Overview

Discovery 4.87 is the third version of the mod that was developed from the start by the Discovery Development Team, a dedicated group of 3D and 2D artists, coders, designers, writers, and testers. Storyline is just a portion of the progress taking place in Discovery 4.86 and we are dedicated to improving the mod in every way possible.


This version of the mod has been designed primarily to deliver much needed progress to the storyline. Many systems have been changed, some removed and some merged. It was the development team's intent to build on the lore of as many factions in the game as it was possible.

But the storyline is not everything. The dev team has done all in its power to improve the gameplay flow in many systems, and the storyline was driven in such a way as to provide as many opportunities for roleplay as possible, while also not breaking established lore. To further deliver better gameplay, many balance changes have been made (specifically to fighters) in order to improve the flow of PvP fights, so that they can in the end become more interesting and intense than they are right now.

And of course it wouldn't be a Discovery release if we didn't have many new or improved ship models ready for you to discover and enjoy yourself in. Many talented modellers have submitted exceptional work which further enhances the quality of the mod, and will allow for a far more immersive experience.

The economy has been revamped once again, with not only many new commodities being added, but the economy specifically designed to support the needs of base builders. Realistic chains of material harvesting, refining, manufacturing and retailing now exist. There are more than enough trade (or smuggling) opportunities for any hauler out there.

To give a fuller sense of immersion into the dangerous Sirius sector, NPCs throughout the entirety of the mod have been updated to feature better weaponry, but also fewer numbers. No longer will NPCs appear to die in droves, instead small patrols of NPCs will be something to be aware of. Capital worlds will also be properly protected by specially outfitted defenders, to enforce safety in the core worlds.

More Information

If you prefer online play, you are welcome to join the official Discovery Freelancer RP 24/7 server and a number of other servers running Discovery. Server operators are welcome to run Discovery 4.86 without any restrictions. 

Please visit Discovery forums at Discoverygc.com and Discovery Wiki for more details. Also, refer to mod's Readme.txt for installation instructions, troubleshooting hints, information on mod options, credits, and thanks.

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4 comments by cannonnz on Dec 6th, 2012

As you may have noticed, the Discovery Freelancer ModDB page has renovated and updated. We released Discovery Freelancer 4.86: Exiles over a year ago but somehow failed to make an announcement here. Checkout the downloads section to download the latest version of the mod.
The Discovery Development Team hopes to showcase a number of the things that currently make our mod the shining success it is, as well as a few of the features that we're going to be bringing you in the very near future. Given recent progress, we're hoping have a functional beta of the next mod release for you all to test before long.

This is just the beginning and a sign of things to come! With any luck, we'll have the cobwebs brushed off and this place running at full speed within a few days. 

Stay tuned and you can expect to see user generated videos and pictures from our official server, Discovery Freelancer RP 24/7, as well as member interviews and in-universe fiction to help highlight what's going on in the Discovery universe. We also highly recommend people take a look at our main forums (www.discoverygc.com) to meet our very greatest asset - the people who make up the Disco community.

-- news by jammi

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Discovery Freelancer 4.87: Conquest

Discovery Freelancer 4.87: Conquest

Sep 15, 2013 Full Version 65 comments

Discovery mod is a full-scale expansion pack for Freelancer focused on continuing the story started in the vanilla campaign. The mod is used by some of...

Discovery Freelancer 4.86: Exiles

Discovery Freelancer 4.86: Exiles

Dec 6, 2012 Full Version 44 comments

The year is 818 A.S. and war is everywhere. 17 years after Trent saved humanity and one year since Episode 13 took place, a Sirius-wide war is being waged...

Discovery Freelancer 4.85: Reunion - Update 3

Discovery Freelancer 4.85: Reunion - Update 3

Dec 9, 2009 Patch 27 comments

Update 3 is a cumulative update for Discovery Freelancer 4.85. This update includes contents of Update 1 and Update 2. The update contains a number of...

Discovery Freelancer 4.85: Reunion - Update 2

Discovery Freelancer 4.85: Reunion - Update 2

Oct 31, 2009 Patch 1 comment

Update 2 is a cumulative update for Discovery Freelancer 4.85 (Update 1 was not released on ModDB, and it's included into this update). All updates that...

