Discovery 4.87 is the third version of the mod that was developed from the start by the Discovery Development Team, a dedicated group of 3D and 2D artists, coders, designers, writers, and testers. Storyline is just a portion of the progress taking place in Discovery 4.86 and we are dedicated to improving the mod in every way possible.

This version of the mod has been designed primarily to deliver much needed progress to the storyline. Many systems have been changed, some removed and some merged. It was the development team's intent to build on the lore of as many factions in the game as it was possible.

But the storyline is not everything. The dev team has done all in its power to improve the gameplay flow in many systems, and the storyline was driven in such a way as to provide as many opportunities for roleplay as possible, while also not breaking established lore. To further deliver better gameplay, many balance changes have been made (specifically to fighters) in order to improve the flow of PvP fights, so that they can in the end become more interesting and intense than they are right now.

And of course it wouldn't be a Discovery release if we didn't have many new or improved ship models ready for you to discover and enjoy yourself in. Many talented modellers have submitted exceptional work which further enhances the quality of the mod, and will allow for a far more immersive experience.

The economy has been revamped once again, with not only many new commodities being added, but the economy specifically designed to support the needs of base builders. Realistic chains of material harvesting, refining, manufacturing and retailing now exist. There are more than enough trade (or smuggling) opportunities for any hauler out there.

To give a fuller sense of immersion into the dangerous Sirius sector, NPCs throughout the entirety of the mod have been updated to feature better weaponry, but also fewer numbers. No longer will NPCs appear to die in droves, instead small patrols of NPCs will be something to be aware of. Capital worlds will also be properly protected by specially outfitted defenders, to enforce safety in the core worlds.

More Information

If you prefer online play, you are welcome to join the official Discovery Freelancer RP 24/7 server and a number of other servers running Discovery. Server operators are welcome to run Discovery 4.86 without any restrictions.

Please visit Discovery forums at Discoverygc.com and Discovery Wiki for more details. Also, refer to mod's Readme.txt for installation instructions, troubleshooting hints, information on mod options, credits, and thanks.

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5 comments by cannonnz on Dec 6th, 2012

As you may have noticed, the Discovery Freelancer ModDB page has renovated and updated. We released Discovery Freelancer 4.86: Exiles over a year ago but somehow failed to make an announcement here. Checkout the downloads section to download the latest version of the mod.
The Discovery Development Team hopes to showcase a number of the things that currently make our mod the shining success it is, as well as a few of the features that we're going to be bringing you in the very near future. Given recent progress, we're hoping have a functional beta of the next mod release for you all to test before long.

This is just the beginning and a sign of things to come! With any luck, we'll have the cobwebs brushed off and this place running at full speed within a few days.

Stay tuned and you can expect to see user generated videos and pictures from our official server, Discovery Freelancer RP 24/7, as well as member interviews and in-universe fiction to help highlight what's going on in the Discovery universe. We also highly recommend people take a look at our main forums (www.discoverygc.com) to meet our very greatest asset - the people who make up the Disco community.

-- news by jammi

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Discovery Freelancer 4.88: Conquest

Discovery Freelancer 4.88: Conquest

Feb 19, 2015 Full Version 12 comments

The year is 822 A.S., 21 years after Trent saved humanity and Sirius continues tearing itself apart with various wars. While the conflict between Liberty...

Discovery Freelancer 4.87: Conquest

Discovery Freelancer 4.87: Conquest

Sep 15, 2013 Full Version 64 comments

Discovery mod is a full-scale expansion pack for Freelancer focused on continuing the story started in the vanilla campaign. The mod is used by some of...

Discovery Freelancer 4.86: Exiles

Discovery Freelancer 4.86: Exiles

Dec 6, 2012 Full Version 44 comments

The year is 818 A.S. and war is everywhere. 17 years after Trent saved humanity and one year since Episode 13 took place, a Sirius-wide war is being waged...

Discovery Freelancer 4.85: Reunion - Update 3

Discovery Freelancer 4.85: Reunion - Update 3

Dec 9, 2009 Patch 27 comments

Update 3 is a cumulative update for Discovery Freelancer 4.85. This update includes contents of Update 1 and Update 2. The update contains a number of...

