Greetings mod players!
First of all, I would like to apologize for the lack of detailed updates in 2023. Rest assured, the mod team has been very hard at work, even if it's been a little while since we’ve shown major features off.
The good news is we will have an update for you all this month! The bad news is that it will not be the final major update we planned for but a smaller update with the features that are currently ready for you to enjoy. A few things, like the Yuuzhan Vong Invasion event, simply needed more time and experimentation to reach the level of quality you expect from us. Also, to be perfectly honest, we got side tracked on a lot of nice smaller changes and polish that you will soon see. 🙂Keep reading for more details of what will be included in the Interregnum 2.5 update
Of course, we have to point out that it is Mod of the Year season once again. If you’ve enjoyed playing Interregnum over the years, we really appreciate your support and votes. It means a lot to know you’re enjoying what we’re doing, and helps us stay motivated to keep working hard.
2023 Mod of the Year Awards via ModDB
First of all, I need to give major thanks to the Interregnum Tester group for all the wonderful feedback they’ve given this year! Interregnum Beta 2.5 features another absolutely massive set of balance changes and bug fixes. A large number of problems and unimpressive features, many of which have not been changed since the first few versions of the mod almost 10 years ago, have gotten some nice TLC to make them do whatever they do better. You may not notice it at first glance, but hopefully you’ll eventually notice a lot more strategies are now viable to you.
The biggest feature of Interregnum 2.5 is a rework of the Pact system. We’ve held off doing much with pacts until all the main factions were completed. Previously, the Empire shared pacts with the TEC and Alliance shared with the Advent. While sadly Sins only allows a hard limit of 18 unique pacts, we have reworked them so that every faction now has their own unique combination of pacts. Galactic Empire and Warlords for example now have some different pacts suited to their unique play styles. As a result, you can always get some unique bonuses your faction doesn’t have by allying with any other subfaction.
A number of weaker pacts were also reworked to be more interesting, with some being essentially entirely new Pacts, like the Recovery and Underworld Pacts.
To try and make less populated planets more rewarding, the number of resource extractors has been increased at most lower tier planets. Volcanics and other full planets with under 100 population now generally have 6 extractors instead of 4, and Ice like planets with populations between 100-200 now have 4 asteroids instead of 3. The exact distribution and types of resources on planets have been recalibrated to maximize variety and give each planet type its own niche. The hope is this will improve the pacing of the game, and make refineries more viable to build.
In no particular order, here are some other things you can look forward to in Interregnum 2.5.
Mainly the Yuuzhan Vong Invasion random event and Campaign. There is also an absolutely huge overhaul to the mod’s particle effects that will really take the polish to the next level. Plus I’m sure the Tester group will probably somehow find a ton more bugs and balance changes to make as well.
If there is anything else you want to see, please let us know in the comments. This is the time to make requests, big or small.
Have a great holiday season, and we hope to have the really big new for you in 2024!
-GoaFan77
Like the classic Christmas Carol story, this news article looks at the Mod of the Year of the past, present, and future plans for the mod.
Find out more about the brand new Campaign Feature coming to Interregnum in the Beta 2 update.
We take a look at some of the most important balance changes coming to the mod in the upcoming Beta 2 update.
The full version of Star Wars Interregnum for Sins of a Solar Empire Rebellion 1.98. This update reworks the Pact system and resource economy, adds new...
A series of optional minimods for the Enhanced 4X Mod and Interregnum to allow the player to customize their experience. Recommended to use our web based...
A series of optional graphics enhancement minimods for the Enhanced 4X Mod and Interregnum to allow the player to customize their experience. Use of the...
A series of optional graphics enhancement minimods for the Enhanced 4X Mod and Interregnum to allow the player to customize their experience. Use of the...
The full release version of Sins: Remastered v1.00 for Sins of a solar Empire: Rebellion.
A modified version of the map making Galaxy Forge tool designed for Star Wars: Interregnum. Added support for new planets and units added in Beta 2.
I would like to see the skipray blast boat phased out, to be replaced entirely by the Raider. The Raider itself is under-powered relative to its function (weaker than a skipray, REAlly?!), and needs some adjustment. In particular, let it have some degree of fighter movement, and whatever the last weapon added is supposed to be, it never has any value, but probably should have. I would also recommend letting it capture unmanned objects. It is a raider, isn't it?
I'm not sure where you're getting that the Skipray is stronger than the Raider. The Raider is over 3 times more durable and has 50% more DPS.
Docs.google.com
Hi, I've been having crashes quite regularly later on in multiplayer matches, is there a way to reduce the likelihood of them appearing? Note, usually when these crashes appear, reloading the save file will just end up crashing anyway in the next 10-20 minutes therefore the match is more or less over. Cheers!
I rolled back to previous release to be playable. Not sure when new patch will come out where they told us to fix some of the bugs. Until then, I had to rollback if I wanted to play at all. Still, I can't finish a match with rebellion. Lucky me, I prefer the Empire ships
Way too much resources now, ridiculous amounts to sell for early game financing.
We are continuing to rebalance the economy of the game based on feedback of this change. A lot of players like the change, but indeed there isn't enough things to use the resources on early game, so we will be rebalancing some prices in a future version.
Hey, is this mod compatible with Infinite Space mod(scaled version), such an amazing mod with high quality models. If Falling Frontier were to come out, I'm guessing you'd dip your hand modding that into Star Wars too
While the Enhanced 4X mod does use planet textures from Infinite Space, the mod itself is not compatible.
Hello, is there a way to have the mod in French or the text file?
There is not currently a translation of the mod for French or any other languages.
If you wanted to make one yourself, go to the Mod Folder, then the "String" folder. The "English.str" file contains almost all text shown in the game, and would need to be modified to support French.
It would be easy enough to translate all the base game text at the bottom of the file to French, as there is a French translation of Sins of a Solar Empire Rebellion you could copy. However, all the mod specific text has never been translated, as I don't speak any other languages myself.
Some mods have done AI translations, but I can't speak to how effective they are.