Sins of a Solar Empire is often described as a 4XRTS game, or a game that tried to merge the action and tactics packed gameplay of a Real time strategy game with the deep, complex, empire wide strategy of a 4X turn based game. It's up to debate whether Sins succeeded in this goal, but I think all can agree that of the 4Xs of "explore, expand, exploit, and exterminate", Sins is much more focused on the exterminate than on the others. This mod seeks to give more depth to the other 3Xs of the game by adding additional game elements or refining the existing ones to reward players who give more strategic thought to the non-combat side of the game. Combat will still be the center point of the game, but players will find that the non-combat options available will be much more rewarding. Spying, exploring, sabotage, diplomacy, culture, and economic development have all been added or changed in innovative new ways. Regardless of what you think Sins is, this is the 4XRTS it should have been.

Features

  • Faction Diversity - Exploit all new racial and subfaction bonuses and techs to crush your enemies.
  • Hero Units - Lead your race's champions into battle with their powerful new abilities to base your strategies off of.
  • Random Encounters - Keep your eyes peeled when scouting, new challenges and opportunities await you in the distant parts of space.
  • Embassies and Espionage - Adds more depth when dealing with other Empires, and removes some of the annoyances of the old system at the same time.
  • Ship Upgrades - Customize your capitalships and titans with unique upgrades.
  • New Planets - Your Empire will never look the same again with 10 new colonizeable planets. Meticulously balanced for competitive play.
  • New Skyboxes - 12 unique skyboxes provide a fantastic backdrop to your conquest of space.
  • New Artifacts and Bonuses - Your Empire contains great secrets to be found, if you take the time to look...
  • Civics Matter - Almost all civic structures have an impact on your Empire. You must develop your planets wisely to get the most out of them.
  • Culture Matters - The hearts and minds of the galaxy can now assist you greatly in your quest for victory.
  • Customization - Play the game the way you want it with a growing library of optional minimods and enhanced mapmaker support!

For those new to the mod or wanting more details on the features, check out the Beginners Guide.

Details about installing the mod or technical problems can be found here.

Enhanced 4X Mod 1.87Mod of the Year 2015 Top 100Discord Server

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Greetings mod players!

One of the best features of the Enhanced 4X Mod/Star Wars Interregnum "ecosystem" is its library of rich customization options. From Expanded Research to Resetting Titan levels to powerful colonizing raiders to compatibility with the Sins:Remastered graphics mod, there's all sorts of ways to play the game the way you want to play it. As we've added more options over the years however, configuring the minimods you want in the correct order has become more complicated than we would like...

The mod order for all of this is not exactly intuitive.

Thankfully, we have a solution!

On my spare time I went ahead and coded a new web Mod Manager tool that will generate the EnabledMods.txt file used by Sins for you. It walks you through the process of selecting your mods, places them in the correct mod order, and even alerts you if there are any incompatibilities in your selections. You can see the tool build the EnabledMods.txt file in real time, and once you're done you can copy it directly to your clipboard or download the EnabledMods.txt file itself.

Mod Manager in Action

The great part about the Mod Manager is that as a web application, there's no need to install anything to use it! Any modern browser will run it just fine. Due to browser security restrictions, sadly the one thing we could not do with the Mod Manager is save the file to your mod folder for you. However, if you're already used to installing and switching out Sins mods, this tool should be a breeze to use. And if you're not, it links to the relevant steam guides to get you on the right path.

The Mod Manager is already live and ready to use, so if you were thinking of trying out some new minimods for your next game of Sins, now is the perfect time.

Happy Gaming!

-Goa

Minor Factions DLC Update

Minor Factions DLC Update

News 5 comments

A quick road map of changes made to the Enhanced 4X Mod and Star Wars: Interregnum in the wake of the Minor Factions DLC.

Mod Updates, Community Discord, Bug Fixes, and Mod Page Update

Mod Updates, Community Discord, Bug Fixes, and Mod Page Update

News 10 comments

Find out what's new in the new Enhanced 4X Mod and Star Wars: Interregnum updates, join the new community discord channel, learn more about one of the...

The three types of Sins mods

The three types of Sins mods

News 8 comments

GoaFan77 shares his thoughts on the three different types of Sins mods.

Star Wars Interregnum and Enhanced 4X Mod Updates for Sins 1.90

Star Wars Interregnum and Enhanced 4X Mod Updates for Sins 1.90

News 12 comments

The Enhanced 4X Mod and Star Wars Interregnum have been updated again for the Sins of a Solar Empire Rebellion 1.90 update. Major new changes to balance...

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Enhanced 4X Mod 1.87

Enhanced 4X Mod 1.87

Full Version 7 comments

The Enhanced 4X Mod version 1.87 for Rebellion version 1.97. Includes a new special map, balance changes, and bug fixes. Checksum is 37381082. WARNING...

E4X & Interregnum Graphics Minimods 1.87

E4X & Interregnum Graphics Minimods 1.87

Patch 10 comments

A series of optional graphics enhancement minimods for the Enhanced 4X Mod and Interregnum to allow the player to customize their experience. Use of the...

E4X & Interregnum Gameplay Minimods 1.87

E4X & Interregnum Gameplay Minimods 1.87

Patch 13 comments

A series of optional minimods for the Enhanced 4X Mod and Interregnum to allow the player to customize their experience. Recommended to use our web based...

E4X & Interregnum Gameplay Minimods 1.86.1

E4X & Interregnum Gameplay Minimods 1.86.1

Patch 25 comments

A series of optional minimods for the Enhanced 4X Mod and Interregnum to allow the player to customize their experience. Please read the entire description...

