Sins of a Solar Empire is often described as a 4XRTS game, or a game that tried to merge the action and tactics packed gameplay of a Real time strategy game with the deep, complex, empire wide strategy of a 4X turn based game. It's up to debate whether Sins succeeded in this goal, but I think all can agree that of the 4Xs of "explore, expand, exploit, and exterminate", Sins is much more focused on the exterminate than on the others. This mod seeks to give more depth to the other 3Xs of the game by adding additional game elements or refining the existing ones to reward players who give more strategic thought to the non-combat side of the game. Combat will still be the center point of the game, but players will find that the non-combat options available will be much more rewarding. Spying, exploring, sabotage, diplomacy, culture, and economic development have all been added or changed in innovative new ways. Regardless of what you think Sins is, this is the 4XRTS it should have been.

Features

  • Faction Diversity - Exploit all new racial and subfaction bonuses and techs to crush your enemies.
  • Hero Units - Lead your race's champions into battle with their powerful new abilities to base your strategies off of.
  • Random Encounters - Keep your eyes peeled when scouting, new challenges and opportunities await you in the distant parts of space.
  • Embassies and Espionage - Adds more depth when dealing with other Empires, and removes some of the annoyances of the old system at the same time.
  • Ship Upgrades - Customize your capitalships and titans with unique upgrades.
  • New Planets - Your Empire will never look the same again with 10 new colonizeable planets. Meticulously balanced for competitive play.
  • New Skyboxes - 12 unique skyboxes provide a fantastic backdrop to your conquest of space.
  • New Artifacts and Bonuses - Your Empire contains great secrets to be found, if you take the time to look...
  • Civics Matter - Almost all civic structures have an impact on your Empire. You must develop your planets wisely to get the most out of them.
  • Culture Matters - The hearts and minds of the galaxy can now assist you greatly in your quest for victory.
  • Customization - Play the game the way you want it with a growing library of optional minimods and enhanced mapmaker support!

For those new to the mod or wanting more details on the features, check out the Beginners Guide.

Details about installing the mod or technical problems can be found here.

Enhanced 4X Mod 1.82Mod of the Year 2015 Top 100

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Sins has always been blessed to have a developer and publisher that has been supportive of the mod community. Appearently the Enhanced 4X Mod as earned their seal of approval. Check out this Mod Spotlight put together by Stardock games themselves. :-)

Star Wars Interregnum and Enhanced 4X Mod Updates for Sins 1.90

Star Wars Interregnum and Enhanced 4X Mod Updates for Sins 1.90

News 6 comments

The Enhanced 4X Mod and Star Wars Interregnum have been updated again for the Sins of a Solar Empire Rebellion 1.90 update. Major new changes to balance...

Star Wars Interregnum and Enhanced 4X December Updates

Star Wars Interregnum and Enhanced 4X December Updates

News 19 comments

A quick briefing of the changes to Star Wars Interregnum and the Enhanced 4X Mod this month. Warning: Includes Starbases and Mandalorians!

A quick E4X and Interregnum update for Rebellion 1.83

A quick E4X and Interregnum update for Rebellion 1.83

News 11 comments

A news article announcing small updates to Enhanced 4X and Interregnum for Rebellion patch 1.83. Read here to find out who should download them and when.

Mod Updates for the Holidays, and Game of the Year

Mod Updates for the Holidays, and Game of the Year

News 6 comments

Enjoy the holiday season with fresh updates to the Enhanced 4X Mod and Star Wars Interregnum. Plus, share the cheer by voting for Interregnum in Mod of...

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Enhanced 4X Mod 1.83

Enhanced 4X Mod 1.83

Full Version 21 comments

The Enhanced 4X Mod version 1.83 for Rebellion version 1.90. Fix missing strings, rebalances Antistructure cruisers, minor AI improvements, and added...

