The award-winning Discovery modification was designed as a full-scale expansion pack for Freelancer. It breathes new life into the familiar PC game by adding lots of new features without taking away the atmosphere and balance of the original. Discovery allows players to develop and explore far beyond the reaches of unmodded Freelancer, both in multiplayer and in singleplayer modes. The modification adds 68 new systems, 152 new ships, hundreds of new weapons, equipment and commodities, new factions and NPC encounters, its own storyline, and much more - everything seamlessly integrated into Freelancer universe. View distance limitations, 1 billion player credit limit, and 10 million item price limit are all things of the past for Discovery.

Version 4.84 contains more changes than any previous Discovery version. Dozens of new ship models custom-created for the mod by our community members completely changed the way how the mod looks. Many more faction systems received long-awaited updates, and 5 new systems were introduced. With numerous new weapons for fighters and capital ships, it became much easier to create versatile and balanced setup for any ship you like. More equipment types were introduced, including new scanners, thrusters, and countermeasure droppers. In addition to that, many profitable and dangerous trade routes were added, involving both new and original commodities. Top-level NPCs became more challenging than before.



The year is 816 A.S., and the history of Discovery continues. While Kusari onslaught into Bretonia has been stopped, fierce fighting in Tau systems still continues. The Wild are building a Nomad gate in Omega, its destination yet unknown. Rheinland accuses Liberty of illegal experiments with Nomads in the Alaska system that could cause dangerous consequences for the whole humanity.

If you prefer online play, you are welcome to official Discovery Freelancer RP 24/7 and PvP 24/7 servers, and a number of other servers running Discovery mod. Server operators are allowed to run this mod without any restrictions, IONCROSS data files are included.

In January 2007, Discovery mod was chosen to receive the Simulation Genre Award of ModDB.com's Mod of the Year-2006 contest (MOTY-2006).

Features

- 152 new pilotable ships of different classes, including brand new ships, custom ships based on original game models, and ships previously available only for NPCs: Starblazer, CSV, Juni's Defender, advanced versions of House fighters, transports, trains, liners, gunboats, cruisers, destroyers, and battleships.
- Each new ship carefully customized - weapons, shields and equipment balanced, cameras placed where they should be.
- 68 new systems, including:
12 fully populated systems - Newcastle (Bretonia), Dundee (Bretonia), Munich (Rheinland), Omega-15, Omega-55 (Border Worlds), Omega-47, Omega-49, Omega-52, Omicron Delta, Omicron Eta (Edge Worlds), Omicron Iota, and Omicron-99 (Nomad Worlds);
30 populated faction systems;
Arena system (Connecticut), Prison system, and many more.
- Numerous new bases both in new and original systems.
- Player credit limit increased to 2 billion; maximum item price increased to 1 billion.
- Unique and simple docking system - large ships can dock everywhere.
- New assignable hotkeys for up/down strafe and selecting subtargets.
- Evolving storyline about the war between Kusari and Bretonia, the conflict between Liberty and Rheinland, and the pirate war between Corsairs and Outcasts.
- View range increased - you'll see stations, ships, trade lanes from a longer distance (can be changed in mod options).
- Numerous new factions, including 30 guardian factions, Freelancer faction, and more.
- Many dozens of balanced new guns and turrets for fighters and capital ships.
- New equipment, including armor upgrades, scanners, thrusters.
- New commodities and trade routes; all ships drop pilots when destroyed.
- Battleship encounters in most populated systems, Nomad battleship encounters in the Unknown systems.
- Battleship killing missions available, all mission rewards increased.
- NPC AI enhanced, NPCs use shield batteries and nanobots.
- Faction IDs available for role-playing purposes. ID item also serves as a tractor beam.
- Serverside options when activating the mod: server administrators can set starting money and reputation, choose character uniform.
- Clientside options when activating the mod: players can disable or enable intro movies, player engine trails, spinning planets, change view distance.
- Open Singleplayer (Open SP) can be enabled as mod option; players can choose Open SP starting system, credits and reputation.
- Storyline singleplayer available when Open SP is disabled.
- Correct and complete infocards for all new ships, items, and commodities.
- Everything is ready to start your own server: IONCROSS data files included.
- Many other features - see the changelog in this Readme.txt file!
- And last, but not least - retained original Freelancer atmosphere and playstyle.

