Sins of a Solar Empire is often described as a 4XRTS game, or a game that tried to merge the action and tactics packed gameplay of a Real time strategy game with the deep, complex, empire wide strategy of a 4X turn based game. It's up to debate whether Sins succeeded in this goal, but I think all can agree that of the 4Xs of "explore, expand, exploit, and exterminate", Sins is much more focused on the exterminate than on the others. This mod seeks to give more depth to the other 3Xs of the game by adding additional game elements or refining the existing ones to reward players who give more strategic thought to the non-combat side of the game. Combat will still be the center point of the game, but players will find that the non-combat options available will be much more rewarding. Spying, exploring, sabotage, diplomacy, culture, and economic development have all been added or changed in innovative new ways. Regardless of what you think Sins is, this is the 4XRTS it should have been.

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Enhanced 4X Mod
Advice Advice

E4X Counter Chart (GoaFan77 3 years ago)

Enhanced 4X Mod Beginners Guide

What is the limitatin for superweapons?...

7 35  
Bugs Bugs

Is this a good place to report... (GoaFan77 1 year ago)

No oceanic occupation when just...

planet and ship shield issue

49 187  
General General

Capitol Ship Cap question. (GoaFan77 3 years ago)

Any way I can assist in debugging...

What happened to development?

17 68  
Requests Requests

galaxy forge update? (dapmitidp 5 years ago)

Expanded Ship Upgrades

Mod Ideas

3 46