Conquest: Nemezis Rebellion is a free, stand-alone total conversion modification for Conquest: Frontier Wars -
a classic RTS game, dedicated to quick battles in single and multiplayer mode. The modification introduces many revolutionary
changes, ranging from a new universe and factions and increasing the difficulty of gameplay to new ships, platforms and research, but the greatest
advantage is the incredible graphics improvement. You must see it!
Conquest: Nemezis Rebellion - Sileron Offensive - third release of my mod for Conquest: Frontier Wars is ready.
Installation
Conquest: Nemezis Rebellion is a stand-alone mod. Just download, unzip and play.
How to change language?
1. Open conquest.ini
2. Find and change line LanguageSelect = ENGLISH to FRENCH, GERMAN, ITALIAN, SPANISH, POLISH, TAI, or KOREAN, but remember: mod full support only English and Polish language.
3. Go to DATA folder and change Speech folder name to Speech_EN and Speech_PL to Speech if you want Polish speech messages.
Change log
Moddb.com
FAQ
Q. How do you upgrade? Because I can only upgrade at refineries, not at any other research platform. The interface is just blank at them, that is, no upgrades icons to click on.
A. To unlock most of the upgrades, you must first perform a "Fleet Modernization Strategy" on the Academy or the Citadel. Tech tree for Sileron is here: Moddb.com
A list containing the latest changes to Conquest: Nemezis Rebellion.
Full version contains all files you need to play the latest version of the Nemezis Rebellion mod. Download, unpack and play. Sileron offensive has begun!
Second release of my mod for Conquest: Frontier Wars.
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.
You do not have permission to update the connected twitter accounts.
We recommend you return to the twitter list and browse the links from there. If the problem persists, contact us with the details.
This comment is currently awaiting admin approval, join now to view.
Just discovered this game a few days ago. Love your mod.
Every Conquest: Frontier Wars player is advised to visit the community site - Conquestfw.forumatic.com
There, you can find players that still play this game. Nemezis Rebellion online matches can also be arranged.
Just wondering, is Altaria planned to be a complete revamp of the Mantis, or a hybrid faction? The architectural style of both Mantis and Vyrium seems to be used.
For Altaria I'm planning to go in Leviathan style (Vyrium style textures + new models) - I don't like bug style like Mantis.
Altaria is the biggest challenge here. That's why I remake this race at the end, when I'll have highest experience.
Great to hear it, I am eagerly awaiting the next release.
Also, is there a way to revamp multiplayer maps to use new assets and gameplay mechanics, or is it impossible?
Also, how do I play the Nemezis Terran faction? Is it chosen randomly or do I have to do something in order to use their tech tree?
I don't know, I've never tried to edit multiplayer maps.
Nemezis is only for computer player (AI). Players who wants very hard opponents, can try play against Nemezis. Players can't choose Nemezis, because playing this faction would be too easy.
By the way: are you planning to adress the issue with Mutation Colony sensor range? Or are you planning to do a separate building as an equivalent to LR sensor tower for Siris/Nemezis?
I plan to remake all Altaria's platforms, but until the last release.
Oh, this clears things up.
Anyway, good luck with the project!