An ambitious total-conversion modification for Relic's award-winning Company of Heroes® franchise, Modern Combat
transports players into the midst of a high-tech war between the current-day Chinese and United States armed forces.
Incorporating all-new factions, units, doctrines, gamemodes, artwork, music and maps, we aim to craft the most
immersive and enjoyable strategic representation of 21st-century combat possible on the PC.
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Our team has adhered wherever possible to the unique and innovative gameplay mechanics that made Company of
Heroes®
the stand-out real-time strategy that it is. Players will need to rely upon a variety of traditional tactics in
order to succeed, whilst at the same time utilising to full effect the highly-advanced weaponry and equipment
employed by the militaries of today. Modern Combat caters to newcomers and veterans alike, and incorporates both
traditional and 'Hardcore' damage systems.
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Modern Combat Full Installer 1.015

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If you encounter any issues during installation or whilst playing, visit our technical support forum.

If you have any suggestions or wish to provide feedback, please do so via our official balance forum.
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Blog RSS Feed Report abuse Latest News: Steam Release and Rework

25 comments by I_am_a_Spoon on Feb 11th, 2015


Hi again everyone!

Just to avoid any confusion from the get-go: yes, it's been over five (!) months since version 1.019 went live... and no, this isn't in regards to a new patch.

There are two reasons for this announcement:

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Firstly:

As some of you might already be aware, Modern Combat has now been Greenlit on Steam via the Company of Heroes Mod Initiative, and will soon be downloadable just like any other Steam game (a huge thankyou to SgtConti for setting everything up!).

This will hopefully sort out ~90% of all issues that people report regarding installation, particularly BAT file issues, directory misunderstandings and download interruptions. It will also make Modern Combat accessible to the entire Steam community (and hopefully give the mod's dwindling playerbase a shot in the arm).

There are several major obstacles that need to be addressed before the release can go ahead, but if all goes to plan (which it almost never does) then expect our Steam debut in approximately two weeks!

Upcoming Steam Release!

Beta version of the Modern Combat Steam page.

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Secondly:

Several times over the past few months I've mentioned a proposed rework of Modern Combat. After many months of personal experimentation behind the scenes, I think it's time to elaborate.

The plan is to create - for all intents and purposes - a Modern Combat v2.0 for CoH1. This rework would involve a complete overhaul of factions, units and doctrines, all with the intent of:

  • Making Modern Combat truly stand out, and less of a stylistic imitation of the original CoH (with the implementation of unique game mechanics entirely new to CoH modding).
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  • Breathing new life into the mod (taking the familiar and making it fresh again), as well as making a few select additions to the rosters of both factions. This would be an extremely efficient way to make full use of our existing assets whilst also giving the playerbase something novel to re-explore.
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  • Merging the US Army and Marine Corps into a single US faction (no more half-arsed standalone USMC faction), and then offering players the use of both factions (US and China) regardless of the DLC they own (or don't own).
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  • Taking the opportunity to incorporate long-requested additions and weed out the most unpopular elements of the mod.

I've already created a private demo build of the rework, and following small-scale internal testing have received some encouraging feedback, particularly concerning the unit overhauls and new game mechanics.


Experimental Air Superiority doctrine (as of five months ago). Read the description for details.

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However It's currently a solo project, with vital team-members like Darkbladecr inundated at university and DMz and Beefy working tirelessly (not punny?) over at Eastern Front for the past few months. Very little can be done in the realm of 3D modelling and animating until/unless these team-members are able to return.

Nevertheless, should this rework end up going ahead as planned, I'm eager to involve the fans moreso than we did during the initial release of Modern Combat in March 2012. If the community seems interested enough in such a project then I'll upload the current faction design documents for everyone to scrutinise and discuss.

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All the best!

~ Spoon, on behalf of the Modern Combat team.

Media RSS Feed Latest Video
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CoH: Modern Combat - Full Version 1.019

CoH: Modern Combat - Full Version 1.019

May 10, 2013 Full Version 309 comments

Version 1.019 of Modern Combat, re-released as a single archive.

CoH: Modern Combat - Full Version 1.000 (OBSOLETE)

CoH: Modern Combat - Full Version 1.000 (OBSOLETE)

Mar 13, 2012 Full Version 203 comments

This is the selfextractor file for the fullversion 1.000 of CoH: Modern Combat. PLEASE READ THE DESCRIPTION TO FIND LINKS FOR INSTALL GUIDES

Post comment Comments  (10 - 20 of 11,171)
ConstantinoP.
ConstantinoP. Jul 27 2015, 8:23pm says:

Hello,

I keep getting crashes about five minutes in while playing as China. I tried reinstalling, but it did not work. I found this in the warning log (posted above); any help would be greatly appreciated, thank you.

+1 vote     reply to comment
AAMC4
AAMC4 Jul 29 2015, 7:00am replied:

Are you playing on official MC maps? some WWII maps cause problems...

Are you playing against more than 2 AI at the same time ? sometimes the AI can not control all 3 armies at the same time...it is too much for the AI...

What COH version do you have? steam or relics?

+2 votes     reply to comment
ConstantinoP.
ConstantinoP. Jul 29 2015, 3:41pm replied:

Thanks for the response. Lowering my graphics settings seemed to help. It was just strange since the crashing only happened when playing as China, and never as the US.

+1 vote     reply to comment
AAMC4
AAMC4 Jul 24 2015, 7:50pm says:

hey Spoon question:

Do you remember the AAVP without grenade launcher and MG on first game version?

