Star Wars: Interregnum is an upcoming mod for Sins of a Solar Empire: Rebellion that builds off of the highly successful Enhanced 4X Mod. Fleeing the unknown terror that is chasing the Vasari, the factions of Sins of a Solar Empire stumble on a temporary wormhole that takes them to a galaxy far, far away. The sudden arrival of armadas with trillions of refugees and thousands of warships between the events of Episodes 5 & 6 forever alters the Star Wars universe and plunges the galaxy into an unprecedented period of chaos and violence. Begun, a new conflict has.

Faction List

  • Galactic Empire - The once galaxy spanning Empire founded by Palpatine, now ruled by Darth Vader since the Emperor's demise.
  • Imperial Warlords - Ambitious Imperial Leaders from the Expanded Universe seeking to rule their own part of the galaxy.
  • Rebel Alliance - The resourceful Rebels from the Galactic Civil War continue their struggle against the Empire.
  • New Republic (Unreleased) - A new government of planets seeking to preserve their new found freedom in a chaotic galaxy.

Unit and Character ListTechnical SupportFeedbackLoreCustomizeCredits

Key Features

  • Hero Units - Fight with the most renown characters in the Star Wars Universe.
  • New Planets and Random Encounters - Feel like you are in a Galaxy Far, Far Away.
  • Improved Balance and Gameplay - Pull off brilliant strategies to crush your opponents.
  • Customization - Full compatibility with E4X's minimod system lets you play the game the way you like it.

Star Wars Interregnum Alpha 3.31Mod of the Year 2014 Finalist Mod of the Year 2015 FinalistMod of the Year 2016 Top 100

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Season's Greetings commanders!

As the year comes to a close, it seems as good a time as any to review the current state of Star Wars Interregnum and share some of future ideas with you. We are also once again very grateful for your support, which has allowed Interregnum to reach the Moddb top 100 for another year! If you haven't yet voted for the mod in the second round, please consider taking a moment to do so here.


The New Republic

The first thing everyone probably wants to know more about is the New Republic. While this exciting new faction is well under construction, it is sadly still going to be some time before it is ready for release. This is due for several reasons.

  • As a faction whose ships mostly appears only in novels, good quality models are hard to find. More than any other faction, the New Republic ships are requiring far more model and texture work to get them to appear the way we want.
  • We have been trying to follow a higher standard of graphical polish for all new content. Anyone who compares the original Alpha One releases to the current release would notice that the mod simply looks so much better now. From engine and shield effects to appropriate texture and model details like shine, turrets, and lights, as the mod team's skills have improved both our players and ourselves expect more for how new units look.
  • Real life has sadly not been very cooperative for the mod team. Just using me as an example, in 2017 I got sick more, had to deal with the fallout of Hurricane Harvey, and have been making good but time consuming progress in my career.

Despite all this, there is still no doubt in my mind that someday the New Republic, and Interregnum itself, will be complete, it just won't be in 2017.

While not ready for playing yet, the New Republic is ready enough that we have mostly finalized the ship roster for this faction. While a few things might change or be swapped around between now and Beta 1, when the New Republic will be released, here are some of the new units you can look forward to.

  • Prowler class Reconnaissance Vessels - Scout

  • Sacheen class Escort Frigate - Light Frigate

  • Corona class Frigate - Antifighter Frigate

  • Majestic class Cruiser - Long Range

  • Proficient class Cruiser - Support
  • Defender class Carrier - Carrier Cruiser
  • Liberator class Cruiser - Heavy Carrier

  • Champion class Heavy Cruiser - Heavy Cruiser

  • Bothan Assault Cruiser - Capitalship

  • Nebula class Star Destroyer - Capitalship
  • Endurance class Fleet Carrier - Capitalship
  • MC90 Star Cruiser - Capitalship

  • Mediator class Battlecruiser - Titan

  • Viscount class Star Defender - Titan (second from right)

  • E-wing - Starfighter

  • K-wing - Heavy Bomber

In addition, the following existing Rebel ships are planned to be available to the New Republic as well.

  • Nebulon-B Frigate
  • X4 Gunship
  • Assault Frigate Mrk II
  • MC80 Command Cruiser
  • MC80 Liberty Cruiser
  • MC80B Cruiser

Mandalorians

Personally I'm quite pleased with how the Mandalorians turned out last year, but that doesn't mean they are done getting updates yet either. At least one new ship for them, the Vengeance Frigate, will come out in the next update, and they may yet get even more units to choose from in the future. Several of you also really enjoyed the Beskar minimod we released this year to make them an existential threat, and there will be updates to this minimod to make them even more powerful yet also AI friendly.

Minimods Galore

In addition to all this, quite a few more minimods are planned for the near future. Among these are the ability to choose to disable any particular faction, hero units, or even titans, for those wanting more control over just what features are in your game. For fans of Sins units (whether controlling or destroying them), an official supported Bailknight's graphics minimod is also in the works.

Once again, I'd like to thank you for all the support that has kept this project alive over the years, and I hope everyone has a fantastic rest of 2017!

The three types of Sins mods

The three types of Sins mods

News 3 comments

GoaFan77 shares his thoughts on the three different types of Sins mods.

We have a winner: Interregnum's Lore Time Period Contest

We have a winner: Interregnum's Lore Time Period Contest

News 6 comments

Someone has figured out the historical era Interregnum's lore is based on. Read on to find out more about it.