Discovery Freelancer v4.85: Reunion

Discovery Freelancer v4.85: Reunion

Jun 9, 2009 Full Version 145 comments

Year is 817 After Settlement (A.S.), 16 years after the single-player campaign of Freelancer, and one year after Discovery 4.84 took place. A Sirius-wide...

Discovery Freelancer v4.84

Discovery Freelancer v4.84

Dec 8, 2007 Full Version 114 comments

Version 4.84 contains more changes than any previous Discovery version. Almost half a hundred original ship models were created for the mod by our community...

Post comment Comments  (30 - 40 of 629)
RT2...
RT2... Feb 8 2014, 6:52pm says:

Neurogenesis?

Neurogenesis Matter?
Including the entire periodic Table with the symbols of representation of the elements and the weight in the icon used to represent it.

Neurogenesis Dark Matter?
Duplicating the periodic table and using a Dark in front of the names of the elements.
D.?? for the Icons with a Negative nuclear weight?

Neurogenesis Multilingual?
Changing the audio responses to being based on the native languages of the region.
Options about either doing it per faction or per Map/system.
I am pretty sure that the other country versions has access to other audio languages other then English.

Neurogenesis Decay?
With the decaying commodities is there a way to have it place another "left over" commodity in your inventory when Decay is being used?
In an expansive theory we could combine multiple commodities with decay in our inventories and produce other commodities.
Escrow, using our inventories as labs. :)

Neurogenesis, I'll Get back to you as I have to check something out. :P

+1 vote     reply to comment
panzer225
panzer225 Feb 1 2014, 2:19pm says:

panzer225 here-My BIGGEST COMPLAINT on all these mods for FREELANCER is they give you all these new places to go to,but,NOBODY EXPANDS THE INFORMATION LOGS so you can find out some info on jump holes and stations in the new sectors.ALL YOU GET ARE THE ORIGINAL INFO LOGS FROM THE ORIGINAL GAME !!!

+1 vote     reply to comment
panzer225
panzer225 Jan 30 2014, 7:47pm says:

panzer225 here-About 95 percent of this new expansion of Discovery has a lot going for it.But there are still problems with un-docking of large transports ( asteroid miner) from Freistadt Base.At least there was a ship I had to buy to get out of the problem.I lost about 4 million on that one.I'm having problems finding the Discovery Scanner,its not in Newcastle.Also having problems finding the jump hole in Dublin to get to Omega-49.I wish they made the jump holes more visible.The story line has really changed travel routes with all the blown jump gates.All the power plants just don't get you any advantages,the weapons have been changed to dreary weapons,and the new torpedoes are lackluster at best. This Mod has a lot of work to be done to it. This is Discovery 4.87.05 and it still needs a lot of work,after three major "upgrades",they still can't it to work right.

+1 vote     reply to comment
abmmhasan
abmmhasan Jan 30 2014, 1:10am says:

A Google+ community for Freelancer fans is available.
Plus.google.com

+1 vote     reply to comment
blast3
blast3 Dec 9 2013, 6:27am says:

Is the singleplayer gameplay made OpenSP in the most recent version of this mod?

+1 vote     reply to comment
Guest
Guest Dec 6 2013, 12:51pm says:

For some bizarre reason, every time i start single player, it just crashes. Multi player works though. halp pls

+1 vote     reply to comment
johnstar145
johnstar145 Nov 19 2013, 8:33am says:

HELP!!! I can't connect to any servers at all!! I've installed the mod in a clean installation but when I've run the game it didn't do an auto update on the start of the game (via in the main menu) HELP!!!

+1 vote     reply to comment
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Icon
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Platform
Windows
Game
Freelancer
Developer
Discovery Dev Team
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Official Page
Discoverygc.com
Release Date
Released Dec 31, 2011
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8.7

389 votes submitted.

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Highest Rated (11 agree) 10/10

Great Mod!!!

Nov 23 2010, 7:13pm by wazzaa12

Lowest Rated (4 agree) 1/10

Do to complicates with the next version, I highly advise anyone to read my review and get this message. Discovery 4.86 is a pathetic attempt to increase the role play values while providing little content as possible. Considering how many years it took to develop it, the whole thing is a fluke. Jump Drives, Player Controlled Bases, Cloaking, even Hud color changes? None of those features really exist. Jump Drives, and Cloaking are ADMIN ONLY. It's all bound to the FLHook Plugin system developed…

Jul 12 2011, 8:15pm by Robco2.0

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