Welcome to the front line, Commander!

Conquest: Nemezis Rebellion is a free, stand-alone total conversion modification for Conquest: Frontier Wars -
a classic RTS game, dedicated to quick battles in single and multiplayer mode. The modification introduces many revolutionary
changes, ranging from a new universe and factions and increasing the difficulty of gameplay to new ships, platforms and research, but the greatest
advantage is the incredible graphics improvement. You must see it!

  • new faction - Nemezis
  • new research and tech trees
  • changed names and descriptions
  • new models and textures

  • changed backgrounds
  • 139 new planets
  • new ships
  • new platforms

  • new asteroid fields
  • changed nebulae
  • added three types of stars
  • changed antimatter ribbons

  • new interface and icons
  • new speech messages and sound effects
  • changed system themes and map generator
  • English and Polish language support

Expand your fleet, explore your universe, and crush your opponents!

Conquest: Nemezis Rebellion 1.34

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Eclipse class ships Hexagonal shields effect Leviathan
Blog RSS Feed Post news Report abuse Latest News: Conquest: Nemezis Rebellion version 1.34 released!

0 comments by Seaniel on Feb 1st, 2014

Conquest: Nemezis Rebellion - Sileron Offensive - third release of my mod for Conquest: Frontier Wars is ready.

Conquest: Nemezis Rebellion is a stand-alone mod. Just download, unzip and play.

How to change language?
1. Open conquest.ini
2. Find and change line LanguageSelect = ENGLISH to FRENCH, GERMAN, ITALIAN, SPANISH, POLISH, TAI, or KOREAN, but remember: mod full support only English and Polish language.
3. Go to DATA folder and change Speech folder name to Speech_EN and Speech_PL to Speech if you want Polish speech messages.

Change log

Q. How do you upgrade? Because I can only upgrade at refineries, not at any other research platform. The interface is just blank at them, that is, no upgrades icons to click on.
A. To unlock most of the upgrades, you must first perform a "Fleet Modernization Strategy" on the Academy or the Citadel. Tech tree for Sileron is here: Moddb.com

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Conquest: Nemezis Rebellion 1.34

Conquest: Nemezis Rebellion 1.34

Feb 1, 2014 Full Version 0 comments

Full version contains all files you need to play the latest version of the Nemezis Rebellion mod. Download, unpack and play. Sileron offensive has begun!

Conquest - Nemezis Rebellion 1.29

Conquest - Nemezis Rebellion 1.29

Feb 18, 2013 Full Version 3 comments

Second release of my mod for Conquest: Frontier Wars.

Post comment Comments  (0 - 10 of 37)
InsiVelius Mar 18 2015, 5:16pm says:

Every Conquest: Frontier Wars player is advised to visit the community site - Conquestfw.forumatic.com

There, you can find players that still play this game. Nemezis Rebellion online matches can also be arranged.

+1 vote     reply to comment
InsiVelius Feb 15 2015, 8:15pm says:

Just wondering, is Altaria planned to be a complete revamp of the Mantis, or a hybrid faction? The architectural style of both Mantis and Vyrium seems to be used.

+1 vote     reply to comment
Seaniel Creator
Seaniel Feb 19 2015, 5:43am replied:

For Altaria I'm planning to go in Leviathan style (Vyrium style textures + new models) - I don't like bug style like Mantis.

Altaria is the biggest challenge here. That's why I remake this race at the end, when I'll have highest experience.

+1 vote   reply to comment
InsiVelius Mar 1 2015, 7:40am replied:

Great to hear it, I am eagerly awaiting the next release.

Also, is there a way to revamp multiplayer maps to use new assets and gameplay mechanics, or is it impossible?

Also, how do I play the Nemezis Terran faction? Is it chosen randomly or do I have to do something in order to use their tech tree?

+1 vote     reply to comment
Seaniel Creator
Seaniel Mar 6 2015, 4:06pm replied:

I don't know, I've never tried to edit multiplayer maps.

Nemezis is only for computer player (AI). Players who wants very hard opponents, can try play against Nemezis. Players can't choose Nemezis, because playing this faction would be too easy.

+1 vote   reply to comment
InsiVelius Mar 14 2015, 3:38pm replied:

By the way: are you planning to adress the issue with Mutation Colony sensor range? Or are you planning to do a separate building as an equivalent to LR sensor tower for Siris/Nemezis?

+1 vote     reply to comment
Seaniel Creator
Seaniel Mar 20 2015, 2:08pm replied:

I plan to remake all Altaria's platforms, but until the last release.

+1 vote   reply to comment
InsiVelius Mar 8 2015, 11:28am replied:

Oh, this clears things up.

Anyway, good luck with the project!

+1 vote     reply to comment
Alomalomynous Jun 8 2014, 12:40pm says:

- Enchanced unit, map, projectile, launcher, and fighter/bomber details. And as well as new units.
- Even with all the buildings and research labs constructed. You cannot construct higher units unless a certain level of upgrade has met.
- Resources fields are too small and the gas orbs are invisible to see in the field.
- You cannot upgrade anything besides ore and gas harvest rate. Unless you research fleet upgrade at the academy. Special abilities at the AWS Research center is locked unless level 4 fleet upgrade has been purchase.
- Planetary resources are too short. And the number of the planets at the start of the skirmish is only 3.
Why add this kind of parameters? This is not how the CFW gameplay should be! With these too many restrictions. Are you expecting the player to use cheat at the gameplay?

+1 vote     reply to comment
TonySoprano42 Apr 12 2014, 2:46pm says:

How Can i play this with my Friends please help me :S

+1 vote     reply to comment
Seaniel Creator
Seaniel Apr 12 2014, 3:34pm replied:

Here is tutorial on how to create your own multiplayer game and how to join a friend's game: Youtube.com

+1 vote   reply to comment
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Released Jan 17, 2013
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