Overview

Discovery 4.87 is the third version of the mod that was developed from the start by the Discovery Development Team, a dedicated group of 3D and 2D artists, coders, designers, writers, and testers. Storyline is just a portion of the progress taking place in Discovery 4.86 and we are dedicated to improving the mod in every way possible.


This version of the mod has been designed primarily to deliver much needed progress to the storyline. Many systems have been changed, some removed and some merged. It was the development team's intent to build on the lore of as many factions in the game as it was possible.

But the storyline is not everything. The dev team has done all in its power to improve the gameplay flow in many systems, and the storyline was driven in such a way as to provide as many opportunities for roleplay as possible, while also not breaking established lore. To further deliver better gameplay, many balance changes have been made (specifically to fighters) in order to improve the flow of PvP fights, so that they can in the end become more interesting and intense than they are right now.

And of course it wouldn't be a Discovery release if we didn't have many new or improved ship models ready for you to discover and enjoy yourself in. Many talented modellers have submitted exceptional work which further enhances the quality of the mod, and will allow for a far more immersive experience.

The economy has been revamped once again, with not only many new commodities being added, but the economy specifically designed to support the needs of base builders. Realistic chains of material harvesting, refining, manufacturing and retailing now exist. There are more than enough trade (or smuggling) opportunities for any hauler out there.

To give a fuller sense of immersion into the dangerous Sirius sector, NPCs throughout the entirety of the mod have been updated to feature better weaponry, but also fewer numbers. No longer will NPCs appear to die in droves, instead small patrols of NPCs will be something to be aware of. Capital worlds will also be properly protected by specially outfitted defenders, to enforce safety in the core worlds.

More Information

If you prefer online play, you are welcome to join the official Discovery Freelancer RP 24/7 server and a number of other servers running Discovery. Server operators are welcome to run Discovery 4.86 without any restrictions. 

Please visit Discovery forums at Discoverygc.com and Discovery Wiki for more details. Also, refer to mod's Readme.txt for installation instructions, troubleshooting hints, information on mod options, credits, and thanks.

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4 comments by cannonnz on Dec 6th, 2012

As you may have noticed, the Discovery Freelancer ModDB page has renovated and updated. We released Discovery Freelancer 4.86: Exiles over a year ago but somehow failed to make an announcement here. Checkout the downloads section to download the latest version of the mod.
The Discovery Development Team hopes to showcase a number of the things that currently make our mod the shining success it is, as well as a few of the features that we're going to be bringing you in the very near future. Given recent progress, we're hoping have a functional beta of the next mod release for you all to test before long.

This is just the beginning and a sign of things to come! With any luck, we'll have the cobwebs brushed off and this place running at full speed within a few days. 

Stay tuned and you can expect to see user generated videos and pictures from our official server, Discovery Freelancer RP 24/7, as well as member interviews and in-universe fiction to help highlight what's going on in the Discovery universe. We also highly recommend people take a look at our main forums (www.discoverygc.com) to meet our very greatest asset - the people who make up the Disco community.

-- news by jammi

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Discovery Freelancer 4.87: Conquest

Discovery Freelancer 4.87: Conquest

Sep 15, 2013 Full Version 65 comments

Discovery mod is a full-scale expansion pack for Freelancer focused on continuing the story started in the vanilla campaign. The mod is used by some of...

Discovery Freelancer 4.86: Exiles

Discovery Freelancer 4.86: Exiles

Dec 6, 2012 Full Version 44 comments

The year is 818 A.S. and war is everywhere. 17 years after Trent saved humanity and one year since Episode 13 took place, a Sirius-wide war is being waged...

Discovery Freelancer 4.85: Reunion - Update 3

Discovery Freelancer 4.85: Reunion - Update 3

Dec 9, 2009 Patch 27 comments

Update 3 is a cumulative update for Discovery Freelancer 4.85. This update includes contents of Update 1 and Update 2. The update contains a number of...

Discovery Freelancer 4.85: Reunion - Update 2

Discovery Freelancer 4.85: Reunion - Update 2

Oct 31, 2009 Patch 1 comment

Update 2 is a cumulative update for Discovery Freelancer 4.85 (Update 1 was not released on ModDB, and it's included into this update). All updates that...

Discovery Freelancer v4.85: Reunion

Discovery Freelancer v4.85: Reunion

Jun 9, 2009 Full Version 145 comments

Year is 817 After Settlement (A.S.), 16 years after the single-player campaign of Freelancer, and one year after Discovery 4.84 took place. A Sirius-wide...

Discovery Freelancer v4.84

Discovery Freelancer v4.84

Dec 8, 2007 Full Version 114 comments

Version 4.84 contains more changes than any previous Discovery version. Almost half a hundred original ship models were created for the mod by our community...

Post comment Comments  (10 - 20 of 629)
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Guest Mar 21 2014, 2:24pm says:

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RT2...
RT2... Feb 23 2014, 3:59am says:

Neurogenisis: AI fighters for Capital ships.

I was thinking that if /Allowdock could capture friendly AI ships of suitable size, they could be /Jettisonship ??? in a suitable area where enemy AI is present.

I have tried and it always says Ship is out of range. :P
Even when I am right on top of the lil bugger. :P

Could be a nice lil addition that would allow you to doc and jettison ships of the faction you are a part of. or any friendly race really.

Although it has passed my mind to dock any ship Friendly / Hostile as it would be a bit of fun. :P
"Oh look fighters being eaten up by a carrier group".

