An ambitious total-conversion modification for Relic's award-winning Company of Heroes franchise, Modern Combat transports players into the midst of a high-tech
war between the current-day Chinese and U.S. militaries. 
Incorporating all-new factions, units, doctrines, gamemodes, artwork, music, maps, and singleplayer
missions, we aim
 to craft the most immersive and enjoyable strategic representation of 21st-century combat possible on the PC.
Our team has adhered wherever possible to the unique and innovative gameplay mechanics that made CoH the fantastic RTS that it is. Players will need to rely
upon a variety of traditional tactics in order to succeed, such as directional cover and weapon teams, doctrinal abilities and combined-arms unit formations,
whilst at the same time utilising to full effect the highly-advanced weaponry and equipment employed by the armed forces of today. Modern Combat caters to newcomers and veterans alike, and incorporates both conventional and 'Hardcore' damage systems.

Modern Combat Full Installer 1.015

If you encounter any issues during installation or whilst playing, visit our
 technical support forum.

If you have any suggestions or wish to provide feedback, please do so via our official balance forum.

Image RSS Feed Latest Screens
Predator Drone Humvee US Engineers
Blog RSS Feed Report abuse Latest News: Full Version v1.019

34 comments by I_am_a_Spoon on Aug 31st, 2014

Hi everyone. Time for another patch!

We haven't changed anything major this time around, however there are some important alterations that should probably be explained in more detail.

Firstly, we've disposed of the old MSI installer, which was becoming unintuitive and causing issues with repeat installations. We've reverted to a simple but reliable archive format instead

We've also added an Uninstaller to make things easier. If you have an existing version of the mod, you need to uninstall it before extracting v1.019! 

For detailed installation instructions, please visit our official download page at the following address:

Secondly, we've added 7 new maps by Omnicron and Unreal-Eugen, who have done a fantastic job in not only making these maps for you but in finding innovating new ways to use existing assets. We hope you like them!

We've also removed a number of unconverted community maps that were added to the mod despite being set during WWII and containing no modern assets. 

The team has been quiet lately; we've been reduced to only a few people, and we're all beset by real-life obligations that have drastically reduced the time we can contribute to further development of this mod.

That said, we hope to persevere and have exciting plans for the future. It'd be premature to make promises at this point... but if all goes as planned then you can look forward to a new iteration of Modern Combat unlike any that have come before it. More news on this at a later date.

We hope you enjoy Modern Combat 1.019, and that all the players who have been experiencing installation problems can finally run the game without issue. Sorry it had to be a full re-release and not just a patch, but it was the only way for us to ensure everyone stays compatible online.

Have fun!

~ The Modern Combat Dev Team

CoH: Modern Combat - Full Version 1.019



  • Added an Uninstall batch file.
  • Fixed a fatal SCAR error that was occurring at the end of skirmish matches.
  • Increased default and maximum camera heights by 5 metres.
  • Increased slot item drop probabilities by 20%.
  • Several mine triggering and UI placement improvements.
  • Removed obsolete DLLs.
  • Removed obsolete manifest XML.


  • Removed the Predator drone's weapons load.
  • Removed the Paladin's lockdown ability (which the AI couldn't use).
  • Increased the range of the Paladin's default barrage.
  • Increased the speed of the Paladin's projectile.
  • Replaced placeholder 60mm mortar with an M224.


  • Reduced the munitions cost of PLA AT mines (from 50 to 40).
  • PLA AT mines can no longer insta-kill light vehicles, but are now guaranteed to cause an engine or tread critical when triggered (the probability of which was previously only 85%).
  • Reduced the munitions cost of PLA incendiary mines (from 20 to 10), and added a fuel cost (5).
  • Incendiary mines are now more effective.
  • Booby traps have been revised (increased in power, cost and ability duration). They now trigger a sequence of grenade detonations around the target point.
  • Fixed ZTZ59Ds being able to fire ATGMs with damaged main cannons.
  • Tweaked the formation of PLA Engineers.
  • Replaced placeholder 82mm mortar with a PP87.
  • Replaced placeholder flamethrower with a Type 74.


  • Some rebalancing and tweaks.
  • Gave special weapons to certain PLA troops.
  • Fixed Corpsman healing ability being permanently deactivated at random.
  • Removed shared timer on "Mark Target" ability.

Art, Localisation and Sound:

  • Added 3 new environment supply caches for mappers.
  • Improved Predator specular and gloss textures.
  • Made the aircraft minimap symbol more generic.
  • Replaced current tracers and smoke trails with the original smaller versions.
  • Fixed the Type 85 SMG's tracer.
  • Minor UCS localisation tweaks and fixes.
  • Italian localisation updated.
  • Czech localisation updated.
  • Polish localisation updated.
  • Chinese localisation updated.


