Sins of a Solar Empire is often described as a 4XRTS game, or a game that tried to merge the action and tactics packed gameplay of a Real time strategy game with the deep, complex, empire wide strategy of a 4X turn based game. It's up to debate whether Sins succeeded in this goal, but I think all can agree that of the 4Xs of "explore, expand, exploit, and exterminate", Sins is much more focused on the exterminate than on the others. This mod seeks to give more depth to the other 3Xs of the game by adding additional game elements or refining the existing ones to reward players who give more strategic thought to the non-combat side of the game. Combat will still be the center point of the game, but players will find that the non-combat options available will be much more rewarding. Spying, exploring, sabotage, diplomacy, culture, and economic development have all been added or changed in innovative new ways. Regardless of what you think Sins is, this is the 4XRTS it should have been.

Small Hotfix for E4X and Interregnum

Small Hotfix for E4X and Interregnum

Jul 29, 2014 1 comment

Information about the small hotfix released to fix an AI issue.

The Interregnum begins and an E4X Update

The Interregnum begins and an E4X Update

Jun 20, 2014 3 comments

The first public alpha release of Star Wars: Interregnum is here, along with an update to the Enhanced 4X Mod to go along with it.

Enhanced 4X Mod version 1.72 Incoming

Enhanced 4X Mod version 1.72 Incoming

Feb 22, 2014 4 comments

After a bit of delay, a new update of E4X focusing on the Stellar Phenomenon DLC will be released in the next few days.

Enhanced 4X Mod version 1.7 released

Enhanced 4X Mod version 1.7 released

Nov 14, 2013 5 comments

With the next version of Enhanced 4X released (or about to be), here's a look at the new features 1.7 adds. Warning, contains pirates.

New Patch and DLC incoming.

New Patch and DLC incoming.

Nov 4, 2013 2 comments

Your friendly modder's service announcement about the upcoming patch and the fact that you'll need to tell steam not to auto update your game to continue...

The Beginning of the Great Interregnum

The Beginning of the Great Interregnum

Aug 31, 2013 8 comments

All you need to know about Star Wars: Interregnum.

Enhanced 4X Mod version 1.6 released!

Enhanced 4X Mod version 1.6 released!

Jun 29, 2013 6 comments

The Enhanced 4X Mod is back once again, bringing compatibility with Sins of a Solar Empire Rebellion 1.52 and the Forbidden Worlds DLC, new random encounters...

Enhanced 4X 1.6 and Development Betas

Enhanced 4X 1.6 and Development Betas

Jun 10, 2013 2 comments

Find out more about the soon to be released Enhanced 4X mod 1.6 and how you can get a development version to test on Rebellion 1.5 right now!

Harder Shells

Harder Shells

Mar 18, 2013 1 comment

The TEC subfaction gets fleshed out in the next Enhanced 4X Mod patch.

Enhanced 4X Mod 1.5 released

Enhanced 4X Mod 1.5 released

Jan 8, 2013 8 comments

Ship upgrades, two new planet types, lots of awesome planet textures from infinite space, and more are here!

The Future of the Enhanced 4X Mod

The Future of the Enhanced 4X Mod

Jan 1, 2013 11 comments

New features and a whole new mod is in store for E4X fans.

Happy Holidays, here's an early present.

Happy Holidays, here's an early present.

Dec 18, 2012 1 comment

Enjoy several new minimods, fresh out of the oven this holiday season.

Minimods, E4X 1.5, and Voting.

Minimods, E4X 1.5, and Voting.

Dec 6, 2012 3 comments

Status update as E4X approaches its first birthday.

New patch incoming

New patch incoming

Nov 22, 2012 3 comments

A new compatibility patch will soon be released to make Enhanced 4X fully compatible with Rebellion version 1.1.

Rethinking Titans

Rethinking Titans

Oct 15, 2012 9 comments

After much debate, I've finally concluded that substantial changes to titans is necessary.

Ship Upgrades

Ship Upgrades

Sep 18, 2012 8 comments

A new post-construction upgrade system will allow some light customization of your Capitalships and titans, and address certain balance issues along the...

E4X version 1.45 for Rebellion 1.04 released

E4X version 1.45 for Rebellion 1.04 released

Sep 11, 2012 1 comment

E4X has been updated to be compatible with version 1.04, with some major balance changes.

Restructuring Defenses

Restructuring Defenses

Jul 29, 2012 11 comments

The next version of Enhanced 4X will feature a lot of miscellaneous changes and additions, but one of the major themes will be a rework of many of the...

Enhanced 4X Official Release

Enhanced 4X Official Release

Jul 19, 2012 0 comments

E4X 1.4 has been officially released. You may also want to check out the new beginners guide, optional AddOns, and advice for Rebellion patch 1.04.

Enhanced 4X Rebellion Beta and Bug Reporting

Enhanced 4X Rebellion Beta and Bug Reporting

Jul 8, 2012 1 comment

What you need to know about beta testing Enhanced 4X.

Subfaction Rebalance

Subfaction Rebalance

Jun 28, 2012 2 comments

The main porting work has been completed. Now to make it feel like you're playing a different game.

Q&A: What is the Enhanced 4X Mod?

Q&A: What is the Enhanced 4X Mod?

Jun 18, 2012 0 comments

The Enhanced 4X Mod started as a small side project for me late in the life of Diplomacy, the expansion prior to Rebellion. Through both number tweaks...