New in Discovery 4.84

- 45 new ships, most of them created by Discovery community members and never seen before.
- 5 new systems:
Omicron Eta (Edge World system controlled by Outcasts and Corsairs)
Omicron Iota (Nomad system)
Omicron-99 (Nomad system)
Omega-58 (Edge Worlds system controlled by The Wild)
Bastille Prison System
- 5 updated systems:
Baffin (Zoners system) by Denelo.
Londonderry (Mollys system) by Sawtyss
Puerto Rico (Junkers system) by Commodore
Sigma-59 (GMG system) by Commodore
Tau-44 (IMG system) by Denelo
- 19 new stations in different systems, and one new dockable planet. More stations have ship dealers.
- Extensive ship balance changes.
- Cargo jettison hardpoints added for all new ships.
- Countermeasure slots added for most transport ships.
- Components of Vanilla VHF ships became less vulnerable.
- Many hitboxes for large ships updated.
- Battleship License items added for sale.
- High-level NPCs are now tougher; low-level NPCs slightly downgraded.
- 12 new capital ship turrets added. More forward cannon types added.
- All capital ship weaponry rebalanced.
- High-level fighter weaponry rebalanced; more weapons added, including Nomad weapons.
- 4 new codenames added, along with new wrecks. Sound effects for many codenames changed.
- Supernova torpedo added to replace Nova; Nova remains an anti-capital energy weapon with extremely high energy capacity and very low refire rate.
- Maximum missile velocity is now higher.
- Cost of all ammo types significantly reduced.
- 2 new countermeasure droppers, 2 new thrusters, 4 new scanners added.
- 5 new IDs added, including Miner ID, and Smuggler ID.
- 3 new commodities: Counterfeit Software (contraband), Plutonium, Slaves (contraband).
- Many trade routes rebalanced. Smuggling became more profitable.
- History of Sirius commodity available from major planets.
- Certain mineable asteroids fields are now easier to mine.
- Shields for transports and freighters separated in different classes. Freighters can no longer mount transport shields.
- The History of Discovery continues: added news about the war between Bretonia and Kusari, the Liberty Conspiracy, The Wild, and more.
- Multiple bugs fixed, infocard errors corrected, balance issues resolved.
- Shortcuts for quick connection to Discovery Freelancer RP 24/7 and PvP 24/7 included.
- Many more changes and additions. See the Readme.txt file for details.

Download & Installation

The latest version of Discovery, as well as a number of previous versions, are available for download from our profile download section.

Freelancer Mod Manager (FLMM) v1.31 is necessary to activate/deactivate the mod. You can download FLMM from this page, Useful Goodies section.

To update Discovery, simply deactivate the older version, and activate the newer one. Each version of Discovery is standalone, including beta releases.

More Information

Visit Discovery forums at Discoverygc.com and Discovery website at Discoveryfl.com. Also, refer to mod's Readme.txt for installation instructions, troubleshooting hints, information on mod options, credits, and thanks.

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0 comments by Igiss on Mar 27th, 2007 digg this super bookmark


Last year was a lucky one for Discovery, and winning the Simulation genre award of MOTY-2006 was a good reward for our work. However, there's still much more to be done.

Since February 2007, Discovery official 24/7 RP server runs on a new high-performance server hosted by Majk in Prague, Czech Republic. New ip is 82.113.48.5, name: Discovery Freelancer RP 24/7. The server stats were recently included into the Global Player Rankings, rankings for Discovery can be viewed on this page.

Discovery 24/7 has the 2nd beta of Discovery 4.83 installed; it proved to be almost bug-free (though many more features are yet to be added), and several Discovery servers are already using it instead of 4.82. Beta 3 is currently in development, and the final version of 4.83 will most probably be released in late April or May 2007. Latest beta is always available for download from our forums and website.

Yes, a website... Discovery Freelancer now has its own site in addition to forums. It is located at Discoveryfl.com, featuring basic information about the Mod itself (will be extended in future), info about the most active servers running Discovery Mod, and links to external sources. Our main forums are located at Discoverygc.com, like before.

