Sins of a Solar Empire is often described as a 4XRTS game, or a game that tried to merge the action and tactics packed gameplay of a Real time strategy game with the deep, complex, empire wide strategy of a 4X turn based game. It's up to debate whether Sins succeeded in this goal, but I think all can agree that of the 4Xs of "explore, expand, exploit, and exterminate", Sins is much more focused on the exterminate than on the others. This mod seeks to give more depth to the other 3Xs of the game by adding additional game elements or refining the existing ones to reward players who give more strategic thought to the non-combat side of the game. Combat will still be the center point of the game, but players will find that the non-combat options available will be much more rewarding. Spying, exploring, sabotage, diplomacy, culture, and economic development have all been added or changed in innovative new ways. Regardless of what you think Sins is, this is the 4XRTS it should have been.

Features

  • Faction Diversity - Exploit all new racial and subfaction bonuses and techs to crush your enemies.
  • Hero Units - Lead your race's champions into battle with their powerful new abilities to base your strategies off of.
  • Random Encounters - Keep your eyes peeled when scouting, new challenges and opportunities await you in the distant parts of space.
  • Embassies and Espionage - Adds more depth when dealing with other Empires, and removes some of the annoyances of the old system at the same time.
  • Ship Upgrades - Customize your capitalships and titans with unique upgrades.
  • New Planets - Your Empire will never look the same again with 10 new colonizeable planets. Meticulously balanced for competitive play.
  • New Skyboxes - 12 unique skyboxes provide a fantastic backdrop to your conquest of space.
  • New Artifacts and Bonuses - Your Empire contains great secrets to be found, if you take the time to look...
  • Civics Matter - Almost all civic structures have an impact on your Empire. You must develop your planets wisely to get the most out of them.
  • Culture Matters - The hearts and minds of the galaxy can now assist you greatly in your quest for victory.
  • Customization - Play the game the way you want it with a growing library of optional minimods and enhanced mapmaker support!

For those new to the mod or wanting more details on the features, check out the Beginners Guide.

Details about installing the mod or technical problems can be found here.

Enhanced 4X Mod 1.86Mod of the Year 2015 Top 100Discord Server

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Articles

Greetings mod players!

One of the best features of the Enhanced 4X Mod/Star Wars Interregnum "ecosystem" is its library of rich customization options. From Expanded Research to Resetting Titan levels to powerful colonizing raiders to compatibility with the Sins:Remastered graphics mod, there's all sorts of ways to play the game the way you want to play it. As we've added more options over the years however, configuring the minimods you want in the correct order has become more complicated than we would like...

The mod order for all of this is not exactly intuitive.

Thankfully, we have a solution!

On my spare time I went ahead and coded a new web Mod Manager tool that will generate the EnabledMods.txt file used by Sins for you. It walks you through the process of selecting your mods, places them in the correct mod order, and even alerts you if there are any incompatibilities in your selections. You can see the tool build the EnabledMods.txt file in real time, and once you're done you can copy it directly to your clipboard or download the EnabledMods.txt file itself.

Mod Manager in Action

The great part about the Mod Manager is that as a web application, there's no need to install anything to use it! Any modern browser will run it just fine. Due to browser security restrictions, sadly the one thing we could not do with the Mod Manager is save the file to your mod folder for you. However, if you're already used to installing and switching out Sins mods, this tool should be a breeze to use. And if you're not, it links to the relevant steam guides to get you on the right path.

The Mod Manager is already live and ready to use, so if you were thinking of trying out some new minimods for your next game of Sins, now is the perfect time.

Happy Gaming!

-Goa

Minor Factions DLC Update

Minor Factions DLC Update

News 5 comments

A quick road map of changes made to the Enhanced 4X Mod and Star Wars: Interregnum in the wake of the Minor Factions DLC.

Mod Updates, Community Discord, Bug Fixes, and Mod Page Update

Mod Updates, Community Discord, Bug Fixes, and Mod Page Update

News 10 comments

Find out what's new in the new Enhanced 4X Mod and Star Wars: Interregnum updates, join the new community discord channel, learn more about one of the...

The three types of Sins mods

The three types of Sins mods

News 8 comments

GoaFan77 shares his thoughts on the three different types of Sins mods.

