Overview

Discovery Freelancer expands on the original Freelancer storyline by rebalancing the game to, as close as possible, suit a Massive Multiplayer Online Role Playing experience, adding many new technical features and game content, as well as developments in existing story arcs and lore.

Players are invited to immerse themselves in the roleplay environment and frame their created characters from scheming mercenaries in light fighters, to admirals of huge capital ships, build their own in-game bases and factories for equipment such as cloaks and jump drives, dock and launch from other players’ carriers, and introduce themselves to both new and old factions in populated or unpopulated corners of space.

The Mod has been continuously enlarged and refined by dedicated lore developers, 3D model designers, system creators, and plugin coders since 2005 (latest update January 2018). The unique mixture of space exploration, role playing, entrepreneurship, player community, and captivating combat action has gotten thousands of Discovery Freelancer players embarked in years of space adventures.




Useful Links:

Discovery Gaming Community Website

Discovery Navmap

Discovery Wiki (outdated)

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
RSS Articles

DiscoLogo492


Discovery Freelancer 4.92: Storm's Wake


It is the eve of the 827th year After Settlement, and for the first time in over a decade, the Sirius Sector sees a time without open war. Gallia's royal regime has fallen, and her secessionist splinter states have unified under a new flag as the Gallic Confederacy.

______________________________________________________________________________


GABS


Under the joint leadership of the Confederacy's constituent states in the Parisian Assembly, House Gallia now joins the Sirian Houses on an equal playing field of the great board of space as a house united. The Gallic people now stand ready to secure a future within Sirius rather than above it.

Business and free trade boom, as the Houses once again begin to open their borders to one another. GMS convoys provide Liberty with precious metals, and Bounty Hunter Guildsmen seek new fortunes in the fifth house. Even the commerce juggernaut Interspace has begun to make investments in the new financial frontier.

RHSigma


Yet power abhors a vacuum, and Gallia’s turmoil has presented opportunities to outlaws as well. Outcast raiders and entrepreneurs stake new claims in once impenetrable territory. The Maquis freedom fighters, incensed by a confederal peace, demand the heads of Burgundian nobility. And in the shadows wait the Royal Enclave, fighting to return their House to its rightful benefactors, the Gallic Crown - regardless of a tenuous line of succession.

The end of war does not spell peace. In the Crow Nebula, Rheinland and Kusari sign a fragile treaty over the pristine world of Saigon. The GMG have rejected this accord, resorting to terrorism against Rheinland settlement in the Sigmas. While Kusari has denounced their actions, the Reformed Empire has done little to rein them in. Rising political tensions in Rheinland have forced the withdrawal of the Military's fleet, and only the Kolleda and her battlegroup remain in the sector, tasked with defending Rheinland’s interests from dissident factions of the Sigmas.

4W9ADdj


A new initiative has been set into motion to seek out new frontiers on the periphery of the sector. Science ships and even BIS vessels have been sighted in the far reaches of the Omegas, ushering in a new age of exploration, and the dangers that come with it. This new expansionist doctrine has forced a breakdown of relations between Bretonia and the Coalition, who seek to thwart the weakened House's agenda in order to safeguard the independence of the Omega worlds.

wPwYQBG


A similar zeitgeist prevails over House Liberty thanks to the losses suffered during the Gallic War. With Powell's emergency powers rescinded and his term in office long overstayed, a new and polarizing figure has been elected President of the Republic. This new president, Mildred Hawthorne, built her campaign on a growing nationalist sentiment galvanized by Liberty's seemingly endless sacrifices for Bretonia, which Libertonian citizens fear may never be repaid.

Forging the people’s fears and patriotism into a popular movement of manifest destiny, the Hawthorne Administration has reinvigorated Libertonian ideals of rugged self-sufficiency and stoicism. Standing at the forefront of this new initiative is Ageira Technologies. As Alberta’s dark matter storm encroaches on the system, President Hawthorne faces her first major trial in office. Ageira works to dissemble the Alberta Supergate, scrambling to relocate its components to a new zone of the Alaska system which has been made accessible to corporate interests by order of the President. A Libertonian Supergate directed at the deep Omicrons could provide opulent new ground, provided they can face the great unknown.