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Discovery Freelancer v4.84

Discovery Freelancer v4.84

Dec 08, 2007 Full Version 72 comments

Version 4.84 contains more changes than any previous Discovery version. Almost half a hundred original ship models were created for the mod by our community...

Discovery Freelancer v4.83

Discovery Freelancer v4.83

May 09, 2007 Full Version 6 comments

Freelancer Mod Manager (FLMM) v1.3 or v1.4 is required to activate this modification. After you download, rename this file from "Discovery483.zip.flmod.zip"...

Discovery Freelancer v4.82 7zip - only for FLMM 1.4

Discovery Freelancer v4.82 7zip - only for FLMM 1.4

Dec 02, 2006 Full Version 2 comments

Freelancer Mod Manager (FLMM) v1.4 beta is required to activate this modification. This file is NOT compatible with FLMM v1.3. This is 7zip archive, NOT...

Discovery Freelancer v4.82

Discovery Freelancer v4.82

Dec 02, 2006 Full Version 0 comments

Freelancer Mod Manager (FLMM) v1.3 or v1.4 is required to activate this modification. After you download, rename this file from "Discovery482.zip.flmod.zip"...

Open Singleplayer for Discovery 4.81

Open Singleplayer for Discovery 4.81

Oct 08, 2006 Patch 0 comments

This is an Open Singleplayer patch for Discovery Freelancer mod v4.81. Open SP should be activated after Discovery mod itself. This modification completely...

Discovery Freelancer v4.81

Discovery Freelancer v4.81

Oct 08, 2006 Full Version 0 comments

To open this file with FLMM, please rename it, removing '.zip' part after '.flmm'. Discovery is a modification that expands Freelancer...

Comments  (20 - 30 of 116)
smartsoldier
smartsoldier Mar 18 2008, 7:22pm says:

i cant seem to get to any of the 63 new systems. There are no gates or holes or anything.

+1 vote     reply to comment
smartsoldier
smartsoldier Mar 19 2008, 7:33am replied:

ok found some. nvm.

+1 vote     reply to comment
seens
seens Mar 16 2008, 8:55am says:

the best mod out

+1 vote     reply to comment
White-Direwood
White-Direwood Mar 14 2008, 2:41am says:

this mod is fantastic, cant say anything else, good work!

+1 vote     reply to comment
CKYRules
CKYRules Feb 18 2008, 1:52pm says:

I have created a group for Freelancer, called the Freelancer Modding Gulid for people like us who mod freelancer. I was hopeing to get your apreciation.

+1 vote     reply to comment
Igiss
Igiss Mar 3 2008, 2:32am replied:

I'd join but the group says it's invite-only.

+1 vote     reply to comment
maicdave
maicdave Feb 8 2008, 4:00am says:

alrit guys, does ne one know how to befriend the monkeys on planet primus in the omicron-kappa system

+1 vote     reply to comment
Schnieder
Schnieder Apr 1 2008, 6:00pm replied:

normally you cant but with this mod i was glad to see that the nomads, the wild and the order were on the diplomacy list. as for the monkeys they work for the order. imo (in my opinion) unless you like bounty hunters go to freeport 1 in omega 3 and just keep killing them until the order register as friendly. then you should have no problems.

+1 vote     reply to comment
Kodjeikov
Kodjeikov Jan 23 2008, 6:31am says:

hi all how can i make a second copy of FL to install that mod cuz i want to play another mod too without re-installing the mods every time

+1 vote     reply to comment
goodone
goodone Jan 28 2008, 2:01am replied:

just copy the installed game to a new folder, and create new icons. flmm has support for switching fl installation folder too, so u can use it with more than one fl copy.

+1 vote     reply to comment
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Icon
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Platform
PC
Game
Freelancer
Developed By
Igiss
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Official Page
Discoverygc.com
Release Date
Released Dec 9, 2007
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7.9

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Style
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Futuristic Sim
Theme
Sci-Fi
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Single & Multiplayer
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Last Update
11 months ago
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