Not sure if it is possible of even implemented, as I haven't been able to do it yet. :P

+1 vote     reply to comment
RT2...
RT2... Feb 23 2014, 4:04am replied:

Also there free floating fighters that have no pilot as seen around Liberty Space could be handy to allow them to be /Allowdock. That way having resources that can be mined by capital ships. :P

+1 vote     reply to comment
RT2...
RT2... Feb 23 2014, 3:51am says:

Fleet actions with 3 Liberty Carriers is interesting. :P

Best possible formation is a sail formation with the three vertical. :)
even in asteroid field.
And Cruise speed doesn't happen unless you have a dedicated obstacle free path.

Still looking for some botz to test out on the server and I might setup these last 12 machines up on the network of cat 5e to be able to test out the botz in a server.

I can multibox the three I am using as default now, but the other pcs are in other rooms, so I dont like my chances, :P

A word on multibocing, is if you are getting bored of discovery or freelancer.
Multiboxing gets rid of that, juts like X Series does with it multiple monitors. :P

+1 vote     reply to comment
RT2...
RT2... Feb 21 2014, 8:25am says:

CM on a Battleship?
Should not the Liberty Carrier have CD?

Yeah, Yeah, Stealth.
But it would seem more prudent for the Energy Regen boost or shield boost or even shield Regen boost as seen in TNG.

+1 vote     reply to comment
RT2...
RT2... Feb 21 2014, 8:19am says:

Neurogenisis Politics. :P

Would it be possible to have your popularity with a certain factions change for the positive when their pilots are accommodated at your bases?
While they wine and dine at your expense levels of diplomacy and political negotiations could facilitate a more positive favor level from the differing factions.

I would also hope it could be possible to be able to have them show up in the Bar/Cafe for missions, bribes and or information. :)

Later on I would hope the pilots could be used to defend your base from any attacks as a defense inside of fighter commodities.

+1 vote     reply to comment
RT2...
RT2... Feb 19 2014, 6:37pm says:

Neurogenisis Cheaters Conditioning....

As previously mentioned I suggested that cheaters have the capacity to run the gauntlet on the servers to a system that is the only system friendly to cheaters. :)

Suggested ships would be the base ships from Freelancer for sale, so the next part can work.

Transferring cheaters to a server which is much faster gameplay and faster resourcing. With the base Freelancer ships being movable through most of the mods on different servers.

I would be suggesting a server that has a complete list of modding resources and cheating resources as commodities for them to be able to learn how to cheat better and also how to mod, to give a greater level of assets for the Freelancer community....

As if people feel they need to cheat the game is too boring and not engaging enough.
Better to use their cognitive cycles to be able to test out the engine with cheats and also look for ways for more cheats to be documented so that servers could take better preparation for better RP gammeplay.
Also with all the modding tuts internal it would make it more likely they can express their ideas upon the engine without the need to impose the ideologies upon other Rp'rs.

Just seems common sense to me. :)

+1 vote     reply to comment
RT2...
RT2... Feb 19 2014, 9:43pm replied:

To expand on this would it be possible to have the server Multiplayer FLs on a web drive and multiple servers could use it for faster server swapping with characters?

+1 vote     reply to comment
RT2...
RT2... Feb 17 2014, 2:27am says:

Neurogenesis Super traders.

I found that with the barge if you alter the power for the first survey module and the first jump module erstwhile equipment to power = 90000.

You will find the Barge comes in handy.

It would be handy to have a choice of barges.
With the current one and the old one as well as the "Space Sperm" Pirate Barge? one. :P
In combination with the small station setup as seen in TNG but with barge movement and a jump drive setup.

Also commodities based around manuals for using aforementioned craft would also be handy to have at your bases.
Purchased from where you buy the Barges ETC.
And could be stored at your player bases for New Pilots too learn from.
There is sufficient material on the internet to use as content. :)

Back to learning IDS. :P

+1 vote     reply to comment
RT2...
RT2... Feb 16 2014, 12:00am says:

Base development issue.

Documents\My Games\Freelancer\Accts \MultiPlayer\player_base\...Here...

Might I suggest having a complete list of all items in the game in here.
Generated on base build. So I think it needs to be coded for?

IE
commodity = 2182071621, 35, 1.000000, 100000, 100000
commodity = 2186953605, 6, 1.000000, 100000, 100000
commodity = 2187064197, 1, 1.000000, 100000, 100000
commodity = 2187252623, 2, 1.000000, 0, 10

Having it automatically generate with 0 quantity.
Price of 1.000000
With a min amount of 0 and
a max amount of 10,000

I find this could be a solution to the fact that you have to login with the base setup to be able to sell new items to your friendly base.

And when you login to your friendly base you loose the capacity to trade with certain planets.
Without making a back up of the FL.

If you know another way to log out of a base? Please advise?

+1 vote     reply to comment
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Platform
Windows
Game
Freelancer
Developer
Discovery Dev Team
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Official Page
Discoverygc.com
Release Date
Released Dec 31, 2011
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Highest Rated (11 agree) 10/10

Great Mod!!!

Nov 23 2010, 7:13pm by wazzaa12

Lowest Rated (4 agree) 1/10

Do to complicates with the next version, I highly advise anyone to read my review and get this message. Discovery 4.86 is a pathetic attempt to increase the role play values while providing little content as possible. Considering how many years it took to develop it, the whole thing is a fluke. Jump Drives, Player Controlled Bases, Cloaking, even Hud color changes? None of those features really exist. Jump Drives, and Cloaking are ADMIN ONLY. It's all bound to the FLHook Plugin system developed…

Jul 12 2011, 8:15pm by Robco2.0

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