6rbkSVe


In the distant reaches of the Edge Nebula, rumors of newly-formed jumpholes to the once unreachable star system of Omicron Chi are spreading. Rife with ancient technology, a primitive algae world and its moon have drawn the attention of the Gammu AI, the Core, the Corsairs, and even Cryer, who each cautiously try to gain footholds in the strange system.

Deeper still in the edge worlds, frequent sightings of Nomad sympathizers and presumed infectees headed towards Omicron Minor and its alien jump gate have alarmed the Core and Order alike. Repairs to the ancient gate appear to be underway, for what reason, most can only speculate.

The stage is set for a new era of exploration and expansion in Sirius. As the guns of great warships fall silent, distant freeports come abuzz with explorers and prospectors. Rebels on the frontier take up arms against burgeoning houses, and old powers watch with malevolent intent from the cold dark as humanity reaches further for the stars.

This is the Storm’s Wake.

Release - Discovery Freelancer 4.91: Pyres of Remembrance

Release - Discovery Freelancer 4.91: Pyres of Remembrance

News 1 comment

It has been nearly a decade since Igiss graced us with his posts of old on the overarching development of the mod. For the past three years we've been...

Discovery Freelancer 4.90: Changes to Armor Upgrades and Battlecruisers

Discovery Freelancer 4.90: Changes to Armor Upgrades and Battlecruisers

News 3 comments

The latest update to the Discovery Freelancer mod brings a sizable change to one of the longest standing mechanics in the game - the Armor Upgrade. The...

Discovery Freelancer 2018: Version 4.90 Patch 1 has been Released

Discovery Freelancer 2018: Version 4.90 Patch 1 has been Released

News 3 comments

This year's first patch for Discovery Freelancer 2018 is now live on the main server.

Discovery Freelancer 2018: Patch 4.90.1 "Retribution"

Discovery Freelancer 2018: Patch 4.90.1 "Retribution"

News

Today the first update cycle patch 4.90 named "Retribution" has gone live on the Discovery Freelancer Roleplay Server with new lore additions, equipment...

RSS Files
Discovery Freelancer 4.91: Pyres of Remembrance

Discovery Freelancer 4.91: Pyres of Remembrance

Full Version

Automatic installer for 4.91: Pyres of Remembrance Please make sure you have the latest Microsoft .NET version and, if using Windows 10 - have .NET Framework...

Discovery Freelancer 4.89 - Win10 no-launch Fix

Discovery Freelancer 4.89 - Win10 no-launch Fix

Patch

It has been reported by many of our players that they are encountering issues with Windows 10 Home Edition. Please follow this guide to fix the issue...

Discovery Freelancer 4.92: Storm's Wake

Discovery Freelancer 4.92: Storm's Wake

Full Version 1 comment

Automatic installer for 4.92: Storm's Wake Please make sure you have the latest Microsoft .NET version and, if using Windows 10 - have .NET Framework...

Discovery Freelancer 4.89 FINAL (OUTDATED)

Discovery Freelancer 4.89 FINAL (OUTDATED)

Full Version 6 comments

Automatic installer for 4.89 Final Please make sure you have the latest Microsoft .NET version and, if using Windows 10 - have .NET Framework 3.5 and...

Discovery Freelancer 4.89.1: Battlegrounds (OUTDATED)

Discovery Freelancer 4.89.1: Battlegrounds (OUTDATED)

Full Version 4 comments

Automatic installer for 4.89.1 Please make sure you have the latest NET version and, if using Windows 10 - have .NET Framework 3.5 and Directplay activated...

Discovery Freelancer 4.88.1:  (OUTDATED)

Discovery Freelancer 4.88.1: (OUTDATED)

Full Version

4.88.1 Launcher Install Version .NET FRAMEWORK 4.0 OR HIGHER IS REQUIRED Description: For more information on installation, please visit our Downloads...

Comments  (0 - 10 of 704)
~Sky~
~Sky~

I'm not surprised by the high rating, because 10 years ago that was my first impression too. If you are a roleplayer and care for the multiplayer option, then let this be a warning to you. You won't be so enthusiastic anymore after a few hours of multiplayer-experience in its community.

The fact that you can fly capital ships and join huge space battles got me first. When i joined in 4.85 none cared who is the person behind the ships you shoot. Combat was also chaotic and absolutely fun to begin with. Because there were no downsides when you died, aside from a cooldown time. The massive battles just began anew little later. If you got angry somehow, there was nothing the sandwich rule couldn't fix.

