An ambitious total-conversion modification for Relic's award-winning Company of Heroes franchise, Modern Combat transports players into the midst of a high-tech
war between the current-day Chinese and U.S. militaries. 
Incorporating all-new factions, units, doctrines, gamemodes, artwork, music, maps, and singleplayer
missions, we aim
 to craft the most immersive and enjoyable strategic representation of 21st-century combat possible on the PC.
Our team has adhered wherever possible to the unique and innovative gameplay mechanics that made CoH the fantastic RTS that it is. Players will need to rely
upon a variety of traditional tactics in order to succeed, such as directional cover and weapon teams, doctrinal abilities and combined-arms unit formations,
whilst at the same time utilising to full effect the highly-advanced weaponry and equipment employed by the armed forces of today. Modern Combat caters to newcomers and veterans alike, and incorporates both conventional and 'Hardcore' damage systems.

Modern Combat Full Installer 1.015

If you encounter any issues during installation or whilst playing, visit our
 technical support forum.

If you have any suggestions or wish to provide feedback, please do so via our official balance forum.

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Predator Drone Humvee US Engineers
Blog RSS Feed Report abuse Latest News: Full Version v1.019

49 comments by I_am_a_Spoon on Aug 31st, 2014

Hi everyone. Time for another patch!

We haven't changed anything major this time around, however there are some important alterations that should probably be explained in more detail.

Firstly, we've disposed of the old MSI installer, which was becoming unintuitive and causing issues with repeat installations. We've reverted to a simple but reliable archive format instead

We've also added an Uninstaller to make things easier. If you have an existing version of the mod, you need to uninstall it before extracting v1.019! 

For detailed installation instructions, please visit our official download page at the following address:

Secondly, we've added 7 new maps by Omnicron and Unreal-Eugen, who have done a fantastic job in not only making these maps for you but in finding innovating new ways to use existing assets. We hope you like them!

We've also removed a number of unconverted community maps that were added to the mod despite being set during WWII and containing no modern assets. 

The team has been quiet lately; we've been reduced to only a few people, and we're all beset by real-life obligations that have drastically reduced the time we can contribute to further development of this mod.

That said, we hope to persevere and have exciting plans for the future. It'd be premature to make promises at this point... but if all goes as planned then you can look forward to a new iteration of Modern Combat unlike any that have come before it. More news on this at a later date.

We hope you enjoy Modern Combat 1.019, and that all the players who have been experiencing installation problems can finally run the game without issue. Sorry it had to be a full re-release and not just a patch, but it was the only way for us to ensure everyone stays compatible online.

Have fun!

~ The Modern Combat Dev Team

CoH: Modern Combat - Full Version 1.019



  • Added an Uninstall batch file.
  • Fixed a fatal SCAR error that was occurring at the end of skirmish matches.
  • Increased default and maximum camera heights by 5 metres.
  • Increased slot item drop probabilities by 20%.
  • Several mine triggering and UI placement improvements.
  • Removed obsolete DLLs.
  • Removed obsolete manifest XML.


  • Removed the Predator drone's weapons load.
  • Removed the Paladin's lockdown ability (which the AI couldn't use).
  • Increased the range of the Paladin's default barrage.
  • Increased the speed of the Paladin's projectile.
  • Replaced placeholder 60mm mortar with an M224.


  • Reduced the munitions cost of PLA AT mines (from 50 to 40).
  • PLA AT mines can no longer insta-kill light vehicles, but are now guaranteed to cause an engine or tread critical when triggered (the probability of which was previously only 85%).
  • Reduced the munitions cost of PLA incendiary mines (from 20 to 10), and added a fuel cost (5).
  • Incendiary mines are now more effective.
  • Booby traps have been revised (increased in power, cost and ability duration). They now trigger a sequence of grenade detonations around the target point.
  • Fixed ZTZ59Ds being able to fire ATGMs with damaged main cannons.
  • Tweaked the formation of PLA Engineers.
  • Replaced placeholder 82mm mortar with a PP87.
  • Replaced placeholder flamethrower with a Type 74.


  • Some rebalancing and tweaks.
  • Gave special weapons to certain PLA troops.
  • Fixed Corpsman healing ability being permanently deactivated at random.
  • Removed shared timer on "Mark Target" ability.

Art, Localisation and Sound:

  • Added 3 new environment supply caches for mappers.
  • Improved Predator specular and gloss textures.
  • Made the aircraft minimap symbol more generic.
  • Replaced current tracers and smoke trails with the original smaller versions.
  • Fixed the Type 85 SMG's tracer.
  • Minor UCS localisation tweaks and fixes.
  • Italian localisation updated.
  • Czech localisation updated.
  • Polish localisation updated.
  • Chinese localisation updated.


