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What is Crossfire?

Crossfire is the most complex mod for Freelancer. It was designed to show what possibilities and features are still possible in Freelancer.
Crossfire has very advanced graphic & sound settings which will make the gameplay much more interesting. The gameplay is very balanced and challenging.
Additionally you will able to explore over 60 additional systems with more than 100 dockable stations and planets. Clans are able to buy their own clansystems and manage those like they want.
There are high profitable traderoutes which change due a dynamic economy. Also the world of Crossfire is changing alot since the mod is build to create random events such as invading Nomads and Dom'kavash or solar interferences which disturb the travel in some systems. Crossfire is an expanding world that is always in development. New systems appear and can get explored. New ships are build. New equipment is going to be developed. Everything is changing to guarantee a long time of pleasure and action.
The Crossfire mod comes along with very special featues which isn't very surprising because since years it is the Crossfire mod and its development team which introduced a very high amount of new features and concepts to the Freelancer community.

The Crossfire server (24/7 SWAT Crossfire) is one of the most active Freelancer Servers out there. It is a very cool RP server with various of the traditional Roleplay types such as being Police, Pirate, Trader, Smuggler, Merc or Military. Beside this traditional Roleplay the Crossfire server offers another very big and favorite Roleplay variation called ASF vs CSF. Two opposing factions which fight each other at all costs. The server automatically notices roleplay activities and calculates the scores between those factions. Depending on how the fights did develop it is possible that the systems automatically change their ownership from ASF to CSF or from CSF to ASF.

The Crossfire mod itself comes along with the most advanced cheat protection that has been developed for Freelancer. Also our serversided tools are very special and offer many new features for the players.

If you want to have a look at the Crossfire features just check the news here at moddb or go to www.crossfire.swat-portal.de
Note: since the release of Crossfire 1.7 many changes were done to improve the gameplay, the graphics and the roleplay. To have a look at the new featues since the release of Crossfire 1.7 you will have to install the mod and look at the version history on the Crossfire launcher.

Crossfire 1.8 is currently in development and a list of features should be available on the news soon.

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Crossfire 1.8 [coming soon] Crossfire 1.8 [coming soon] Crossfire 1.8 [coming soon]
Blog RSS Feed Report abuse Latest News: Crossfire 1.8 (upcomming changes)

0 comments by SWAT_OP-R8R on Jul 31st, 2007 digg this super bookmark


New Systems:
- Utopia extensions -> 2-3 systems (GMG quest)
- Inner Core systems -> 5-9 systems (storyline extension)
- Unknown System with new (kind of) Blackhole, research station and rare stuff

How will Inner Core look like?
- Different!!!!

System changes:
- Sol system -> Order station = dockable
- Sol system -> Order station will get an additional shipyard
- additional wrecks in Coalition and DK systems
- 2nd battleship fleet in Utopia
- 2 stations in Utopia

Model changes:
- reworked Coalition ship textures
- reworked DK Motherships
- retexturing of Coalition Stations
- 2nd licence slot is going to be activated
- activation of the cloaking device
- another try to fix the spin issue of the battleships and miners

General changes/addons:
- New York <-> Custodian Gate closed in normal singleplayer until storyline is completed
- New Systems, Jumpholes/Jumpgates and stations are going to be added to the rumour database
- Infocard extensions to stations and planets
- new kind of hypergate (human prototype)
- mountable lights
- New weapon and shield classes
- engine shop
- installer changes to prevent activation problems (instructions)
- several new factions
- sensor echoes
- defence drones
- destructable stations
- lower speed in nebulas and death zones
- new sun models for the new systems
- GIANT station in one of the new systems
- new kind of jumpholes
- new race(s)
- Order fighters/freighters/bombers are going to be flyable
- 5-15 new NPC ships (with a completly new design)
- glowmaps and transparency on holographic docking rings (normal lights are going to be removed)
- A Haegar Engineer NPC on the Order Station (giving instructions ^^)
- ASF HQ
- CSF HQ
- new - never seen before - visual effects
- Admin sound control
- deactivation of 3d sound by default
- New freighter: Firefly
- again a new version of the lag reduction kit (currently tested on the 24/7 SWAT Crossfire server)
- extension of the CF cheat protection to cover loot cheats
- New station types
- new guns
- new shields
- fixes on the clanlogos
- sounds added to the clanlogos (giving a warning)
- BG clanlogo at the NY gate
- wingmen in specific areas
- dynamic intro scripts
- new commodity: energetic crystals (cloaking fuel) -> only mineable in specific areas
- rework of fuses
- storyline addon (real storyline scripts)
- alternative Manhattan with welcome messages
- removal of clanlogos in SP only
- exchange of the serverrules with general mod information and server/community information in SP
- exchange of custom station surs with new better working versions
- possible new startup movie
- new intro scripts
- new huds (yellow,... whatever)
- option to change the recticle colour (for our colour blind players)
- option to change particle colours
- new battleship turrets
- destroyer railguns (small/limited versions of what the ragnarok has)
- admin railgun effect changes (minor changes)
- tactical mines
- crystal asteroids (mineable)
- singularity bombs
- holographic duplicator
- fixing stuck battleships on docking rings
- "backup" powerplants with minimal use to ensure that nobody does sell one and cant launch anymore
- mining laser
- new cityscapes
- "bodykits/armor plates" for battleships
- fixing the gurm coordinates
- minor changes on the clanlogos
- multi component equipment

