Discovery 4.87 is the third version of the mod that was developed from the start by the Discovery Development Team, a dedicated group of 3D and 2D artists, coders, designers, writers, and testers. Storyline is just a portion of the progress taking place in Discovery 4.86 and we are dedicated to improving the mod in every way possible.

This version of the mod has been designed primarily to deliver much needed progress to the storyline. Many systems have been changed, some removed and some merged. It was the development team's intent to build on the lore of as many factions in the game as it was possible.

But the storyline is not everything. The dev team has done all in its power to improve the gameplay flow in many systems, and the storyline was driven in such a way as to provide as many opportunities for roleplay as possible, while also not breaking established lore. To further deliver better gameplay, many balance changes have been made (specifically to fighters) in order to improve the flow of PvP fights, so that they can in the end become more interesting and intense than they are right now.

And of course it wouldn't be a Discovery release if we didn't have many new or improved ship models ready for you to discover and enjoy yourself in. Many talented modellers have submitted exceptional work which further enhances the quality of the mod, and will allow for a far more immersive experience.

The economy has been revamped once again, with not only many new commodities being added, but the economy specifically designed to support the needs of base builders. Realistic chains of material harvesting, refining, manufacturing and retailing now exist. There are more than enough trade (or smuggling) opportunities for any hauler out there.

To give a fuller sense of immersion into the dangerous Sirius sector, NPCs throughout the entirety of the mod have been updated to feature better weaponry, but also fewer numbers. No longer will NPCs appear to die in droves, instead small patrols of NPCs will be something to be aware of. Capital worlds will also be properly protected by specially outfitted defenders, to enforce safety in the core worlds.

More Information

If you prefer online play, you are welcome to join the official Discovery Freelancer RP 24/7 server and a number of other servers running Discovery. Server operators are welcome to run Discovery 4.86 without any restrictions.

Please visit Discovery forums at Discoverygc.com and Discovery Wiki for more details. Also, refer to mod's Readme.txt for installation instructions, troubleshooting hints, information on mod options, credits, and thanks.

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5 comments by cannonnz on Dec 6th, 2012

As you may have noticed, the Discovery Freelancer ModDB page has renovated and updated. We released Discovery Freelancer 4.86: Exiles over a year ago but somehow failed to make an announcement here. Checkout the downloads section to download the latest version of the mod.
The Discovery Development Team hopes to showcase a number of the things that currently make our mod the shining success it is, as well as a few of the features that we're going to be bringing you in the very near future. Given recent progress, we're hoping have a functional beta of the next mod release for you all to test before long.

This is just the beginning and a sign of things to come! With any luck, we'll have the cobwebs brushed off and this place running at full speed within a few days.

Stay tuned and you can expect to see user generated videos and pictures from our official server, Discovery Freelancer RP 24/7, as well as member interviews and in-universe fiction to help highlight what's going on in the Discovery universe. We also highly recommend people take a look at our main forums (www.discoverygc.com) to meet our very greatest asset - the people who make up the Disco community.

-- news by jammi

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Discovery Freelancer 4.88: Conquest

Discovery Freelancer 4.88: Conquest

Feb 19, 2015 Full Version 12 comments

The year is 822 A.S., 21 years after Trent saved humanity and Sirius continues tearing itself apart with various wars. While the conflict between Liberty...

Discovery Freelancer 4.87: Conquest

Discovery Freelancer 4.87: Conquest

Sep 15, 2013 Full Version 64 comments

Discovery mod is a full-scale expansion pack for Freelancer focused on continuing the story started in the vanilla campaign. The mod is used by some of...

Discovery Freelancer 4.86: Exiles

Discovery Freelancer 4.86: Exiles

Dec 6, 2012 Full Version 44 comments

The year is 818 A.S. and war is everywhere. 17 years after Trent saved humanity and one year since Episode 13 took place, a Sirius-wide war is being waged...

Discovery Freelancer 4.85: Reunion - Update 3

Discovery Freelancer 4.85: Reunion - Update 3

Dec 9, 2009 Patch 27 comments

Update 3 is a cumulative update for Discovery Freelancer 4.85. This update includes contents of Update 1 and Update 2. The update contains a number of...

