Overview

Discovery 4.86 is the second version of the mod that was developed from the start by the Discovery Development Team, a dedicated group of 3D and 2D artists, coders, designers, writers, and testers. Storyline is just a portion of the progress taking place in Discovery 4.86 and we are dedicated to improving the mod in every way possible.

Discovery 4.86 system map

4.86 goes further than Episode 13, bringing another 30 brand new ships, with many previous ships being re-designed. All 290 ships in the game have had their hitboxes re-done, to make some more accurate and to make the entire mod run with less lag on servers. Large amounts of weaponry and equipment have been added, with factional SNACs being only the tip of the iceberg. Every system added by Discovery has gone through a quality assessment, with many systems being altered and improved, such as Newcastle being rescaled.

The balance of weaponry, ships and equipment has been altered and improved. Ships are moving more into specialised roles as variable cruise speeds come into play. A new balancing system, completely unique to Discovery, has been put in place to improve gameplay whilst complimenting the roleplay aspect of the mod.

The economy has been revamped from the top to bottom. Realistic chains of material harvesting, refining, manufacturing and retailing now exist. New commodities have appeared on the market and there are barely any 'useless' commodities in terms of trading.To give a fuller sense of immersion into the dangerous Sirius sector, NPCs throughout the entirety of the mod have been redone. Players are not alone in their use of Big Dragons, nor will Zoner Dromedary patrols go without Osprey escorts anymore. Accompanying these additions are thousands of new rumours, infocards and bits of information for players to find and trouble their brains over.

One final element that is both a first for Discovery and unique in it's scale, is the implementation of several FLHook plugins. Ranging from powerful Jump Drives to fully operational Battle Stations, 4.86 will be the first Freelancer mod to offer an entirely new and dynamic way of gameplay to thousands of players. Although other mods have made use of these plugins before, they have never been attempted on the scale and in the universe that Discovery can offer.

To satisfy those who like statistics, here are some for 4.86:

  • 290 player flyable ships in the game, of which 255 are introduced by Discovery
  • 30 new player flyable ships introduced by 4.86
  • 152 systems in the game total, of which 97 are introduced by Discovery
  • 18 new systems in 4.86- 617 bases in the game total, of which about 444 are introduced by Discovery
  • 139 factions in the game total, 92 new factions added by Discovery
  • Over 50 new weapons introduced in 4.86, upping the number of new Discovery weapons above 250- 275 commodities, including mission specific commodities 
  • Over 15,000 new infocard texts introduced by Discovery

The integrated Discovery automatic updater will allow for easy, secure and rapid updating with no manual file transferring. Each time the game is launched, it checks with the server if new updates are available. Updates are cumulative (you don't have to download all of them, just the latest one).

More Information

If you prefer online play, you are welcome to join the official Discovery Freelancer RP 24/7 server and a number of other servers running Discovery. Server operators are welcome to run Discovery 4.86 without any restrictions. 

Please visit Discovery forums at Discoverygc.com, Discovery website at Discoveryfl.com and Discovery Wiki for more details. Also, refer to mod's Readme.txt for installation instructions, troubleshooting hints, information on mod options, credits, and thanks.

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4 comments by cannonnz on Dec 6th, 2012

As you may have noticed, the Discovery Freelancer ModDB page has renovated and updated. We released Discovery Freelancer 4.86: Exiles over a year ago but somehow failed to make an announcement here. Checkout the downloads section to download the latest version of the mod.
The Discovery Development Team hopes to showcase a number of the things that currently make our mod the shining success it is, as well as a few of the features that we're going to be bringing you in the very near future. Given recent progress, we're hoping have a functional beta of the next mod release for you all to test before long.

This is just the beginning and a sign of things to come! With any luck, we'll have the cobwebs brushed off and this place running at full speed within a few days. 

Stay tuned and you can expect to see user generated videos and pictures from our official server, Discovery Freelancer RP 24/7, as well as member interviews and in-universe fiction to help highlight what's going on in the Discovery universe. We also highly recommend people take a look at our main forums (www.discoverygc.com) to meet our very greatest asset - the people who make up the Disco community.

-- news by jammi

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Discovery Freelancer 4.86: Exiles

Discovery Freelancer 4.86: Exiles

Dec 6, 2012 Full Version 34 comments

The year is 818 A.S. and war is everywhere. 17 years after Trent saved humanity and one year since Episode 13 took place, a Sirius-wide war is being waged...