It is very likely that more changes are going to be done

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Crossfire 1.7a patch

Crossfire 1.7a patch

Dec 11, 2007 Patch 20 comments

This Patch does fix an issue with different OS version.

Crossfire Mod 1.7 Client Version

Crossfire Mod 1.7 Client Version

Jul 06, 2007 Full Version 49 comments

This is the Crossfire Mod 1.7 Crossfire is the most complex mod in Freelancer adding more features and depth to the game than any other Freelancer mod....

Comments  (30 - 40 of 203)
SWAT_OP-R8R
SWAT_OP-R8R Jun 15 2008, 2:48am says:

sorry - I havent checked moddb for quiete some time because i am busy with CF1.8

the problem you encounter is FLMM related as that tool is not able to deactived tools correctly
often files are left in the FL directory and those are copy-protected
or files are missing which are needed for the mod
my suggestion is to use a clean installation of FL and then activate CF
when you want to play other mods from time to time then simply make a copy of the FL directory (CF) on your hdd
when you switch back to CF you can use this copy and dont have to go through the FLMM procedure

+1 vote     reply to comment
Rsp753
Rsp753 Jun 9 2008, 4:19pm says:

I played the mod once and it was like..."omg best mode i ever seen" but then in the second day it appears in flmm "Error: problem activating ´Crossfire Mod 1.70 Client Edition´
Look in the log for more details.
Do you wish to restore backups? (strongly recommended)" Someone can help me please?

+1 vote     reply to comment
dasder
dasder Jun 9 2008, 1:00pm says:

ok gess nt i cant play the cf single player y nt ??? but i can go online

+1 vote     reply to comment
dasder
dasder Jun 9 2008, 12:09pm says:

dw bout it i fixed it

+1 vote     reply to comment
dasder
dasder Jun 9 2008, 12:07pm says:

ha i cant play cf it just dosent work

+1 vote     reply to comment
SWAT_OP-R8R
SWAT_OP-R8R Jun 15 2008, 2:44am replied:

a more detailed description about the problem would really help to direct you to the solution

+1 vote     reply to comment
dogeddie
dogeddie Apr 25 2008, 7:02pm says:

Is there a way to start the game at Level 1 rather than 18 with the vanilla game dollar amount(I forgot how much that was) - and still play open single player? I always liked the sense of accomplishment in earning cash various ways. Right now 15 minutes into the game I found a trade route that has earned me $600,000 in no time.

+1 vote     reply to comment
dogeddie
dogeddie Apr 25 2008, 8:37pm replied:

OK,I see where to change the starting money - Data/Characters/New Character.ini. But how about the level?

+1 vote     reply to comment
SWAT_OP-R8R
SWAT_OP-R8R Apr 26 2008, 5:07am replied:

the lvl depends on the money you have
and 600000$ is not much money in CF since the most good ships cost around 10mio$... some even more than 50mio$

+2 votes     reply to comment
dogeddie
dogeddie Apr 26 2008, 7:04am replied:

I understand that - but which .ini file can I alter to let me start out at level 1 with, like, only $5,000?

+1 vote     reply to comment
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Platform
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Game
Freelancer
Developer
SWAT Development
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Official Page
Crossfire.swat-portal.de
Release Date
Released Jul 31, 2007
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Combat Sim
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