Sins of a Solar Empire is often described as a 4XRTS game, or a game that tried to merge the action and tactics packed gameplay of a Real time strategy game with the deep, complex, empire wide strategy of a 4X turn based game. It's up to debate whether Sins succeeded in this goal, but I think all can agree that of the 4Xs of "explore, expand, exploit, and exterminate", Sins is much more focused on the exterminate than on the others. This mod seeks to give more depth to the other 3Xs of the game by adding additional game elements or refining the existing ones to reward players who give more strategic thought to the non-combat side of the game. Combat will still be the center point of the game, but players will find that the non-combat options available will be much more rewarding. Spying, exploring, sabotage, diplomacy, culture, and economic development have all been added or changed in innovative new ways. Regardless of what you think Sins is, this is the 4XRTS it should have been.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
New Update Incoming
embed
share
view next
Share Image
Share on Facebook Tweet Email a friend
Embed Image
Post comment Comments
Service_Disconnect
Service_Disconnect Jun 29 2015, 10:19am says:

This sounds cool, multistar maps are always fun. Will there be a version without an unpopulated system? I've found that it's not uncommon for one player to reach the unpopulated system long before the others, and that player is able to fortify the system and gain a substantial advantage, especially playing against the PC.

+1 vote     reply to comment
GoaFan77 Author
GoaFan77 Jun 29 2015, 6:26pm replied:

That's sort of the point of the unpopulated system. It is to give the players something to reach towards in their expansion. In fiefdoms this was to encourage players to leave their home system ASAP. Here it is not as important, both because the starting solar systems are bigger and players have a nearby enemy to deal with before they can really expand to other systems.

That said, I have noticed this problem, and may try to break the empty system up into several smaller systems, so that it is harder for one player to guard all the expansion points.

+1 vote   reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Description

In the next few days, both Enhanced 4X and Star Wars: Interregnum will be getting a new update. For E4X it will be a small patch, mostly bug fixes and AI changes, but one new feature is a new series of maps.

Inspired by the Fiefdom series of random maps, the new Arena random maps feature all players separated into pairs of two per solar system. This mean each player needs to either defeat or make peace with their neighbor in order to explore and invade the other solar systems, including a system with no players starting in it. Part of the reason for making this map is that the AI does not always perform very well on Fiefdoms, since it takes it a while to find any enemies to base its strategy on. Arena allows some of the multistar aspects of Fiefdom to be preserved while still letting the AI fight at its best, as well as allowing you to play a bit more aggressively early game.

Image Details
Date
Jun 29th, 2015
Size
1366×706
Options
URL
Embed
Embed Thumb
Share
Report Abuse
Report media
Add Media
Members only