Discovery Freelancer 4.85: Reunion - Update 3

Discovery Freelancer 4.85: Reunion - Update 3

Dec 9, 2009 Patch 26 comments

Update 3 is a cumulative update for Discovery Freelancer 4.85. This update includes contents of Update 1 and Update 2. The update contains a number of...

Discovery Freelancer 4.85: Reunion - Update 2

Discovery Freelancer 4.85: Reunion - Update 2

Oct 31, 2009 Patch 0 comments

Update 2 is a cumulative update for Discovery Freelancer 4.85 (Update 1 was not released on ModDB, and it's included into this update). All updates that...

Discovery Freelancer v4.85: Reunion

Discovery Freelancer v4.85: Reunion

Jun 9, 2009 Full Version 143 comments

Year is 817 After Settlement (A.S.), 16 years after the single-player campaign of Freelancer, and one year after Discovery 4.84 took place. A Sirius-wide...

Discovery Freelancer v4.84

Discovery Freelancer v4.84

Dec 8, 2007 Full Version 112 comments

Version 4.84 contains more changes than any previous Discovery version. Almost half a hundred original ship models were created for the mod by our community...

Discovery Freelancer v4.83

Discovery Freelancer v4.83

May 9, 2007 Full Version 8 comments

Freelancer Mod Manager (FLMM) v1.3 or v1.4 is required to activate this modification. After you download, rename this file from "Discovery483.zip.flmod.zip&quot...

Post comment Comments  (10 - 20 of 576)
flopsies
flopsies Feb 10 2013, 1:10am says: Online

Can I still play the original story with Discovery?

+1 vote     reply to comment
ericzillazillo
ericzillazillo Jan 29 2013, 12:18am says:

say I want to reinstall my OS, or buy a new computer. which files do I transfer to keep my current progress in multiplayer?

+1 vote     reply to comment
Guest
Guest Feb 7 2013, 1:24pm replied:

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ericzillazillo
ericzillazillo Feb 9 2013, 3:53am replied:

Well I found a way, haven't tested it yet. Basically I used the registry editor to export my entire freelancer registry @ SCHKEY_CURRENT_USER\SOFTWARE\MICROSOFT\MICROSOFT GAMES\FREELANCER as a reg file, so theoretically I should be able to use this file on a new computer and retain my character data yes? Has anyone else tried this method? since myflaccountid.hta reads from the registry, this should theoretically work, can anyone with nothing to lose try it out and confirm this?

+1 vote     reply to comment
jammi
jammi Feb 20 2013, 4:59pm replied:

The easiest way to back up your accounts is using a tool like Freelancer Account Manager by Korrd, or Discovery Launchpad. They'll scan your Freelancer ID accounts and save them for you.

+1 vote     reply to comment
ericzillazillo
ericzillazillo Jan 29 2013, 12:33am replied:

And also, is there is way to restore my green relations with some criminal factions if I accidentally installed a House police ID?

+1 vote     reply to comment
jammi
jammi Feb 20 2013, 5:02pm replied:

The Discovery main server uses a system of 'rep hacks' which lock reps for certain factions to hostile. If you've still got a police ID equipped, you won't be able to get unlawfuls friendly again. Swap it for a different one, and you'll be able to restore your rep using bribes or missions.

+1 vote     reply to comment
Guest
Guest Jan 21 2013, 8:38am says:

This comment is currently awaiting admin approval, join now to view.

Guest
Guest Jan 18 2013, 10:31am says:

This comment is currently awaiting admin approval, join now to view.

jafroboy
jafroboy Jan 15 2013, 3:06am replied:

Yup, Gunboats, cruiser, battleships, and others. And Turret steer has been specifically introduced for them.

+2 votes     reply to comment
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Icon
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Platform
Windows
Game
Freelancer
Developer
Discovery Dev Team
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Official Page
Discoverygc.com
Release Date
Released Dec 31, 2011
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8.7

363 votes submitted.

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Highest Rated (8 agree) 10/10

Great Mod!!!

Nov 23 2010, 7:13pm by wazzaa12

Lowest Rated (3 agree) 1/10

Good idea but very bad implementation because it allows players to create their own rules preventing anyone else from joining the pleasant game... so in effect spoiling the game all together regardless how good it looks and the conceptual idea. After been ransacked by 3 different players in a single day even as beginning level... the mod has been removed as result because it is utterly pointless unless someone is so sadistic that like to play to become a slave of others.

May 30 2011, 5:06am by thyropt

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