Star Wars Interregnum and Enhanced 4X Mod Updates for Sins 1.90

Star Wars Interregnum and Enhanced 4X Mod Updates for Sins 1.90

News 12 comments

The Enhanced 4X Mod and Star Wars Interregnum have been updated again for the Sins of a Solar Empire Rebellion 1.90 update. Major new changes to balance...

Add file RSS Files
Enhanced 4X Mod 1.86

Enhanced 4X Mod 1.86

Full Version 13 comments

The Enhanced 4X Mod version 1.86 for Rebellion version 1.94/1.95. Includes various tweaks and vanilla bug fixes. Checksum is 37339094. WARNING: Do not...

E4X & Interregnum Gameplay Minimods 1.86.1

E4X & Interregnum Gameplay Minimods 1.86.1

Patch 24 comments

A series of optional minimods for the Enhanced 4X Mod and Interregnum to allow the player to customize their experience. Please read the entire description...

E4X & Interregnum Gameplay Minimods 1.86

E4X & Interregnum Gameplay Minimods 1.86

Patch 20 comments

A series of optional minimods for the Enhanced 4X Mod and Interregnum to allow the player to customize their experience. Please read the entire description...

E4X & Interregnum Graphics Minimods 1.86

E4X & Interregnum Graphics Minimods 1.86

Script 20 comments

A series of optional graphics enhancement minimods for the Enhanced 4X Mod and Interregnum to allow the player to customize their experience. Use of the...

E4X Galaxy Forge 1.85

E4X Galaxy Forge 1.85

Mapping Tool 1 comment

A modified galaxy forge tool, allowing you to make maps with all the new planets, ships and planet bonuses E4X adds. Includes icons for the new E4X planets...

E4X & Interregnum Graphics Minimods 1.85

E4X & Interregnum Graphics Minimods 1.85

Script 26 comments

A series of optional graphics enhancement minimods for the Enhanced 4X Mod and Interregnum to allow the player to customize their experience. Use of the...

Comments  (0 - 10 of 928)
Guest
Guest

This comment is currently awaiting admin approval, join now to view.

Guest
Guest

This comment is currently awaiting admin approval, join now to view.

Guest
Guest

Do these mods still work with 1.96?

Reply Good karma Bad karma0 votes
GoaFan77 Creator
GoaFan77

Yes! Though the update did introduce a bug with the Mad Vasari Titan random event. If you play with random events off for now it will be fine.

Reply Good karma+1 vote
Guest
Guest

I'm dumb. If I wanted this to work with the new Remastered version, what should my mod order looks like.

Reply Good karma Bad karma0 votes
GoaFan77 Creator
GoaFan77

I recommend using our online mod manager tool to handle your mod order. Goafan77.github.io

But it should look like this.

TXT2
SinsArchiveVersion 194
Version 0
enabledModNameCount 3
enabledModName "E4X SinsRe"
enabledModName "Enhanced 4X Mod 1.86"
enabledModName "SinsRemastered-v0.95b"

Reply Good karma+1 vote
Guest
Guest

Coming back to SOASE after a long break.

I don't understand the difference between the Enhanced 4X Mod and the E4X minimods.

Can you explain clearly the difference between the two, how they can be used together or alone, and how they integrate with Interregnum?

Reply Good karma Bad karma0 votes
GoaFan77 Creator
GoaFan77

Enhanced 4X Mod is a stand alone gameplay change mod. It adds new planets, hero units, research and much more.

Star Wars Interregnum is a Star Wars mod that uses E4X as a base. You must use E4X to use Interregnum.

The minimods are optional tiny mods that can be used with E4X and/or Interregnum that are designed to allow you to customize your gameplay experience to your liking. You can disregard them entirely, or use as many as you like. I recommend using our mod manager web tool to ensure your mod order is correct if you use them. Goafan77.github.io

Reply Good karma+1 vote
RedRapture
RedRapture

Could there be any chance of getting this mod and Sins of the Fallen/Fall of Kobol to play nice with each other? I'm not hoping to see Star Destroyers fighting Battlestars, but having some of the features of E4X work with FoK would be a dream come true.

Reply Good karma Bad karma+1 vote
GoaFan77 Creator
GoaFan77

ZombiesRus is free to use any of the features I've developed in my mods. However, I'm not sure how much time he has for Sins modding these days.

Reply Good karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.