  • Added new map: Golmud Outskirts (2p) by Unreal-Eugen.
  • Added new map: Huihe River (2p) by Omnicron.
  • Added new map: Zìyóu Square (2p) by Unreal-Eugen.
  • Added new map: Apocalypse (4p) by Omnicron.
  • Added new map: Quzhou Suburbs (4p) by Unreal-Eugen.
  • Added new map: Battle for Qhuai (6p) by Omnicron.
  • Added new map: Huangtian Rice Fields (6p) by Unreal-Eugen.
  • Removed 14 non-modern community maps.
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CoH: Modern Combat - Full Version 1.019

CoH: Modern Combat - Full Version 1.019

May 10, 2013 Full Version 251 comments

Version 1.019 of Modern Combat, re-released as a single archive.

CoH: Modern Combat - Full Version 1.000 (OBSOLETE)

CoH: Modern Combat - Full Version 1.000 (OBSOLETE)

Mar 13, 2012 Full Version 201 comments

This is the selfextractor file for the fullversion 1.000 of CoH: Modern Combat. PLEASE READ THE DESCRIPTION TO FIND LINKS FOR INSTALL GUIDES

Post comment Comments  (10 - 20 of 10,620)
vinnicool Oct 20 2014, 7:32am says:

am i the only one who thinks, WHY does the americs have two abram tanks in two diffrent commander trees, which are i suppose the same or almost. the rest is really cool and amazing. i love there is no limit on paladin calls,(had 5 in one match i a row and shot the ai till they were all deaddd). TY developers of this mod.

+1 vote     reply to comment
AAMC4 Oct 19 2014, 3:27pm says:

Guys this mod is totally free for the community and the only contribution that you should make with the MC developers team at least is your vote and support in the community rating...

Come on guys, create your account is totally free...and it does not take more than few minutes create your new account...

Take in consideration the MC team worked for 4 year to release this mod and 2 more years developing and upgrading for us totally free...

you should be grateful..

I do not want to help people that does not have the simple action to give and collaborate with their vote or does not join in the DB community...

If somebody feel assaulted, I plead apologize, never were my intention, just you should help us, to help you...

+2 votes     reply to comment
Guest Oct 19 2014, 1:23pm says:

This comment is currently awaiting admin approval, join now to view.

I_am_a_Spoon Oct 20 2014, 1:26am replied:

Change your graphics shader setting to "High".

+1 vote     reply to comment
AAMC4 Oct 19 2014, 3:18pm replied:

You should join and create your account in the DB community and write me again, asking the same question and I tell you how you can fix this problem...

+1 vote     reply to comment
Campaigner Oct 19 2014, 4:31pm replied:

"Design documents" sounds so professional ^^

You mean you have the factions written out like the previous head of development had it? Like: "US - Versatile & powerful. Rifles are key. Stryker can be upgraded different ways. Supertanks as call-ins".

"PLA - Four tier buildings like PE. Large squads and specialized. Upgrades improve the squads in what they're already good at. Buildable main battletank. Buildable artillery."

Basically you got it like a gamedeveloper that has the basic design on paper before they start to code like Blizzard ?

+1 vote     reply to comment
I_am_a_Spoon Oct 20 2014, 1:24am replied:

Yeah, although significantly more detailed. Every structure, doctrine and unit described in depth; numbers, weapons, abilities, upgrades, roles, relationships... you name it.

Almost everything will been changed somewhat, so it's best to be thorough and have a good plan to stick to.

+1 vote     reply to comment
Campaigner Oct 21 2014, 1:22pm replied:

EVERYTHING!? THAT is impressive! It better be good though :p

It takes a great amount of creativity to create two factions with three doctrines each and also make them assymetrical and interesting. Makes me wonder how vCoH developers made it back then.

I'm once again excited for a CoH mod :)

+1 vote     reply to comment
I_am_a_Spoon Oct 22 2014, 12:10am replied:

That's why I agree that it'd be good to get some community feedback before going ahead with any controversial changes.

As soon as I crawl my way out of the pit of abject despair that is university.

+1 vote     reply to comment
AAMC4 Oct 18 2014, 7:43am replied:

Do not worry "Spoon".. it is not necessary do it right now... I just give new ideas to maintain this mod in the first DB mod position...

We know that you have lots of responsibilities in the real life...

I really glad that you will take my suggestion about make publish new images about anything before the new patch release...

Good luck with your evaluation... and thank you so much brother...

+2 votes     reply to comment
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Release Date
Released Mar 11, 2012
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655 votes submitted.

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Highest Rated (30 agree) 10/10

Fucking Awesome

Mar 13 2012, 8:09am by Captain_Romulus

Lowest Rated (18 agree) 4/10

I think it's a great concept and everything, but really it's just Vanilla with reskins and different voices. That's what I felt when playing it, though I am a Blitzkrieg follower I prefer my tanks to kill light armored personal cars in 1 shoot and not 4 shoots, I also experienced sligtly problems playing with infantry as PLA does a pretty bad job against Amerian infantry but when I get my tanks I dominate the Battlefield. It's like the AI never really deploys tanks but only light armored cars, even…

Mar 13 2012, 1:55pm by SMGJohn

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