Overview

Discovery 4.87 is the third version of the mod that was developed from the start by the Discovery Development Team, a dedicated group of 3D and 2D artists, coders, designers, writers, and testers. Storyline is just a portion of the progress taking place in Discovery 4.86 and we are dedicated to improving the mod in every way possible.


This version of the mod has been designed primarily to deliver much needed progress to the storyline. Many systems have been changed, some removed and some merged. It was the development team's intent to build on the lore of as many factions in the game as it was possible.

But the storyline is not everything. The dev team has done all in its power to improve the gameplay flow in many systems, and the storyline was driven in such a way as to provide as many opportunities for roleplay as possible, while also not breaking established lore. To further deliver better gameplay, many balance changes have been made (specifically to fighters) in order to improve the flow of PvP fights, so that they can in the end become more interesting and intense than they are right now.

And of course it wouldn't be a Discovery release if we didn't have many new or improved ship models ready for you to discover and enjoy yourself in. Many talented modellers have submitted exceptional work which further enhances the quality of the mod, and will allow for a far more immersive experience.

The economy has been revamped once again, with not only many new commodities being added, but the economy specifically designed to support the needs of base builders. Realistic chains of material harvesting, refining, manufacturing and retailing now exist. There are more than enough trade (or smuggling) opportunities for any hauler out there.

To give a fuller sense of immersion into the dangerous Sirius sector, NPCs throughout the entirety of the mod have been updated to feature better weaponry, but also fewer numbers. No longer will NPCs appear to die in droves, instead small patrols of NPCs will be something to be aware of. Capital worlds will also be properly protected by specially outfitted defenders, to enforce safety in the core worlds.

More Information

If you prefer online play, you are welcome to join the official Discovery Freelancer RP 24/7 server and a number of other servers running Discovery. Server operators are welcome to run Discovery 4.86 without any restrictions. 

Please visit Discovery forums at Discoverygc.com and Discovery Wiki for more details. Also, refer to mod's Readme.txt for installation instructions, troubleshooting hints, information on mod options, credits, and thanks.

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4 comments by cannonnz on Dec 6th, 2012

As you may have noticed, the Discovery Freelancer ModDB page has renovated and updated. We released Discovery Freelancer 4.86: Exiles over a year ago but somehow failed to make an announcement here. Checkout the downloads section to download the latest version of the mod.
The Discovery Development Team hopes to showcase a number of the things that currently make our mod the shining success it is, as well as a few of the features that we're going to be bringing you in the very near future. Given recent progress, we're hoping have a functional beta of the next mod release for you all to test before long.

This is just the beginning and a sign of things to come! With any luck, we'll have the cobwebs brushed off and this place running at full speed within a few days. 

Stay tuned and you can expect to see user generated videos and pictures from our official server, Discovery Freelancer RP 24/7, as well as member interviews and in-universe fiction to help highlight what's going on in the Discovery universe. We also highly recommend people take a look at our main forums (www.discoverygc.com) to meet our very greatest asset - the people who make up the Disco community.

-- news by jammi

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Discovery Freelancer 4.87: Conquest

Discovery Freelancer 4.87: Conquest

Sep 15, 2013 Full Version 64 comments

Discovery mod is a full-scale expansion pack for Freelancer focused on continuing the story started in the vanilla campaign. The mod is used by some of...

Discovery Freelancer 4.86: Exiles

Discovery Freelancer 4.86: Exiles

Dec 6, 2012 Full Version 44 comments

The year is 818 A.S. and war is everywhere. 17 years after Trent saved humanity and one year since Episode 13 took place, a Sirius-wide war is being waged...

Discovery Freelancer 4.85: Reunion - Update 3

Discovery Freelancer 4.85: Reunion - Update 3

Dec 9, 2009 Patch 27 comments

Update 3 is a cumulative update for Discovery Freelancer 4.85. This update includes contents of Update 1 and Update 2. The update contains a number of...

Discovery Freelancer 4.85: Reunion - Update 2

Discovery Freelancer 4.85: Reunion - Update 2

Oct 31, 2009 Patch 1 comment

Update 2 is a cumulative update for Discovery Freelancer 4.85 (Update 1 was not released on ModDB, and it's included into this update). All updates that...

Discovery Freelancer v4.85: Reunion

Discovery Freelancer v4.85: Reunion

Jun 9, 2009 Full Version 145 comments

Year is 817 After Settlement (A.S.), 16 years after the single-player campaign of Freelancer, and one year after Discovery 4.84 took place. A Sirius-wide...

Discovery Freelancer v4.84

Discovery Freelancer v4.84

Dec 8, 2007 Full Version 114 comments

Version 4.84 contains more changes than any previous Discovery version. Almost half a hundred original ship models were created for the mod by our community...

