Sins of a Solar Empire is often described as a 4XRTS game, or a game that tried to merge the action and tactics packed gameplay of a Real time strategy game with the deep, complex, empire wide strategy of a 4X turn based game. It's up to debate whether Sins succeeded in this goal, but I think all can agree that of the 4Xs of "explore, expand, exploit, and exterminate", Sins is much more focused on the exterminate than on the others. This mod seeks to give more depth to the other 3Xs of the game by adding additional game elements or refining the existing ones to reward players who give more strategic thought to the non-combat side of the game. Combat will still be the center point of the game, but players will find that the non-combat options available will be much more rewarding. Spying, exploring, sabotage, diplomacy, culture, and economic development have all been added or changed in innovative new ways. Regardless of what you think Sins is, this is the 4XRTS it should have been.
The Enhanced 4X Mod version 1.82 for Rebellion version 1.86. Features a rebalance of Starbases. Checksum is 36992638.
enhanced 4x mod 1.82 full version
A modified galaxy forge tool, allowing you to make maps with all the new planets, ships and planet bonuses E4X adds. Includes icons for the new E4X planets...
e4x galaxy forge 1.811 mapping tool
A hotfix patch that prevents a common minidump crash in E4X 1.5.
enhanced 4x mod 1.501 hotfix patch
As requested, the old version of Enhanced 4X (1.3) for Sins of a Solar Empire: Diplomacy. It will NOT work with Rebellion, so please don't try. :) Extract...
enhanced 4x for diplomacy 1.34 (not for rebellion) demo
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