E4X & Interregnum Gameplay Minimods 1.86

E4X & Interregnum Gameplay Minimods 1.86

Patch 20 comments

A series of optional minimods for the Enhanced 4X Mod and Interregnum to allow the player to customize their experience. Please read the entire description...

E4X & Interregnum Graphics Minimods 1.86

E4X & Interregnum Graphics Minimods 1.86

Script 20 comments

A series of optional graphics enhancement minimods for the Enhanced 4X Mod and Interregnum to allow the player to customize their experience. Use of the...

Comments  (0 - 10 of 955)
mrsdnjhn
mrsdnjhn

why does it look some races have 4 heroes

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GoaFan77 Creator
GoaFan77

Ah, I took the latest screenshots while also running the Star Wars Interregnum mod, which builds on top of E4X, so that way I could take screenshots of all 10 factions diplomacy trees I work on in one game.

In Interregnum many of the vanilla factions have access to extra heroes or capitalships based on what happens to them in the Star Wars galaxy in that mod. They won't be there in the base E4X.

Reply Good karma+1 vote
MaximusThalos
MaximusThalos

Question: I have quite a few mods and such but I was curious if anyone out there can play a game on a huge-vast map with as many players as possible without getting considerable game lag mid game and on.

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GoaFan77 Creator
GoaFan77

You definitely need a very good CPU to not get lag on max size Sins games (in particular, you need a CPU with good single core performance). I would say most people are going to have noticeable lag on a map that size late game with 10 players, with or without mods.

Reply Good karma+1 vote
13racken
13racken

A little note, but if you try to use this load order:
enabledModName "E4X Deathmatch Mode"
enabledModName "E4X Doubled Fleet Supply and Capitalships"
enabledModName "E4X Expanded Research"
enabledModName "E4X Infinite Research"
enabledModName "E4X Non-Vasari Phase Gate"
enabledModName "E4X Max Starbase Upgrades"
enabledModName "E4X Enhanced AI"
enabledModName "E4X Exploding Mines"
enabledModName "E4X More Tactical Slots"
enabledModName "E4X BGM Enhanced Graphics"
enabledModName "Enhanced 4X Mod 1.87"

The game crashes every time I tried to load into a new game on a map size any larger than small.
I fixed this by disabling the "E4X Deathmatch Mode" mini mod. I also noticed when troubleshooting that every time the game crashed, a file went missing from the game cache when I verified. This no longer happens either. Not sure if this is a quick fix or not, but I thought I'd throw it out there.

New working load order:
enabledModName "E4X Doubled Fleet Supply and Capitalships"
enabledModName "E4X Expanded Research"
enabledModName "E4X Infinite Research"
enabledModName "E4X Non-Vasari Phase Gate"
enabledModName "E4X Max Starbase Upgrades"
enabledModName "E4X Enhanced AI"
enabledModName "E4X Exploding Mines"
enabledModName "E4X More Tactical Slots"
enabledModName "E4X BGM Enhanced Graphics"
enabledModName "Enhanced 4X Mod 1.87"

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mrsdnjhn
mrsdnjhn

what about for star wars? i have the same load out for star wars, but crashes.

fyi- meaning new load order

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GoaFan77 Creator
GoaFan77

We were able to start a 10 player large game with the mod order, including the Death Match minimod.

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mrsdnjhn
mrsdnjhn

would my game list work on mod only version of the main game?

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GoaFan77 Creator
GoaFan77

Thanks for the detailed report, we'll see if we can duplicate the crash with that mod order.

Reply Good karma+1 vote
daetoyin
daetoyin

I used the mod manager to create the mod order, no other mod was installed

Errors SIN

Game startup:

Error 1
Assert @ D:\Projects\sspangler_sins\minorfactions\CodeSource\GS\Entity\Interfaces\IResearchSubject.cpp(131)

m_Tier == researchWindowLocation.pos.m_X

Error 2
Entity 'PLANETMODULE_E4X_CapturedPhaseGate' has a prereq that needs 1 levels of research subject 'RESEARCH_E4X_CapturePhaseGate' which has a max level of 0

Loading new game:

Error 1
ResearchWindow GridPoint Not Valid: RESEARCH_E4X_CapturePhaseGate

Error 2
ResearchWindow GridPoint Not Valid: RESEARCH_E4X_ABILITYACCESS_DeployEmbassyAI

Error 3
ResearchWindow GridPoint Not Valid: RESEARCH_E4X_ImproveAITech

Error 4
ResearchWindow GridPoint Not Valid: RESEARCH_E4X_ImproveAITech2

In Game:

Error 1 (Opening research tree)
No ResearchWindow ArrowType found...

RESEARCHSUBJECT_ENVOY_PROTOTYPE -> RESEARCH_E4X_ABILITYACCESS_Sanctions
B0-[0,0] -> B0-[3,6]

Error 2 (Random) Selecting capital ship)
Slot ACTION_CAPITALSHIP_OPENMANAGEINTERNALS can't be setup over ACTION_CAPITALSHIP_ABILITY_4.

the last one locks the game

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GoaFan77 Creator
GoaFan77

These messages are not supposed to show up in game. If you are seeing them, either.

1. You are running the Dev.exe debugging version of Sins (not recommend for playing mods).
2. You somehow got the ShowErrors option set to TRUE in your Rebellion.user.setting file.

Either switch back to the normal game .exe file in the Stardock launcher, or make that change to your setting file (or delete it to revert back to default settings).

Reply Good karma+2 votes
daetoyin
daetoyin

I forgot to change it back after some stress test on this old laptop now I feel like an idiot, sorry for wasting your time, and good job

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