E4X & Interregnum Optional Minimods 1.83

E4X & Interregnum Optional Minimods 1.83

Script 39 comments

A series of optional minimods for the Enhanced 4X Mod and Interregnum to allow the player to customize their experience. Please read the entire description...

E4X & Interregnum Optional Minimods 1.82

E4X & Interregnum Optional Minimods 1.82

Script 13 comments

A series of optional minimods for the Enhanced 4X Mod and Interregnum to allow the player to customize their experience. Please read the entire description...

Enhanced 4X Mod 1.82

Enhanced 4X Mod 1.82

Full Version 14 comments

The Enhanced 4X Mod version 1.82 for Rebellion version 1.86. Features a rebalance of Starbases. Checksum is 36992638.

E4X & Interregnum Optional Minimods 1.811

E4X & Interregnum Optional Minimods 1.811

Other 47 comments

A series of optional minimods for the Enhanced 4X Mod and Interregnum to allow the player to customize their experience. Please read the entire description...

E4X Galaxy Forge 1.811

E4X Galaxy Forge 1.811

Mapping Tool

A modified galaxy forge tool, allowing you to make maps with all the new planets, ships and planet bonuses E4X adds. Includes icons for the new E4X planets...

Comments  (0 - 10 of 746)
zeratul23244
zeratul23244

im new to the whole sins modding stuff ;-; sorry for the stupid question. is this compatible with other mods besides star wars like star trek armada 3?

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Guest
Guest

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Guest
Guest

ya I cant deploy a titan as rebel tec. keeps saying I need more research even thought all research is done and it says you first must be a rebel.

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GoaFan77 Creator
GoaFan77

Titans require 4 levels of research to get, make sure you got all 4.

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Adjudicant_Lazzaraak
Adjudicant_Lazzaraak

As an Adjudicant of the Vasari, I can easily say this mod is definitely an improvement upon the original of Sins! Emperor-Approved!

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KKarlsoNN
KKarlsoNN

So.. there's 3 dlc's. I have Forbidden Worlds and Stellar Phenomena, but not Outlaw Sectors. Do I need them, or not, for this mod? Do they work with this mod if not needed. I don't see any info in the descriptions or websites, just that this works with rebellion 1.9. Thanks for your service!

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GoaFan77 Creator
GoaFan77

You can use this mod with any, none, or any combination of the DLCs. The DLC features you have will be used and perhaps even expanded on by the mod, but base Rebellion is all you need to play the mod. :-)

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Guest
Guest

Hey GoaFan, I've made a conversion of Bailknight's GFX mod with Gurkoz sounds that works perfectly with E4X with a few tweaks to accommodate various new particles. Fire rates and burst counts have been altered to match the new sounds exactly and I've done all the necessary alterations to keep the damage outputs exactly the same (I think), basically just like Distant Stars does it. Was wondering if you'd want to release it an an optional addon after I clean it up a bit(although I'm not sure if you'd need anyone's permissions. Ricks Galaxy is maintaining it I think)

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GoaFan77 Creator
GoaFan77

Yeah, I would be very interested in seeing how that turned out. :-) Please let me know when it's ready to look at.

I'm not sure about Gurkoz sounds, but IIRC Bailknight released his work to the community after he stopped working on Sins.

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Soul0Reaper
Soul0Reaper

I'm looking forward to this. I was actually searching on Bailknight's GFX mod. Is it recommended (or even compatible) with e4x?

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GoaFan77 Creator
GoaFan77

It's partly compatible. The problem is the only version of Bailknight's I've seen updated for Rebellion not only modifies particle effects, but modifies the ship data records as well. This causes conflicts with gameplay mods it shouldn't have to conflict with, like E4X. You can use it by putting E4X above Bailknights in your mod order, but this a good chunk of the new effects not to be used.

An ideal Bailknight's minimod for E4X would not touch the ship data or "entity" files, only the effect/sound etc files, so future gameplay changes can be made without needing to update the minimod.

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