Post comment Comments  (60 - 70 of 628)
Dragon492
Dragon492 Mar 6 2013, 1:55am says:

so, im really enjoying the mod, however I've recently became the barge pilot of a clan

its massive, i enjoy it, however- i have 1 suggestion that me, and several other barge pilots have discussed. here it is

The barge needs to be MUCH heavier, it maneuvers as if it should be heavier, in other words, im not saying adjust the maneuverability of the barge

what i am saying, is that i shouldn't feel like a sock in a dryer when a fighter hits me,and i should be able to be bashed through by a battleship, the other night, i was docking with the Lancaster trade center, i was tapped by a battleship while UN-docking, flinging me into the nearby planet causes instant death, and loss of over 100million cred
or, the NPCs that *push* you in a barge, again, highly inaccurate, should be dying, not rotating you around like a rag doll, if one can die by simply colliding into a jump-gate, why can't they die fron colliding into a barge thats 10x the size of said jump-gate, and probably heavier too...

Make it so we don't get pushed around like little bitty things the size of starflyers ....its tiring and makes a 30second dock job take in excess of 10mins

that's the only thing i believe needs to be done :)

Oh, minor thing as-well, get some voice for mooring, and fix it so that most of the fighters dock, instead of mooring, making it inaccessible to most of the ships that actually need to moor

thanks

+2 votes     reply to comment
jammi
jammi Apr 30 2013, 8:50am replied:

Unfortunately, the Freelancer engine doesn't deal very well with large ships - after all, it was originally designed for fighters and Microsoft discontinued development before capital ships could be made playable. The mass, or 'feel' of ships is one of the factors affected. The issue with the NPCs can't really be fixed either. They don't actually detect collision damage, and instead fly on rails. So whatever is in their way is simply pushed out of the way. We can make collisions between players a bit better, but NPCs are an issue without significant engine re-writes.

+1 vote     reply to comment
Dragon492
Dragon492 Feb 15 2013, 7:33am says:

So. I'm new to the whole modding of freelancer, i havn't played since like...'03?.. or so? the year the game was released, anyway, what version do we need to install this?.. as im currently downloading FL again.. o.o not sure what all has changed in the past decade.. but regardless, im comming back due to this mod :P

+2 votes     reply to comment
flopsies
flopsies Feb 10 2013, 1:10am says:

Can I still play the original story with Discovery?

+1 vote     reply to comment
jammi
jammi Feb 20 2013, 4:58pm replied:

From .85 and earlier you can, but the latest version has disabled the single player campaign due to compatibility issues.

+1 vote     reply to comment
Guest
Guest Feb 7 2013, 1:24pm replied:

This comment is currently awaiting admin approval, join now to view.

ericzillazillo
ericzillazillo Feb 9 2013, 3:53am replied:

Well I found a way, haven't tested it yet. Basically I used the registry editor to export my entire freelancer registry @ SCHKEY_CURRENT_USER\SOFTWARE\MICROSOFT\MICROSOFT GAMES\FREELANCER as a reg file, so theoretically I should be able to use this file on a new computer and retain my character data yes? Has anyone else tried this method? since myflaccountid.hta reads from the registry, this should theoretically work, can anyone with nothing to lose try it out and confirm this?

+1 vote     reply to comment
jammi
jammi Feb 20 2013, 4:59pm replied:

The easiest way to back up your accounts is using a tool like Freelancer Account Manager by Korrd, or Discovery Launchpad. They'll scan your Freelancer ID accounts and save them for you.

+1 vote     reply to comment
ericzillazillo
ericzillazillo Jan 29 2013, 12:33am replied:

And also, is there is way to restore my green relations with some criminal factions if I accidentally installed a House police ID?

+1 vote     reply to comment
jammi
jammi Feb 20 2013, 5:02pm replied:

The Discovery main server uses a system of 'rep hacks' which lock reps for certain factions to hostile. If you've still got a police ID equipped, you won't be able to get unlawfuls friendly again. Swap it for a different one, and you'll be able to restore your rep using bribes or missions.

+2 votes     reply to comment
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Platform
Windows
Game
Freelancer
Developer
Discovery Dev Team
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Official Page
Discoverygc.com
Release Date
Released Dec 31, 2011
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Highest Rated (11 agree) 10/10

Great Mod!!!

Nov 23 2010, 7:13pm by wazzaa12

Lowest Rated (4 agree) 1/10

Do to complicates with the next version, I highly advise anyone to read my review and get this message. Discovery 4.86 is a pathetic attempt to increase the role play values while providing little content as possible. Considering how many years it took to develop it, the whole thing is a fluke. Jump Drives, Player Controlled Bases, Cloaking, even Hud color changes? None of those features really exist. Jump Drives, and Cloaking are ADMIN ONLY. It's all bound to the FLHook Plugin system developed…

Jul 12 2011, 8:15pm by Robco2.0

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