Discovery Freelancer 4.85: Reunion - Update 2

Discovery Freelancer 4.85: Reunion - Update 2

Oct 31, 2009 Patch 1 comment

Update 2 is a cumulative update for Discovery Freelancer 4.85 (Update 1 was not released on ModDB, and it's included into this update). All updates that...

Discovery Freelancer v4.85: Reunion

Discovery Freelancer v4.85: Reunion

Jun 9, 2009 Full Version 145 comments

Year is 817 After Settlement (A.S.), 16 years after the single-player campaign of Freelancer, and one year after Discovery 4.84 took place. A Sirius-wide...

Post comment Comments  (20 - 30 of 654)
Guest Sep 13 2014, 9:07pm says:

This comment is currently awaiting admin approval, join now to view.

Echo77 Dec 9 2014, 1:31am replied:

Each iteration of the mod builds onwards from previous versions. That is, the latest version is also the current version of the game.

The official server is always running the latest mod version, but other server operators may choose to run different versions of Discovery at their discretion.

+2 votes     reply to comment
bonistyle Aug 31 2014, 11:44am says:

Guys, do you need more 3d designers? Because I really want to help you
Here I tried to make something freelancer-like

+1 vote     reply to comment
Echo77 Dec 9 2014, 1:28am replied:

Hi bonistyle,
I have sent you a private message regarding opportunities with the mod.

+1 vote     reply to comment
DeadSomething Aug 19 2014, 12:15pm says:

The only downside for me at the moment is the confusing and contradicting info in the wiki and the forum, which leave the player unable to know how to set up their character and start up.

+1 vote     reply to comment
Echo77 Dec 9 2014, 1:36am replied:

Hi DeadSomething,

Unfortunately, the Discovery Wiki is out of date at present, since it is not being maintained by staff, but only by volunteer players. However, there are a number of tutorials posted on the forums. Feel free to drop by there if you have any questions; registration is not required to view threads, but you will need to register in order to post your own threads.

+1 vote     reply to comment
abmmhasan Jul 20 2014, 3:56am says:

As far I can say, the mod is dead! You better start playing Crossfire. A lot bigger & a real good mod may be one of the best.
Try Crossfire http://www.moddb.com/mods/crossfire

-2 votes     reply to comment
DeadSomething Aug 18 2014, 11:04am replied:

That's blatant advertising for a different mod.
Just because there are no updates doesn't necessarily mean a mod is dead - maybe it has reached its final stage.
A game or mod is only dead, if there's noone playing it anymore.
Communities change - deal with it!

+1 vote     reply to comment
DrBrobot Jul 22 2014, 10:47am replied:

What... How is this dead? You know the mod has an auto updater right? So there is no need to update ModDB with every little verison.

+1 vote     reply to comment
Teh-Critic Aug 5 2014, 3:07pm replied:

Technically, Discovery Mod's Community is and has been for a while now. The community members that have been with the mod for a great while, they deny that its slowly dyeing. Issues are as follows that have never been addressed at all: Bombers being too OP, even for Capital ships; Most players ignore the RP rules; Serious restrictions on what factions can and can not do; and most of all, Admins just don't give a damn. I don't know if it has to do with other people always buggin' em, but they took the responsibility as a admin, they should act as admins and not just server maintenance. Originality is also hitting the fan, Jinx over there at Disco is just rippin of Star Conflict now. The game has less pros than cons, such as and I quote, "Acting like characters of a Comic book rather than a Sci Fi Show!". A lot of things about it are way out of place and the community only selects from a small group of people of modelers for making content for them, as in complete, which they should be doing textures. I know it's a wall of text, but the truth in the end, Disco is losing its integrity as a mod.

0 votes     reply to comment
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Release Date
Released Dec 31, 2011
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399 votes submitted.

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Highest Rated (13 agree) 10/10

Great Mod!!!

Nov 23 2010, 7:13pm by wazzaa12

Lowest Rated (6 agree) 1/10

Do to complicates with the next version, I highly advise anyone to read my review and get this message. Discovery 4.86 is a pathetic attempt to increase the role play values while providing little content as possible. Considering how many years it took to develop it, the whole thing is a fluke. Jump Drives, Player Controlled Bases, Cloaking, even Hud color changes? None of those features really exist. Jump Drives, and Cloaking are ADMIN ONLY. It's all bound to the FLHook Plugin system developed…

Jul 12 2011, 8:15pm by Robco2.0

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