Star Wars Interregnum and Enhanced 4X Mod Updates for Sins 1.90

Star Wars Interregnum and Enhanced 4X Mod Updates for Sins 1.90

News 14 comments

The Enhanced 4X Mod and Star Wars Interregnum have been updated again for the Sins of a Solar Empire Rebellion 1.90 update. Major new changes to balance...

Star Wars Interregnum and Enhanced 4X December Updates

Star Wars Interregnum and Enhanced 4X December Updates

News 19 comments

A quick briefing of the changes to Star Wars Interregnum and the Enhanced 4X Mod this month. Warning: Includes Starbases and Mandalorians!

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Star Wars Interregnum Alpha 3.31

Star Wars Interregnum Alpha 3.31

Full Version 86 comments

The full version of Star Wars Interregnum for Sins of a Solar Empire Rebellion 1.90. This download comes with both Interregnum and the Enhanced 4X Mod...

E4X & Interregnum Optional Minimods 1.83

E4X & Interregnum Optional Minimods 1.83

Script 42 comments

A series of optional minimods for the Enhanced 4X Mod and Interregnum to allow the player to customize their experience. Please read the entire description...

E4X & Interregnum Optional Minimods 1.82

E4X & Interregnum Optional Minimods 1.82

Script 13 comments

A series of optional minimods for the Enhanced 4X Mod and Interregnum to allow the player to customize their experience. Please read the entire description...

Interregnum Galaxy Forge 3.3

Interregnum Galaxy Forge 3.3

Mapping Tool 2 comments

A modified version of the map making Galaxy Forge tool designed for Star Wars: Interregnum. Complete with icons for most new planets and custom star background...

Star Wars Interregnum Alpha 3.3

Star Wars Interregnum Alpha 3.3

Full Version 102 comments

The Mandalorians join the Interregnum in Alpha 3.3 The full version of Star Wars Interregnum for Sins of a Solar Empire Rebellion 1.86. This download...

E4X & Interregnum Optional Minimods 1.811

E4X & Interregnum Optional Minimods 1.811

Other 47 comments

A series of optional minimods for the Enhanced 4X Mod and Interregnum to allow the player to customize their experience. Please read the entire description...

Comments  (0 - 10 of 3,728)
Tiberius233
Tiberius233

I am giddy with excitement🤩
I’ve also noticed that when I play as the Imperial factions that the modernization dock Venator feels more natural then the Imperial reactivated one, i haven’t really noticed a difference in using them, so it might just be the little rebel on my shoulder screaming “DONT TRUST IMPERIAL REFiTS” they might not “capitalize” right 😉

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Guest
Guest

This game is so unbalanced it is a waste of time playing it. On hard setting the enemy ships are indestructible.

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GoaFan77 Creator
GoaFan77

I assure you they are not indestructible. We take balance very seriously, and if you'd like to post a screenshot of the battle (ideally with the Empire tree showing the ships of both sides), I can try to advise you on what might be going on.

Reply Good karma+1 vote
Nikzzz
Nikzzz

Why i ask about New Republic??

SO THAT I CAN PIT VISCOUNT STAR DEFENDER AGAINST ALL ENEMY'S TITAN ESPECIALLY MY FAVOURITE, RAGNAROV AND VORASTRA.. EXCEPT AGAINST HOME ONE ACKBAR TITAN AS IT SEEMS SO WEAK TO BE A TITAN TO ME AT LEAST.. FYI..

UNLESS YOU GUYS TWEAK IT SOMEHOW AND/OR ADD A SECONDARY TITAN FOR REBEL ALLIANCE,, IT'LL BE ONLY GOOD AGAINST CAPITAL SHIP AT BEST AS FIRE SUPPORT ROLE..

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John_Radec
John_Radec

Just by reading this, I somehow feel my ears hurting. Maybe because I can only imagine hearing Nikz voice across the other end of the galaxy.

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Kowalskicore
Kowalskicore

God damn, pretty sure they're not deaf! No need to yell.

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llte10
llte10

A question, when you destroy the enemy r&d stations, do they lose the tech that went along with that level right away?

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GoaFan77 Creator
GoaFan77

That is actually a complicated question. The tech stays researched, but for techs that unlock something like new ships/abilities etc, you lose the ability to use those abilities/ships etc until you have enough labs again.

For techs that just improve the stats of something, E.g. weapon damage, they usually stay active even if you destroy the research stations.

Reply Good karma+2 votes
llte10
llte10

Thanks that helps. What is the 411 on the next update? Any news on the Eclipse joining the fight? Will it require any of the fleet pop cap?(Sorry I forget what it is actually called right now). If so will u update the fleet ammount to compensate? My current fleet has five of all Star Destroyer except the Victory 1, it just has 1, then all the heroes, then the Bellator and Executor. With your fleet size and supply increase mod enabbled of course.

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GoaFan77 Creator
GoaFan77

I think it's a safe bet that it will use as much supply as an Executor. And no, since the Eclipse will not be a "normal" titan and may not be present in all games.

Reply Good karma+1 vote
llte10
llte10

Well as long as it is in a galaxy far far away map. That is the only one I use.

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GoaFan77 Creator
GoaFan77

It will be. :-)

Reply Good karma+1 vote
trouble055
trouble055

so will the eclipse be released on the same patch as the new republic?

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GoaFan77 Creator
GoaFan77

The New Republic will be released on update Beta 1.0 (As all factions are now in the mod). The Eclipse will either be released then or possibly on version 1.0 (Official full release version).

Reply Good karma+2 votes
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