Discovery Freelancer 4.85: Reunion - Update 2

Discovery Freelancer 4.85: Reunion - Update 2

Oct 31, 2009 Patch 1 comment

Update 2 is a cumulative update for Discovery Freelancer 4.85 (Update 1 was not released on ModDB, and it's included into this update). All updates that...

Discovery Freelancer v4.85: Reunion

Discovery Freelancer v4.85: Reunion

Jun 9, 2009 Full Version 145 comments

Year is 817 After Settlement (A.S.), 16 years after the single-player campaign of Freelancer, and one year after Discovery 4.84 took place. A Sirius-wide...

Post comment Comments  (70 - 80 of 654)
Kalitheran Oct 3 2013, 7:49pm says:

DF 8.47. I installed the game. It did an auto update. I can log onto the servers, Prefer the sirus server. I seems crack everytime I go through certain gates,

+1 vote     reply to comment
Kalitheran Oct 3 2013, 7:50pm replied:

Am I using the wrong server. Please help.

+1 vote     reply to comment
Guest Sep 19 2013, 1:34am says:

This comment is currently awaiting admin approval, join now to view.

Kalitheran Oct 3 2013, 7:52pm replied:

You can keep the Freelancer ID. At lever 40 you have to buy a new one. I don't thing the role playing ID is necessary in the SP game.

+1 vote     reply to comment
キレックス Sep 23 2013, 1:33pm replied:

Either singleplayer, where they aren't needed or LAN, by editing one file and removing all the ID requirements. Or you can hope someone else got fed up with the ID ******** and made a non-ID server

+1 vote     reply to comment
bormos3 Aug 12 2013, 2:39pm says:

I kinda hope the 4.87 never happens because one of 3 ****** things will happen.

1) Barges will be prevented from jumping when they are near to a jumpdrive capable ship
2) All ships will be prevented from jumping when they are near to a jumpdrive capable ship.
3) The amount of jump fuel required to jump nearby ships will be proportional to the cargo carried and the system will be weighted to make to economically infeasible to use a jumpdrive to move a barge or any cargo.

In my opinion the best option is 1 (even though they all suck) because 80% of the players doesn't use barges anyway.

+1 vote     reply to comment
Cixlysid Sep 4 2013, 4:56pm replied:

The way it's going currently this mod is Dyeing very Slowly.. An when star Citizen comes out.. it will die quickly

+1 vote     reply to comment
bormos3 Aug 5 2013, 4:31am says:

You should start adding more non-freelancer ships to make multiplayer more interesting..... Ok you've added a firefly class transport but I'm talking about something more....not that you need to add hundreads of ships and entire factions like in some other mods , but just a few ships. It would make a big difference.

+1 vote     reply to comment
Homoerectus1994 Jul 20 2013, 8:16pm says:

This mod is a lot better than Crossfire, because it doesn't take a year to download/activate/deactivate and it's a lot less buggy.

+1 vote     reply to comment
T-max Jul 21 2013, 4:25am replied:

The Downloading speed of CF mod depends lol.

And that mod isn't really that buggy.

There's also a way to have multiple Freelancer folders. I forgot where that discussion page was. It should be something about editing your FL mod manager log in windows register list.

But crossfire does have some problems such as:
1. only one server in Germany.
2. Game favors for fighters and battleships while other ships are not used.
3. Spoiling escape pods.

There're indeed many problem of that mod if you value it with today's view. To be frankly, I don't really know whether these problems will continue to exist in its V2.0.

But still, that mod worth a try.

+1 vote     reply to comment
Guest Jul 12 2013, 10:34am says:

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Release Date
Released Dec 31, 2011
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399 votes submitted.

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Highest Rated (13 agree) 10/10

Great Mod!!!

Nov 23 2010, 7:13pm by wazzaa12

Lowest Rated (6 agree) 1/10

Do to complicates with the next version, I highly advise anyone to read my review and get this message. Discovery 4.86 is a pathetic attempt to increase the role play values while providing little content as possible. Considering how many years it took to develop it, the whole thing is a fluke. Jump Drives, Player Controlled Bases, Cloaking, even Hud color changes? None of those features really exist. Jump Drives, and Cloaking are ADMIN ONLY. It's all bound to the FLHook Plugin system developed…

Jul 12 2011, 8:15pm by Robco2.0

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