Discovery Freelancer 4.86: Exiles
Dec 6, 2012 Full Version 31 commentsThe year is 818 A.S. and war is everywhere. 17 years after Trent saved humanity and one year since Episode 13 took place, a Sirius-wide war is being waged...
Overview
Discovery 4.86 is the second version of the mod that was developed from the start by the Discovery Development Team, a dedicated group of 3D and 2D artists, coders, designers, writers, and testers. Storyline is just a portion of the progress taking place in Discovery 4.86 and we are dedicated to improving the mod in every way possible.

4.86 goes further than Episode 13, bringing another 30 brand new ships, with many previous ships being re-designed. All 290 ships in the game have had their hitboxes re-done, to make some more accurate and to make the entire mod run with less lag on servers. Large amounts of weaponry and equipment have been added, with factional SNACs being only the tip of the iceberg. Every system added by Discovery has gone through a quality assessment, with many systems being altered and improved, such as Newcastle being rescaled.
The balance of weaponry, ships and equipment has been altered and improved. Ships are moving more into specialised roles as variable cruise speeds come into play. A new balancing system, completely unique to Discovery, has been put in place to improve gameplay whilst complimenting the roleplay aspect of the mod.
The economy has been revamped from the top to bottom. Realistic chains of material harvesting, refining, manufacturing and retailing now exist. New commodities have appeared on the market and there are barely any 'useless' commodities in terms of trading.To give a fuller sense of immersion into the dangerous Sirius sector, NPCs throughout the entirety of the mod have been redone. Players are not alone in their use of Big Dragons, nor will Zoner Dromedary patrols go without Osprey escorts anymore. Accompanying these additions are thousands of new rumours, infocards and bits of information for players to find and trouble their brains over.
One final element that is both a first for Discovery and unique in it's scale, is the implementation of several FLHook plugins. Ranging from powerful Jump Drives to fully operational Battle Stations, 4.86 will be the first Freelancer mod to offer an entirely new and dynamic way of gameplay to thousands of players. Although other mods have made use of these plugins before, they have never been attempted on the scale and in the universe that Discovery can offer.
To satisfy those who like statistics, here are some for 4.86:
The integrated Discovery automatic updater will allow for easy, secure and rapid updating with no manual file transferring. Each time the game is launched, it checks with the server if new updates are available. Updates are cumulative (you don't have to download all of them, just the latest one).
More Information
If you prefer online play, you are welcome to join the official Discovery Freelancer RP 24/7 server and a number of other servers running Discovery. Server operators are welcome to run Discovery 4.86 without any restrictions.
Please visit Discovery forums at Discoverygc.com, Discovery website at Discoveryfl.com and Discovery Wiki for more details. Also, refer to mod's Readme.txt for installation instructions, troubleshooting hints, information on mod options, credits, and thanks.
4 comments by cannonnz on Dec 6th, 2012
As you may have noticed, the Discovery Freelancer ModDB page has renovated and updated. We released Discovery Freelancer 4.86: Exiles over a year ago but somehow failed to make an announcement here. Checkout the downloads section to download the latest version of the mod.
The Discovery Development Team hopes to showcase a number of the things that currently make our mod the shining success it is, as well as a few of the features that we're going to be bringing you in the very near future. Given recent progress, we're hoping have a functional beta of the next mod release for you all to test before long.
This is just the beginning and a sign of things to come! With any luck, we'll have the cobwebs brushed off and this place running at full speed within a few days.
Stay tuned and you can expect to see user generated videos and pictures from our official server, Discovery Freelancer RP 24/7, as well as member interviews and in-universe fiction to help highlight what's going on in the Discovery universe. We also highly recommend people take a look at our main forums (www.discoverygc.com) to meet our very greatest asset - the people who make up the Disco community.
-- news by jammi
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Lowest Rated (3 agree) 1/10
Good idea but very bad implementation because it allows players to create their own rules preventing anyone else from joining the pleasant game... so in effect spoiling the game all together regardless how good it looks and the conceptual idea. After been ransacked by 3 different players in a single day even as beginning level... the mod has been removed as result because it is utterly pointless unless someone is so sadistic that like to play to become a slave of others.
May 30 2011, 5:06am by thyropt
Normally i'd vote for this however considering the devs broke the mod making it impossable to use the heavy guns on any capital ship i have to ask,"When are you going to fix it"?
This particular error was fixed almost as soon as it was reported. If there are any bugs that the development team have missed, I'd recommend reporting them on the main forum. If we're not aware of a problem, we can't resolve it. Thanks.
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this games is amazing part from i got sanctioned for pressing f1 when my comp crashed I didn't even actually press f1, lost 400 million on my trader, havokfire ... :(
Freelancer - Free=Freedom, but here I not see any freedom in mod.
4.85 was better, and ~150 players did leave official server.
Admin of server, nickname jihadjoe.
Jihad(this word) = murder(killing) of humans who are not muslim.
Propaganda of satanism and etc...I did leave too.
If anyone want to make remake of mod, call me in PM(private msg). Dying like blackprophecy :(
Idiotism and etc...
Moddb.com
It is after a mason expansion on discovery?
Just fix the game and we'll flock back ! It was a great game and still is in some ways but all this penalty crap,problem with even deploying a base, and such just drives us all batty. I run my own private server but now my Outcast Destroyer is penalised to 10% by using it's own heavy equipment. That should not happen. We all will support by playing but you guys need to try not to over analise everything either. Don't break a good thing just because a few complain or we'll all complain. I look forward to your fixes
It's easy to disable the various plugins. Just ask on the forum at discoverygc.com. In your case, find the file techcompat.cfg in Freelancer\EXE\flhook_plugins and change the settings.
I am unable to ask because everytime i try to join,i fill out my info correctly and then i get a white error page every single time i try. This is madness ! I have been trying to get alot of my old friends turned on to this mod and the longer no one helps me the harder it will be for me to convince them to still want to try to enjoy this mod. SOMEONE PLEASE tell me how to dissable the damned weapons tech problem for my personal server here since i am not able to join the forums !
I have absolutely no idea of how to do that. Everything worked fine except for my friends and i were unable to deploy a base at first but once update 6 came out and we all updated then the heavy weapons,(with proper ids as well as proper heavy weapons as per faction),it knocked us all down to 10%. I have tried constantly to join your forums only to have a glitch once i have fully filled out the information and i have no idea of why.