An ambitious total-conversion modification for Relic's award-winning Company of Heroes franchise, Modern Combat transports players into the midst of a high-tech
war between the current-day Chinese and U.S. militaries. 
Incorporating all-new factions, units, doctrines, gamemodes, artwork, music, maps, and singleplayer
missions, we aim
 to craft the most immersive and enjoyable strategic representation of 21st-century combat possible on the PC.
Our team has adhered wherever possible to the unique and innovative gameplay mechanics that made CoH the fantastic RTS that it is. Players will need to rely
upon a variety of traditional tactics in order to succeed, such as directional cover and weapon teams, doctrinal abilities and combined-arms unit formations,
whilst at the same time utilising to full effect the highly-advanced weaponry and equipment employed by the armed forces of today. Modern Combat caters to newcomers and veterans alike, and incorporates both conventional and 'Hardcore' damage systems.

Modern Combat Full Installer 1.015

If you encounter any issues during installation or whilst playing, visit our
 technical support forum.

If you have any suggestions or wish to provide feedback, please do so via our official balance forum.

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Predator Drone Humvee US Engineers
Blog RSS Feed Report abuse Latest News: Full Version v1.019

49 comments by I_am_a_Spoon on Aug 31st, 2014

Hi everyone. Time for another patch!

We haven't changed anything major this time around, however there are some important alterations that should probably be explained in more detail.

Firstly, we've disposed of the old MSI installer, which was becoming unintuitive and causing issues with repeat installations. We've reverted to a simple but reliable archive format instead

We've also added an Uninstaller to make things easier. If you have an existing version of the mod, you need to uninstall it before extracting v1.019! 

For detailed installation instructions, please visit our official download page at the following address:

Secondly, we've added 7 new maps by Omnicron and Unreal-Eugen, who have done a fantastic job in not only making these maps for you but in finding innovating new ways to use existing assets. We hope you like them!

We've also removed a number of unconverted community maps that were added to the mod despite being set during WWII and containing no modern assets. 

The team has been quiet lately; we've been reduced to only a few people, and we're all beset by real-life obligations that have drastically reduced the time we can contribute to further development of this mod.

That said, we hope to persevere and have exciting plans for the future. It'd be premature to make promises at this point... but if all goes as planned then you can look forward to a new iteration of Modern Combat unlike any that have come before it. More news on this at a later date.

We hope you enjoy Modern Combat 1.019, and that all the players who have been experiencing installation problems can finally run the game without issue. Sorry it had to be a full re-release and not just a patch, but it was the only way for us to ensure everyone stays compatible online.

Have fun!

~ The Modern Combat Dev Team

CoH: Modern Combat - Full Version 1.019



  • Added an Uninstall batch file.
  • Fixed a fatal SCAR error that was occurring at the end of skirmish matches.
  • Increased default and maximum camera heights by 5 metres.
  • Increased slot item drop probabilities by 20%.
  • Several mine triggering and UI placement improvements.
  • Removed obsolete DLLs.
  • Removed obsolete manifest XML.


  • Removed the Predator drone's weapons load.
  • Removed the Paladin's lockdown ability (which the AI couldn't use).
  • Increased the range of the Paladin's default barrage.
  • Increased the speed of the Paladin's projectile.
  • Replaced placeholder 60mm mortar with an M224.


  • Reduced the munitions cost of PLA AT mines (from 50 to 40).
  • PLA AT mines can no longer insta-kill light vehicles, but are now guaranteed to cause an engine or tread critical when triggered (the probability of which was previously only 85%).
  • Reduced the munitions cost of PLA incendiary mines (from 20 to 10), and added a fuel cost (5).
  • Incendiary mines are now more effective.
  • Booby traps have been revised (increased in power, cost and ability duration). They now trigger a sequence of grenade detonations around the target point.
  • Fixed ZTZ59Ds being able to fire ATGMs with damaged main cannons.
  • Tweaked the formation of PLA Engineers.
  • Replaced placeholder 82mm mortar with a PP87.
  • Replaced placeholder flamethrower with a Type 74.


  • Some rebalancing and tweaks.
  • Gave special weapons to certain PLA troops.
  • Fixed Corpsman healing ability being permanently deactivated at random.
  • Removed shared timer on "Mark Target" ability.

Art, Localisation and Sound:

  • Added 3 new environment supply caches for mappers.
  • Improved Predator specular and gloss textures.
  • Made the aircraft minimap symbol more generic.
  • Replaced current tracers and smoke trails with the original smaller versions.
  • Fixed the Type 85 SMG's tracer.
  • Minor UCS localisation tweaks and fixes.
  • Italian localisation updated.
  • Czech localisation updated.
  • Polish localisation updated.
  • Chinese localisation updated.


  • Added new map: Golmud Outskirts (2p) by Unreal-Eugen.
  • Added new map: Huihe River (2p) by Omnicron.
  • Added new map: Zìyóu Square (2p) by Unreal-Eugen.
  • Added new map: Apocalypse (4p) by Omnicron.
  • Added new map: Quzhou Suburbs (4p) by Unreal-Eugen.
  • Added new map: Battle for Qhuai (6p) by Omnicron.
  • Added new map: Huangtian Rice Fields (6p) by Unreal-Eugen.
  • Removed 14 non-modern community maps.
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CoH: Modern Combat - Full Version 1.019

CoH: Modern Combat - Full Version 1.019

May 10, 2013 Full Version 251 comments

Version 1.019 of Modern Combat, re-released as a single archive.