  • Added new map: Golmud Outskirts (2p) by Unreal-Eugen.
  • Added new map: Huihe River (2p) by Omnicron.
  • Added new map: Zìyóu Square (2p) by Unreal-Eugen.
  • Added new map: Apocalypse (4p) by Omnicron.
  • Added new map: Quzhou Suburbs (4p) by Unreal-Eugen.
  • Added new map: Battle for Qhuai (6p) by Omnicron.
  • Added new map: Huangtian Rice Fields (6p) by Unreal-Eugen.
  • Removed 14 non-modern community maps.
Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
CoH: Modern Combat - Full Version 1.019

CoH: Modern Combat - Full Version 1.019

May 10, 2013 Full Version 246 comments

Version 1.019 of Modern Combat, re-released as a single archive.

CoH: Modern Combat - Full Version 1.000 (OBSOLETE)

CoH: Modern Combat - Full Version 1.000 (OBSOLETE)

Mar 13, 2012 Full Version 199 comments

This is the selfextractor file for the fullversion 1.000 of CoH: Modern Combat. PLEASE READ THE DESCRIPTION TO FIND LINKS FOR INSTALL GUIDES

Post comment Comments  (40 - 50 of 10,541)
chaosmarine125 Sep 9 2014, 11:25pm says:

I have no idea how to work this. I Extracted it to my company of heros folder but when i run the game it does not show it running Modern Warfare.

+1 vote     reply to comment
chaosmarine125 Sep 9 2014, 11:33pm replied:

Modern Warfare launcher not working. Is there a certian way to lauch it other than double clicking

+1 vote     reply to comment
Bobhope12 Sep 8 2014, 4:41pm says:

Don't know what your working on but you should think about adding another nation like North Korea or Iran for the Chinese to work with or something. I don't know could be cool just a thought

-1 votes     reply to comment
Ivanator95 Sep 8 2014, 8:26am says:

If someone would like to play this mod online you may add me for a MP match. :) My Steam name is Madar al Fakar

+1 vote     reply to comment
Guest Sep 7 2014, 2:08pm says: Online

I tried out the one of the new maps and I really enjoyed the them. Keep up the good work and I'm really liking the overall fixes to this mod.

+1 vote     reply to comment
Mav474 Sep 7 2014, 11:00am says:

is this mod still being developed? if so when will we see alot of expansion for the nations little OP that china can pop out tanks america has little to attack the taks with effectivly enless its everything in my base+ a tomahawk but i loveeee this mod

+1 vote     reply to comment
Campaigner Sep 7 2014, 1:15pm replied:

They're doing things but they're not telling what.

PLA is NOT overpowered. If anything, the US is since they're more powerful and versatile.

To stop the first Type 59D, you upgrade your existing Stryker (that you use to reinforce your Rifles) to an ATGM Stryker. It has longer range, does more damage and is faster than the Type59D.
You have to micromanage it though.

You also got Javelin Teams and they are beastly! They do good damage vs tanks but it's in lockdown mode where they really shine! They get longer range (not sure about anything else).

Less effective:

You can also make ATgun Strykers. They will definetly lose vs Type59D's but they damage all types of units.

Bradleys can take some shots from them while doing light damage. Their TOW missiles are powerful though!

If we head to doctrines, they got even MORE AT!

Left doctrine - Airborne can geta a Carl Gustav (Swedish Bazooka :)) that is powerful against tanks.
Middle doctrine - Navy Seals (or whatever they're called) can get the treadbreaking ability from one of their upgrades. They can also get the heaviest tank in the game. The Abrams TUSK!
Right doctrine - Abrams M1A2 and the Paladin.

I can always prove it in a 1v1. We can play as many matches as you want =)

+1 vote     reply to comment
Mav474 Sep 7 2014, 11:09am replied:

and somthin i forgot bigger ability trees would be nice =3

+1 vote     reply to comment
Guest Sep 6 2014, 6:00pm says: Online

This comment is currently awaiting admin approval, join now to view.

AAMC4 Sep 6 2014, 6:34pm replied:

follow the instruction in this web site...

look down inside a red rectangle where says Using COH v 2602 (non steam), push taht rectangle and show you the instructions

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Company of Heroes: Opposing Fronts Icon
Send Message
Official Page
Release Date
Released Mar 11, 2012
Mod Watch
Track this mod
Community Rating



649 votes submitted.

You Say


Ratings closed.

Highest Rated (30 agree) 10/10

Fucking Awesome

Mar 13 2012, 8:09am by Captain_Romulus

Lowest Rated (18 agree) 4/10

I think it's a great concept and everything, but really it's just Vanilla with reskins and different voices. That's what I felt when playing it, though I am a Blitzkrieg follower I prefer my tanks to kill light armored personal cars in 1 shoot and not 4 shoots, I also experienced sligtly problems playing with infantry as PLA does a pretty bad job against Amerian infantry but when I get my tanks I dominate the Battlefield. It's like the AI never really deploys tanks but only light armored cars, even…

Mar 13 2012, 1:55pm by SMGJohn

Real Time Strategy
Single & Multiplayer
Embed Buttons

Promote Company of Heroes: Modern Combat on your homepage or blog by selecting a button and using the HTML code provided (more).

Company of Heroes: Modern Combat Company of Heroes: Modern Combat
Company of Heroes: Modern Combat
42 of 22,306
Last Update
3 weeks ago
2,841 members