This changed with the introduction of player-owned bases and certain obsessed hardcore PvP'ers taking over, also demanding rewards for their kill rates. No doubt, ganking was always an issue, but it reached a whole new level. It got worse the more people tolerated it or left the community. As former faction leader and owner of two player-owned bases, i can only say that one of the main features of this mod - To build - comes short, due to most people being specialized in destruction. Nowadays winning a conflict or a base siege is the ultimate goal. You need to know with whom you are dealing with and better avoid interaction with certain individuals or factions, because you actually have something to lose - Manpower, reputation, bases, money, rare equipment or cargo, the outcome of a story event, but most important - your own motivation. The sandwich rule doesn't apply anymore as you will always be reminded of your loss - in form of hateful posts, memes or videos.
As result, PvP is way too organised and damage is permanent now. The side without trained members or proper communication will loose. And most people play on the winning side anyway, because nobody want to be the idiots. Hence small factions are often in disadvantage and die out. New ones do not even have a chance to evolve.

On top of that, without knowing your ship and guns you aren't getting anywhere anyway. People will remember your name on the tracker and log in just for hunting you, once they notice you are easy prey. They will also shout at you: "get good" or "PvP = RP". It's a pathetic excuse to gank you mercilessly. Outsmarting the game's targeting system by jumping around like crazy has nothing to do with RP either. No space ship would ever move like this. There are RP excuses for everything, but a ship dodging chainfire perfectly is simply being tolerated. There is no way around it. I had to learn this technique myself just to avoid being roflstomped in the first minute of a fight. And if you aren't an easy target, people search other ways to finish you off on forums. They even have a word for this: "Sanctionlancer"...

Reply Good karma Bad karma+1 vote
~Sky~
~Sky~

...

Discovery has nothing in common anymore with the FL campaign or the initial mod. It demands you to fly fighters and keep up with PvP constantly, because balancing mechanics change every time a new balance-dev is in action. First your gun setup is good. In the next moment it's utter garbage or even removed, nullifying the time you spent to get used to it. Not to mention of the time i spent to move ~50 unarmed ships one by one across the house systems just to get new guns. And better pray there won't be a reverse patch next day. You can lose lots of cash that way. Another example: Unique ships like the Barge were long time traded for absurdly high prices. One day all existing Barges were replaced by a new ship that was open sold on npc bases again, making it worthless for all its collectors.

My biggest wish was to build and be creative, but also in this aspect Discovery disappointed me. I'm modder myself and know what terrible job it is to mod FL. I began in times of the FreelancerExplorer (This instable FL map editor that crashed when ever it wanted to) and learned anything necessary to create: star systems, ale effects, planet textures, hitboxes, ship and station models, and some more. I was even given the opportunity to work on a new star system for discovery. The more frustrating is it for me to see how greedy and selfish discovery became. Because people are catching burnout one by one, they are that desperate for new content that wishes of the creators are ignored.
I was surprised to see one of my ship models being silently implemented without any credits in the patch notes and against my consent. They just took the unfinished model from my test files without asking about the plans i had with it. The agreement we had included the relevant star system only. They lost no word about the ship i was testing for another project of mine. It is absolutely disgusting how it was confiscated and all rights were given to a person that hadn't contributed anything to it at all, as his personal trophy of the dispute i had with this person. This is a huge no-go.

Let's don't forget the implementation of a rule that forced me into an involuntary donation of my own shared ships worth of 20.328.430.780 sirius credits, to a faction i built up and got expelled from by the leader who turned hostile on me just for having a different opinion.
Not to mention of my 3 month ban after moving said shared ships, despite of having clear evidence that i'm the owner. The administration in whole is biased from start to end. My mistake was to believe that they realise in what situation i got into and find a fair solution.
The staff rather blamed me for harmful behavior, claiming i had given my ships to that faction as a gift. Absolutely ridiculous. Furthermore all my requests on forums and chats were left unanswered and my ban was also silently extended into an infinite one. How is that even supposed to be equal treatment, if a faction leader can just take all your stuff and even get away with powergaming, while you get banned for the attempt to rescue your own ships from being butchered? Little sidenote: The guy used to be my closest friend. That a community is accepting such things shows how low their standards have dropped already. Based on the motto: "It's not me who's affected."