CoH: Modern Combat - Full Version 1.000 (OBSOLETE)

CoH: Modern Combat - Full Version 1.000 (OBSOLETE)

Mar 13, 2012 Full Version 201 comments

This is the selfextractor file for the fullversion 1.000 of CoH: Modern Combat. PLEASE READ THE DESCRIPTION TO FIND LINKS FOR INSTALL GUIDES

Post comment Comments  (50 - 60 of 10,619)
AAMC4 Sep 29 2014, 8:45am says:

Do not worry guys I finally made the M6 Linebacker have the tow on fire position .. thank you so much anyway....!!

these are the pics of Bradley and Linebacker together:

diferrences between Bradley and Linebacker:

You can see the Linebacker does not have manual fire tow missile because he only can shot AA missile against Aircraft.

Other difference is the linebacker always have the Tow missile launcher in Fire position.

The Linebacker can shotdown ariplanes with his bgm71 ---25 mm main cannon and the Bradley can not do that, not anymore...

The M6 Linebacker can not transport troops inside but is cheaper than the Bradley vehicle....

That is all !!

Next I Will add the predator drone inside PLA command tree ( they have UAV too)...and maybe I will add the single Aircraft strike inside other Command tree...

I hope you like this idea and you take this in cosideration for next patches...

+1 vote     reply to comment
I_am_a_Spoon Oct 2 2014, 12:38am replied:

We're currently looking at ways to revise our anti-aircraft mechanics. We have several innovative ideas up our sleeves. :)

+1 vote     reply to comment
AAMC4 Oct 2 2014, 8:20am replied:

Is really nice to heard that "Spoon"..

I chose the M6 Linebacker because I was so tired to see the bradley shoot down aircraft only with his 25 mm cannon....

The M6 is the same bradley but the missile launcher instead shoot ATGM, he only can shoot AA missile... with the M6 you only need create the Missile launcher because you can use the Chinese AA SAM missile on this model too.. XD

I can wait to see what do you have up sleeves... LOL XD

thank so much you "Spoon"

+1 vote     reply to comment
I_am_a_Spoon Oct 2 2014, 8:46am replied:

I commend you for making it operational. Your modding skills are getting better and better. :)

Pretty sure the Linebacker has been retired though?

+2 votes     reply to comment
AAMC4 Sep 25 2014, 10:51pm says:

guys, can you forget my questions before made.... I finally have M6 linebaker active... but I have just one more think to ask: How can I put te TOW missile launcher always in Attack position "all the time"? and do not return to position one "on wait"...

+1 vote     reply to comment
LPJGPR Sep 25 2014, 3:09pm says:

Hey guys, do I need to install vanilla CoH and Tales of Valor to access all the factions?

+1 vote     reply to comment
south_the_emperor Oct 11 2014, 3:08pm replied:

vCoH, and either of the two DLCs.

+2 votes     reply to comment
AAMC4 Sep 25 2014, 6:02pm replied:

I heard something about you need the combination of COH Opposing Fronts and Tales of Valor... to avoid any problem and to have access to all 3 factions...

+1 vote     reply to comment
AAMC4 Sep 25 2014, 2:28pm says:

Hello guys..!! I need help one more time lol XD (sorry)

I made a copy and renamed the Bradley main cannon on this way the bradley can not shot down aircraft anymore but the M6 linebacker can do this work now... everything good with the cannon...

I want to do the same with the TOW launcher, I made a copy and renamed from the original, I change the upgrade bag "action" to assign tis upgrade only for Linebacker vehicle...

all is good until now, I can make the upgrade for this vehicle without problem...(the missile launcher appear but only can use the regular Tow missile)

I made too the weapon creating the new Missile Tow with specific carasteristic, only can attack aircraft and not grounds vehicles or structures...

I made too the Item slot lanebacker tow missile.

this is the problem: how can I make to assign this missile to that new upgrade?


how can i make to leave the Tow missile launcher free to shoot when the target (aircraft) appear... not to be activated

Hope you can help me guys...thank you so much...

+1 vote     reply to comment
AAMC4 Sep 24 2014, 7:51am replied:

yes, It would be great but these buildings are made with lots of mix pieces from others things...

To make garrisoned buildings they need create this building in 3D max like unique pieces, is like make a new vehicle...

it take lot of time and effort... I preffer they create new vehicles for PLA than create new buildings, maybe in the future when they have more manpower and a 3D max Modelator specialist with lot of free time ...XD

+1 vote     reply to comment
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Release Date
Released Mar 11, 2012
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655 votes submitted.

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Highest Rated (30 agree) 10/10

Fucking Awesome

Mar 13 2012, 8:09am by Captain_Romulus

Lowest Rated (18 agree) 4/10

I think it's a great concept and everything, but really it's just Vanilla with reskins and different voices. That's what I felt when playing it, though I am a Blitzkrieg follower I prefer my tanks to kill light armored personal cars in 1 shoot and not 4 shoots, I also experienced sligtly problems playing with infantry as PLA does a pretty bad job against Amerian infantry but when I get my tanks I dominate the Battlefield. It's like the AI never really deploys tanks but only light armored cars, even…

Mar 13 2012, 1:55pm by SMGJohn

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