A German translation of the Enhanced 4X Mod version 1.72 by Xanth.
Sins of a Solar Empire is often described as a 4XRTS game, or a game that tried to merge the action and tactics packed gameplay of a Real time strategy game with the deep, complex, empire wide strategy of a 4X turn based game. It's up to debate whether Sins succeeded in this goal, but I think all can agree that of the 4Xs of "explore, expand, exploit, and exterminate", Sins is much more focused on the exterminate than on the others. This mod seeks to give more depth to the other 3Xs of the game by adding additional game elements or refining the existing ones to reward players who give more strategic thought to the non-combat side of the game. Combat will still be the center point of the game, but players will find that the non-combat options available will be much more rewarding. Spying, exploring, sabotage, diplomacy, culture, and economic development have all been added or changed in innovative new ways. Regardless of what you think Sins is, this is the 4XRTS it should have been.
For those new to the mod or wanting more details on the features, check out the Beginners Guide.
Details about installing the mod or technical problems can be found here.
Hello E4X players,
When I released Enhanced 4X 1.7, I promised the next update would contain some cool new things that took advantage of the Random Event system introduced in the Stellar Phenomenon DLC. While I was a bit delayed in fulfilling that promise as I have been working heavily on a new E4X based mod, Star Wars: Interregnum, the wait is almost over. In the next few days the Enhanced 4X Mod version 1.72 will be released, which will add 6 new random events, some changes that hopefully make multistar maps more fun to play, German language support for E4X, and the usual minor gameplay improvements.
New Random Events
One of the biggest complaints with the Stellar Phenomenon DLC was that almost all the random events were to some degree negative to the players that experienced them. While it is true that bad things that happen to your enemies are good things for you, it nonetheless made this cool feature seem more annoying that helpful. To help remedy that, all 6 of the new random events are (mostly) beneficial to the player(s) they happen to, which will hopefully give you more incentive to turn random events on and make the galaxy feel a bit more unique and alive. The new random events are...
As with other features that rely on DLC components, these random events will only be available for players who have purchased the Forbidden Worlds DLC. However, players who do not have the DLC can still play version 1.72 just fine, even online with other players that have the DLC.
Multistar Map Improvements
While not actual changes to the maps themselves, version 1.72 contains several tweaks design to make playing on multistar maps a bit more fun. The biggest of these allows travel between different star systems to be much quicker. Jumping between different solar systems is now 50% faster, and ships can now move 50% faster while in Star Gravity wells, so it doesn't take forever to move your fleet across a star. This change was implement to try and improve the performance of the AI on such maps, as it appears they take travel time into consideration in deciding what planets to attack and thus often ignore other star systems until they have completely conquered their home solar system.
In addition, for Stellar Phenomenon DLC owners, you'll notice black holes and neutron stars no longer reduce your phase jump speed when moving away from them, which should make them much less annoying.
German Language Support
For German players of E4X who've wanted to play the mod in their native language, the wait is nearly over. E4X player Xanth has kindly translated most of the text in the mod into German, and this will be included either in the main E4X 1.72 download or as a small language patch. Please tell your friends in the German Sins community about it.