From a gaming community like this i expected fairplay and realism, but that was too much to ask for. Nothing good can come out of a place that is being ruled by a bunch of PvP-obsessed trolls. The sheer amount of arrogance, toxicity and greed of these people can't be put in words. One just can't invent all the ******** i had to deal with, just for a bunch of pixels. The number of reasons why this mod should no longer be supported fills a book.

I'm glad to be done with this place and feel sorry for all those creative dudes who built up their own virtual prison and can't leave. The truth is, what ever you build up in discovery has no meaning at all, because there's always at least one guy who gets mad at you for having nice things, just waiting for a chance to tear it down again. It is simply not worth the trouble. Lots of people had to learn this the hard way. And that's only one of the reasons why this mod is on its best way of being abandoned.
There are much better games and mods out there deserving attention. Just don't get fooled by the high rating of this mod. It used to be great once, before the kids dropped their morals and became cocky.

Because of all this drama, the waste of time, up to my entire loss of interest in playing Freelancer at all, this mod gets a bad rating from me.

~ My 10 years of discovery.

Reply Good karma Bad karma+1 vote
Guest
Guest

Absolutely not to be recommended.
Bad for newbies because fighters rule the battles. And bad for anyone who seeks fairplay. Most factions are dead because people obviously decided to join the stronger ones with more manpower. Absolutely not fun to try fighting battles that are already decided. And how you guys try to censor all the negative feedback to whitewash your failed mod is just awefull.

Reply Good karma Bad karma+1 vote
DarkTestaMent
DarkTestaMent

As much as I love freelancer and enjoyed crossfire back in the day, I cant enjoy this mod because its multiplayer based
And I hate online games just for the lol of it

Reply Good karma Bad karma+4 votes
Guest
Guest

All I got to say as a newbie playing if your not a ace and suck at dog fighting don't play the multiplayer. just don't. Devs don't seem to care about balance or the reckless actions of groups that go around attacking players with no rp or reason, not to mention destroying player bases. The singleplayer is fun tho, but stay away from multi. Got tired of reading GiT gUd and guys insulting, and getting attacked by 2 or 7 people. I lost a good source of money and trading when a station was sieged which means trading just got more grinding, good luck earning coin now. And the story is on rails too, nothing you do matters. Sorry, the multiplayer isn't what you think it is. I wish it was better.

Reply Good karma Bad karma+1 vote
Guest
Guest

I had lots of fun moments within my ~10 years of discovery membership. Mostly during the Liberty and Rheinland war. I really enjoyed the huge fleet battles in Texas and Hamburg.
It sadens me even more that story progression is being valued more than preserving such well established and active battles like the Lib/Rhein war used to be.
And in resent times, this community has developed to somewhat awefull. It feels like people got bored and don't care for fairplay that much anymore. It is frustrating to see fellow members, that i know since years, go and being burnt out. The server population dropped from ~200 down to ~60 people. And the problems in this community are not being taken serious enough.

In other words: I can't recommend this mod for newbies, unless you got a thick salt-repellent fur and are born as fighter ace. Because that seems to be all what people care about nowadays... Ganks and Memes.

The numerous downsides simply outweigh the great aspects of this mod.

Reply Good karma Bad karma+1 vote
Guest
Guest

This comment is currently awaiting admin approval, join now to view.

Guest
Guest

how active is this mod. or freelance online in general? wanting to go back n play. but not worth it if there isnt much people

Reply Good karma Bad karma+1 vote
Guest
Guest

This comment is currently awaiting admin approval, join now to view.

Azar95PL
Azar95PL

there are some restrictions in single player, some difficulties that can not be passed?

Reply Good karma Bad karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Profile
Icon
Freelancer
Game
Freelancer
Developer
Contact
Send Message
Homepage
Discoverygc.com
Release date
Mod watch
Follow
Share
Community Rating

Average

8.7

412 votes submitted.

You Say

-

Ratings closed.

Highest Rated (13 agree) 10/10

Great Mod!!!

Nov 23 2010 by wazzaa12

Style
Theme
Sci-Fi
Players
Multiplayer
Embed Buttons
Link to Discovery Freelancer 2020 by selecting a button and using the embed code provided more...
Discovery Freelancer 2020
Statistics
Last Update
Watchers
622 members
Files
19
Articles
28
Reviews
83