraphimD_Kiryu

Even with the Aggressor they still need at least 3 more capital ships, sure the Providence could be used but then you give the Mandalorian faction no reason to try take a Modernization dock. But then there is the big question of the titan what would their titan be?

Sure they could use original/inspired designs but who is going to model such things for them? It takes a very long time for mods to develop their own designs. A Mandalorian faction would be cool but Sins can only handle so many factions. I would much rather have possibly the Yuuzhan Vong showing up earlier in the timeline for Interregnum rather than just a half sized faction like Mandalorians just for the sake of having them.

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GoaFan77 Author
GoaFan77

While the Yuuzhan Vong could show up in Interregnum somehow, it will not be as a playable faction. Or at least, I won't be the one making them a full faction.

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[TFDN]derptrooper
[TFDN]derptrooper

Some mods have simply not given some of their factions titans. I know the empire of the hand in thrawns revenge dont have one.

I think the mandator or subjugator class would be interesting though.

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GoaFan77 Author
GoaFan77

We would give any playable faction a titan in this mod. If that faction didn't have any good choices, an older ship like the Mandator or perhaps an inspired new design like STA3's Excalibur would be considered. If the titan was the only obstacle of course.

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SeraphimD_Kiryu
SeraphimD_Kiryu

Actually the Excalibur is a real ship for Star Trek it was in one of the Star Trek games it's the Polaris that is a fan design

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DoomBlackDragon
DoomBlackDragon

Think they could use the ships from Empire at War: Forces of Corruption. Using the Zann Consortium ship models if they have not already.

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GoaFan77 Author
GoaFan77

Technically we have one "inspired" design already, the Protector. But its basically the antifighter half of the Crusader, so its not much of a leap.

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SeraphimD_Kiryu
SeraphimD_Kiryu

That is true but the Protector as you said is just a modified Crusader. As I said I wouldn't like to see the a half faction Mandalorians. Of course I don't mean you would half *** them you would probably make them amazingly well, I mean that... I don't want them added as a faction just to have them as a faction unless they can be made with their own unique ships and playstyle.

I mean I love just having their ships like they are a group you can hire once you take Mandalore into your territory. Heck I made a straight assault for Mandalore in my game and started hiring so many ships because as a Warlord having them under my pay roll felt more immersive to Star Wars. I kinda figured Yuuzhan Vong wouldn't be a full faction but would be cool if they were like a cataclysmic random event or a boss faction like the Borg from STA III

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SciFiFanSWSTSG
SciFiFanSWSTSG

In a way, you can play as the mandalorians. i suppose the easiest way would be to, through galaxy forge, start on the planet mandalore, so that you can build mando ships right off the bat, and use them. or you could change your faction to "Pirate" via dev mode.

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Darth_Weasel
Darth_Weasel

Kotor era ships? Lictor dungeon ship? kyramund assault carrier? javyhlar (butchered that name) frigate? Kandosii star dreadnaught? There was also a unique venator SD type ship from the Mandalorian wars. Old Republic ships like the hammerhead would be great for filling that gap too.

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GoaFan77 Author
GoaFan77

There will be no Old Republic era ships unless there are sources that cite them still being active in the movie eras. After 3000+ ships even well preserved ships that saw no combat would be lucky to be functional, and would be obsolete anyways. So that eliminates most of the ships you listed.

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Guest
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s121303
s121303

honestly who cares about the movie era anymore Disney completely ruined it

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Psychogoldgaming
Psychogoldgaming

This is amazing! Thanks Gaofan! Expect new videos and streams on this mod from me :D

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Vareshki
Vareshki

Which of the pre-made Star Wars maps contain Mandalore? (Aside from the Galaxy Far Far Away map) I want to make a run for Mandalore but not having to search the entire galaxy...

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GoaFan77 Author
GoaFan77

Sadly none. All the other maps are based on specific sub-regions of the Star Wars galaxy, and none of them contained Mandalore.

We will be releasing an updated galaxy forge tool you could use to make your own though. And any map with a Mandalorian (former pirate) base has about a 25% to spawn Mandalore instead (except the other Star Wars maps).

Finally, you can get some but not all Mandalorian ships from the generic bases, not just Mandalore.

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Vareshki
Vareshki

Well... I guess I'll just have to conquer the galaxy then

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Guest
Guest

I maybe missing something but, at a certain point my research labs start with abilities disabled, and so I cant do any more research??

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GoaFan77 Author
GoaFan77

Having abilities disabled does not affect your labs research. In fact in this mod your research labs have little abilities that buff your ships or planets. The abilities disabled thing is just a part of how they work (to keep them from spamming the buff).

There is however a different debuff used by the Kostura Cannon that will temporarily shut down things like shipyards, labs etc. that will stop your research.

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demokrat
demokrat

I have a minidump while loading. I tried everything from FAQ but it still doesn`t work.

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GoaFan77 Author
GoaFan77

So your checksum 156458312 and you are sure you have Rebellion version 1.86?

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Donós_ Creator
Donós_

Very much looking forward to trying out the polished version of this, especially now that I've seen Rogue One :D

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Darth_Weasel
Darth_Weasel

I have a LOT of missing Icons. Maybe a redownload will fix it.

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Darth_Weasel
Darth_Weasel

Redownload did not fix the issue. OMG WHITE SQUARES EVERYWHERE! AHHHHH!! lol

Several icons and textures are missing. Oddly music isn't playing either.

Anyone else getting these issues?

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GoaFan77 Author
GoaFan77

Sounds like you did not apply Large Address Aware. Though that step won't be needed with the next Sins patch. Moddb.com

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Darth_Weasel
Darth_Weasel

Huh I thought I already had that on?

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GoaFan77 Author
GoaFan77

Any time there is an update or your reinstall it has to be done again. Though again this might change in the future.

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chaosdemon99
chaosdemon99

if your looking for mandalorian designs you should check out Anowi shipyards. designs

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spartan090
spartan090

Okay can anyone help me. I have been having problem after problem with this mod. I have been getting constant minidumps every time I run the mod. the longest it runs is for thirty minutes max when i manage to get a game going otherwise it minidumps the when it starts to load the map for a new game.

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GoaFan77 Author
GoaFan77

Hi spartan,

It sounds like LAA hasn't been applied to your game. Verify it has been applied and if that doesn't work, try reducing your ship/planet/structure detail settings a bit. Moddb.com

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spartan090
spartan090

I have verified that LAA was applied to my game and lowered my settings. Still getting minidumps.

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GoaFan77 Author
GoaFan77

Are you able to confirm your checksum is 156458312? And you have Rebellion version 1.86?

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spartan090
spartan090

Those are indeed correct.

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GoaFan77 Author
GoaFan77

Are you able to get to an autosave? If you can, please send me the save file. You can find it under the same "My Games" area that the mod folder is in.

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spartan090
spartan090

I'll see what I can do. Though I make no guarantees.

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spartan090
spartan090

I've managed to get a save file ready and posted it on the forum. here is the link. Moddb.com

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