Hi again everyone!
Just to avoid any confusion from the get-go: yes, it's been over five (!) months since version 1.019 went live... and no, this isn't in regards to a new patch.
There are two reasons for this announcement:
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Firstly:
As some of you might already be aware, Modern Combat has now been Greenlit on Steam via the Company of Heroes Mod Initiative, and will soon be downloadable just like any other Steam game (a huge thankyou to SgtConti for setting everything up!).
This will hopefully sort out ~90% of all issues that people report regarding installation, particularly BAT file issues, directory misunderstandings and download interruptions. It will also make Modern Combat accessible to the entire Steam community (and hopefully give the mod's dwindling playerbase a shot in the arm).
There are several major obstacles that need to be addressed before the release can go ahead, but if all goes to plan (which it almost never does) then expect our Steam debut in approximately two weeks!
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Secondly:
Several times over the past few months I've mentioned a proposed rework of Modern Combat. After many months of personal experimentation behind the scenes, I think it's time to elaborate.
The plan is to create - for all intents and purposes - a Modern Combat v2.0 for CoH1. This rework would involve a complete overhaul of factions, units and doctrines, all with the intent of:
- Making Modern Combat truly stand out, and less of a stylistic imitation of the original CoH (with the implementation of unique game mechanics entirely new to CoH modding).
. - Breathing new life into the mod (taking the familiar and making it fresh again), as well as making a few select additions to the rosters of both factions. This would be an extremely efficient way to make full use of our existing assets whilst also giving the playerbase something novel to re-explore.
. - Merging the US Army and Marine Corps into a single US faction (no more half-arsed standalone USMC faction), and then offering players the use of both factions (US and China) regardless of the DLC they own (or don't own).
. - Taking the opportunity to incorporate long-requested additions and weed out the most unpopular elements of the mod.
I've already created a private demo build of the rework, and following small-scale internal testing have received some encouraging feedback, particularly concerning the unit overhauls and new game mechanics.
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However It's currently a solo project, with vital team-members like Darkbladecr inundated at university and DMz and Beefy working tirelessly (not punny?) over at Eastern Front for the past few months. Very little can be done in the realm of 3D modelling and animating until/unless these team-members are able to return.
Nevertheless, should this rework end up going ahead as planned, I'm eager to involve the fans moreso than we did during the initial release of Modern Combat in March 2012. If the community seems interested enough in such a project then I'll upload the current faction design documents for everyone to scrutinise and discuss.
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All the best!
~ Spoon, on behalf of the Modern Combat team.
Looking great as always! :D
***** **** **** *****
NO! this is a clean place... **** in a tube sock
Terrific!!! when can we see this in CoH2
Porting Modern Combat to CoH2 is currently impossible.
That's due to the fact that you can't change the models in CoH 2 at this time right? That's such a bummer, maybe after they allow that would you be willing to make a second version? then we could possibly have more factions and even the winter and mud engines built in.
I think what if you implement smoke self-defense to the vehicles (all the classes: recon (humvee, lav), apcs, mbts; and more variations for the striker (mk19, and the tusk1 for the stryker smg tank) and for the humvee (like cal.50, mk19, atgm), and more tanks for both factions like: US (M60 PATTON) PLA (T59). And please make able the bradley to transport infantry squads as the stryker ifv
Nice! Thats really nice to read. And a little bit funny to. 2 days ago i write a post about the problem that modern combat dont feel like a modern combat and now i read this! :)
I agree with you: The doctrine system need a rework. I am really exciting about the new system. It sounds like (a "little" bit) the C&C Generals promoting System.
Merging the US Army and Marine Corps together is a good idea. Only the air force is missing. :/
I hope the Chinese gets also some new Units.
Congratulation for get the green light! ;)
So if you wanna need some beta testers just pm me. ;)
Edit: Maybe you wanna cut out some units. For example: Are you sure that China actual use Anti-Tank Guns? I am not so sure.
Do you have any plans to add some new factions? Canada, Great Britain or Australia for Nato? And Russia, Iraq, Iran, Syria or North-Korea for the "other side"?
BTW: We need a name for the other side. "Axis of evil" or "Asian Pact" should do it.
Do you have any plans for improving the AI?
It lives !
good luck
What can I say, But Thankyou for all the work you do for this Mod,all we ask is that keep us up todate.Ill support you all the way.Ive have all the Coh series,I feel that the First series out ways the the 2nd. Clearer and More fun gamplay wise.Keep it simple and it will last longer,With a few upgrades along the way and different Sides Ie Japan,Commonwealth,Marines.Pacfic Era Awsome.
Again Thankyou looking forward to the coming Modern combat
Cheers
Doug
Everytime I start a skirmish I instantly win?
We recently found out that this occurs with people who don't have access to all 4 vCoH factions.
You'll need both the original CoH and the Opposing Fronts expansion, or just Tales of Valor (which includes all 4 factions).
Is there any way to port directly to the Steam version if I've already installed it?
Where is it currently installed?
Currently at my "Company of Heroes Relaunch" Steam directory folder.
Once the mod is released on Steam, it should automatically merge with your existing version then.
Is there any update on when it will be on Steam?
Still finding time to make the trailer. Lots of things have come up, and I can't do anything until I'm back home with my PC.
As soon as possible, that's all I can say.
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I would like to know when is the steam version released or has it been released. Because on my steam it says it has been released???
Where does it say that MC's been released? That's not the case (yet).
It says on the Greenlight page in the description "Release date: Released".
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Do you have any idea when you release the rework or steam version?
any updates? i am really excited for this to get on steam, hope i can play it soon!
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Can someone help me please i need to know how to play the campaing part
Good mod for this game. Thank you Developer team. However, there are two things in mind:
1. The Chinese have two factions, no?
2. Maybe it just me, but I think it would be more balance if the Chinese military be able to build forward barracks since their American counterpart could build their military building outside their command sector.
Keep up the good work.
did new vers. mod in process?
well hope this really gets on steam soon ,cant wait !
btw its standalone than or just for the steam release ?
would say.. "what's up?" about the mod... still not on steam... =(
Hi. How about some Chinese voice acting ? Vanilla American voices work fine (at least they do for me) but those voices for Chinese break immersion. It would probably be a job of breaking down the task to replace the most important voices first like when they say they are being attacked or taking losses. Looking forward to Steam release !