Sins of a Solar Empire is often described as a 4XRTS game, or a game that tried to merge the action and tactics packed gameplay of a Real time strategy game with the deep, complex, empire wide strategy of a 4X turn based game. It's up to debate whether Sins succeeded in this goal, but I think all can agree that of the 4Xs of "explore, expand, exploit, and exterminate", Sins is much more focused on the exterminate than on the others. This mod seeks to give more depth to the other 3Xs of the game by adding additional game elements or refining the existing ones to reward players who give more strategic thought to the non-combat side of the game. Combat will still be the center point of the game, but players will find that the non-combat options available will be much more rewarding. Spying, exploring, sabotage, diplomacy, culture, and economic development have all been added or changed in innovative new ways. Regardless of what you think Sins is, this is the 4XRTS it should have been.
For those new to the mod or wanting more details on the features, check out the Beginners Guide.
Details about installing the mod or technical problems can be found here.
Greetings mod players!
One of the best features of the Enhanced 4X Mod/Star Wars Interregnum "ecosystem" is its library of rich customization options. From Expanded Research to Resetting Titan levels to powerful colonizing raiders to compatibility with the Sins:Remastered graphics mod, there's all sorts of ways to play the game the way you want to play it. As we've added more options over the years however, configuring the minimods you want in the correct order has become more complicated than we would like...
On my spare time I went ahead and coded a new web Mod Manager tool that will generate the EnabledMods.txt file used by Sins for you. It walks you through the process of selecting your mods, places them in the correct mod order, and even alerts you if there are any incompatibilities in your selections. You can see the tool build the EnabledMods.txt file in real time, and once you're done you can copy it directly to your clipboard or download the EnabledMods.txt file itself.
The great part about the Mod Manager is that as a web application, there's no need to install anything to use it! Any modern browser will run it just fine. Due to browser security restrictions, sadly the one thing we could not do with the Mod Manager is save the file to your mod folder for you. However, if you're already used to installing and switching out Sins mods, this tool should be a breeze to use. And if you're not, it links to the relevant steam guides to get you on the right path.
The Mod Manager is already live and ready to use, so if you were thinking of trying out some new minimods for your next game of Sins, now is the perfect time.
Find out what's new in the new Enhanced 4X Mod and Star Wars: Interregnum updates, join the new community discord channel, learn more about one of the...
The Enhanced 4X Mod and Star Wars Interregnum have been updated again for the Sins of a Solar Empire Rebellion 1.90 update. Major new changes to balance...
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.
No files were found matching the criteria specified. We suggest you try the file list with no filter applied, to browse all available. Add file and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.