Sins of a Solar Empire is often described as a 4XRTS game, or a game that tried to merge the action and tactics packed gameplay of a Real time strategy game with the deep, complex, empire wide strategy of a 4X turn based game. It's up to debate whether Sins succeeded in this goal, but I think all can agree that of the 4Xs of "explore, expand, exploit, and exterminate", Sins is much more focused on the exterminate than on the others. This mod seeks to give more depth to the other 3Xs of the game by adding additional game elements or refining the existing ones to reward players who give more strategic thought to the non-combat side of the game. Combat will still be the center point of the game, but players will find that the non-combat options available will be much more rewarding. Spying, exploring, sabotage, diplomacy, culture, and economic development have all been added or changed in innovative new ways. Regardless of what you think Sins is, this is the 4XRTS it should have been.

Description

The Enhanced 4X Mod version 1.87 for Rebellion version 1.97. Includes a new special map, balance changes, and bug fixes. Checksum is 37381082. WARNING: Do not apply Large Address Aware to this mod. It is now enabled by default.

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Enhanced 4X Mod 1.87
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darrenkoester1
darrenkoester1 - - 142 comments

This is but the appetizer, bring on the main course...

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mangomango999
mangomango999 - - 200 comments

Wonderful!

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Nimostar
Nimostar - - 488 comments

Planetary Organic AI change is bad. Previously it had permanent effects, now:
- it doesn't have effect on already upgraded planets
- It doesn't have any difference with a fully upgraded regular planet
Give at leat 5-15% extra population cap?

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Nimostar
Nimostar - - 488 comments

Dynamic Shield Array also was intended for regeneration, since that's why it is "dynamic"

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