I want return that vehicle in game and transformed like command vehicle to USMC .... how can I add that vehicle again? it is in the mod or was deleted ?

thank you so much !! sorry to be annoying!!

+1 vote     reply to comment
I_am_a_Spoon Creator
I_am_a_Spoon Jul 25 2015, 9:37am replied:

IIRC, its weapons were just disabled/absent until the upgrade was applied. The turret model itself was present from the moment it was built (albeit non-functional).

+1 vote   reply to comment
JAVL12
JAVL12 Jul 22 2015, 8:14pm says:

Hi , I just started playing the mod and I love it , good work guys , but i was wondering if there is any posibility to have an infantry mode , that would be great , and another thing , sometimes when Im playing 1v1 or 2v2 in skirmish de AI just stop doing things

+1 vote     reply to comment
AAMC4
AAMC4 Jul 23 2015, 7:23am replied:

are you playing on oficial MC maps? some COH WWII maps cause problems...

sometimes when you have a really good defense the AI just stop the attack to avoid lose units...

the AI it is always a problem, why? well the AI always play to win, that mean, if you see the AI attack a specific position, it is because the AI will win the battle.

for example: if you put your M1A2 abrams in a specific place, the AI never will confront your tank, they prefer make a round and avoid confront your tank.

if you have a MG, ATweapon and sniper together, the AI will build many mortar team, to destroy your defense position, if you add and mortar team, they AI will send napal airstrike over your defense, if you build Anti- Aircraft vehicles, they will use the missile rain ability to destroy your defense...

in few words: play against AI is a nightmare....

+1 vote     reply to comment
JAVL12
JAVL12 Jul 23 2015, 7:12pm replied:

thats sucks ,I like to play in defensive way and holding a certain point of the battlefield :/ maybe they will fix it , and btw dont you know how to play an infantry match only , any sub mod or option ?

+1 vote     reply to comment
AAMC4
AAMC4 Jul 24 2015, 6:57am replied:

Yes, the AI suck! but the machine only thinks on what is the best option to confront you and the AI apply the tactic, the same happen if you play chess, when you move and specific piece the AI reacts moving the respective piece to confront that because was designed like this.

machine does not think just do..!!

I think this problem with the AI will fix with new total game rework, the problem is; this things take lot of time and effort to be completed, you need to be patient and wait for them...

About the only infantry mod... could be a possibility, lots of people want the same thing... Spoon are thinking on add this option but first he and they need concentrate their effort on finish the new Steam patch and the new total rework patch, after that can be implemented "only infantry mod"...

+2 votes     reply to comment
AAMC4
AAMC4 Jul 14 2015, 1:38pm says:

Any news guys?

+3 votes     reply to comment
I_am_a_Spoon Creator
I_am_a_Spoon Jul 19 2015, 12:12pm replied:

As always, things have come up. :P

We've adjusted our previous plan to try and bring the Steam release closer. Expect a public announcement before it goes live.

+2 votes   reply to comment
AAMC4
AAMC4 Jul 20 2015, 5:55pm replied:

As always, things have come up. :P

that mean? beefy, DMz and the others developers finished their works?
really?

I am so happy if you are saying that...!!

+1 vote     reply to comment
I_am_a_Spoon Creator
I_am_a_Spoon Jul 21 2015, 2:19am replied:

No. It was going to take another 6 months (!) just to finalise our Steam version (not even the rework, just our Steam release). :/

So we've re-evaluated our approach. It'll involve cutting a few corners, but so be it.

+1 vote   reply to comment
AAMC4
AAMC4 Jul 21 2015, 8:42pm replied:

how about expose the new ideas to implement in the future patch? To know the community opinion.. if they like it or not or what they would like see or something...? it is that possible?

+1 vote     reply to comment
I_am_a_Spoon Creator
I_am_a_Spoon Jul 23 2015, 6:21am replied:

We will. But once the Steam release is completed, otherwise it'll just confuse people.

+1 vote   reply to comment
Campaigner
Campaigner Jul 21 2015, 8:39am replied:

Hi. I've been offline for so long since my apartment had a waterleak and is now undergoing repairs. I won't be able to play until sometime in September....

Any changes to the Steamrelease? Which is the v.1.019 version?

+1 vote     reply to comment
I_am_a_Spoon Creator
I_am_a_Spoon Jul 21 2015, 8:45am replied:

Sorry to hear about your apartment. :/

The initial Steam release (v1.020) will essentially just be 1.019 with a few fixes and some new maps.

The rework will happen after we've sorted 1.020.

+1 vote   reply to comment
Campaigner
Campaigner Jul 23 2015, 9:40am replied:

Good. Will those fixes nerf US and boost PLA?

+1 vote     reply to comment
I_am_a_Spoon Creator
I_am_a_Spoon Jul 25 2015, 9:40am replied:

They were primarily going to be artistic. Is there a specific imbalance that you think should be addressed?

+1 vote   reply to comment
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Release Date
Released Mar 2012
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Highest Rated (31 agree) 10/10

Fucking Awesome

Mar 13 2012, 8:09am by Captain_Romulus

Lowest Rated (19 agree) 4/10

I think it's a great concept and everything, but really it's just Vanilla with reskins and different voices. That's what I felt when playing it, though I am a Blitzkrieg follower I prefer my tanks to kill light armored personal cars in 1 shoot and not 4 shoots, I also experienced sligtly problems playing with infantry as PLA does a pretty bad job against Amerian infantry but when I get my tanks I dominate the Battlefield. It's like the AI never really deploys tanks but only light armored cars, even…

Mar 13 2012, 1:55pm by SMGJohn

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