An ambitious total-conversion modification for Relic's award-winning Company of Heroes® franchise, Modern Combat
transports players into the midst of a high-tech war between the current-day Chinese and United States armed forces.
Incorporating all-new factions, units, doctrines, gamemodes, artwork, music and maps, we aim to craft the most
immersive and enjoyable strategic representation of 21st-century combat possible on the PC.
Our team has adhered wherever possible to the unique and innovative gameplay mechanics that made Company of
the stand-out real-time strategy that it is. Players will need to rely upon a variety of traditional tactics in
order to succeed, whilst at the same time utilising to full effect the highly-advanced weaponry and equipment
employed by the militaries of today. Modern Combat caters to newcomers and veterans alike, and incorporates both
traditional and 'Hardcore' damage systems.
Modern Combat Full Installer 1.015


If you encounter any issues during installation or whilst playing, visit our technical support forum.

If you have any suggestions or wish to provide feedback, please do so via our official balance forum.


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Blog RSS Feed Report abuse Latest News: Steam Release and Rework

21 comments by I_am_a_Spoon on Feb 11th, 2015

Hi again everyone!

Just to avoid any confusion from the get-go: yes, it's been over five (!) months since version 1.019 went live... and no, this isn't in regards to a new patch.

There are two reasons for this announcement:



As some of you might already be aware, Modern Combat has now been Greenlit on Steam via the Company of Heroes Mod Initiative, and will soon be downloadable just like any other Steam game (a huge thankyou to SgtConti for setting everything up!).

This will hopefully sort out ~90% of all issues that people report regarding installation, particularly BAT file issues, directory misunderstandings and download interruptions. It will also make Modern Combat accessible to the entire Steam community (and hopefully give the mod's dwindling playerbase a shot in the arm).

There are several major obstacles that need to be addressed before the release can go ahead, but if all goes to plan (which it almost never does) then expect our Steam debut in approximately two weeks!

Upcoming Steam Release!

Beta version of the Modern Combat Steam page.



Several times over the past few months I've mentioned a proposed rework of Modern Combat. After many months of personal experimentation behind the scenes, I think it's time to elaborate.

The plan is to create - for all intents and purposes - a Modern Combat v2.0 for CoH1. This rework would involve a complete overhaul of factions, units and doctrines, all with the intent of:

  • Making Modern Combat truly stand out, and less of a stylistic imitation of the original CoH (with the implementation of unique game mechanics entirely new to CoH modding).
  • Breathing new life into the mod (taking the familiar and making it fresh again), as well as making a few select additions to the rosters of both factions. This would be an extremely efficient way to make full use of our existing assets whilst also giving the playerbase something novel to re-explore.
  • Merging the US Army and Marine Corps into a single US faction (no more half-arsed standalone USMC faction), and then offering players the use of both factions (US and China) regardless of the DLC they own (or don't own).
  • Taking the opportunity to incorporate long-requested additions and weed out the most unpopular elements of the mod.

I've already created a private demo build of the rework, and following small-scale internal testing have received some encouraging feedback, particularly concerning the unit overhauls and new game mechanics.

Experimental Air Superiority doctrine (as of five months ago). Read the description for details.

However It's currently a solo project, with vital team-members like Darkbladecr inundated at university and DMz and Beefy working tirelessly (not punny?) over at Eastern Front for the past few months. Very little can be done in the realm of 3D modelling and animating until/unless these team-members are able to return.

Nevertheless, should this rework end up going ahead as planned, I'm eager to involve the fans moreso than we did during the initial release of Modern Combat in March 2012. If the community seems interested enough in such a project then I'll upload the current faction design documents for everyone to scrutinise and discuss.


All the best!

~ Spoon, on behalf of the Modern Combat team.

Media RSS Feed Latest Video
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CoH: Modern Combat - Full Version 1.019

CoH: Modern Combat - Full Version 1.019

May 10, 2013 Full Version 303 comments

Version 1.019 of Modern Combat, re-released as a single archive.

CoH: Modern Combat - Full Version 1.000 (OBSOLETE)

CoH: Modern Combat - Full Version 1.000 (OBSOLETE)

Mar 13, 2012 Full Version 209 comments

This is the selfextractor file for the fullversion 1.000 of CoH: Modern Combat. PLEASE READ THE DESCRIPTION TO FIND LINKS FOR INSTALL GUIDES

Post comment Comments  (60 - 70 of 11,148)
Guest May 16 2015, 4:38pm says:

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AAMC4 May 16 2015, 6:36pm replied:

this happen because you have only COH normandy....

you need at least COH "opposing front" or "tales of valor" to play Modern Combat mod....

+4 votes     reply to comment
slothman320 May 9 2015, 11:58pm says:

Hey so how do i start the game? I use the launcher but nothing happens.

+1 vote     reply to comment
AAMC4 May 10 2015, 5:41am replied:

Who COH version do you have? Steam version or relic version?

Did you read the intallation guide? did you follow all steps?

this is the video show you how install and fix the bat folder for Steam version...

tell me if work..

+2 votes     reply to comment
Yanivvv May 9 2015, 5:14am says:

Does it happen to anyone too? I start a game and win after 5 seconds.

after trying to play as china i figurd it is because they have no starting units and defenses, only HQ so it counts as a loss. How can I fix this?

+1 vote     reply to comment
AAMC4 May 9 2015, 6:43am replied:


What COH game do you have? you need at least opposing fronts or tales of valor to play this mod...

Can you play using US ARMY (not USMC) without crash?

Are you playing MC official maps? what map are you playing?

Did you change you game settings? if you have any graphics values on Ultra values, you should change it to high or madium values...

Please answer all my questions to give you a solution thanks

+2 votes     reply to comment
ianfrederickflores May 8 2015, 6:01am says:

Does it only have 1 campaign mission? I thought it would have a full campaign. Any chances you guys can make one?

+1 vote     reply to comment
I_am_a_Spoon Creator
I_am_a_Spoon May 18 2015, 1:59pm replied:

Can't do anything unfortunately unless our SP coder eventually returns.

+1 vote   reply to comment
AAMC4 May 8 2015, 7:22am replied:

on this moment they are reworking this game...
maybe in the future they will add more campaign mission...

+1 vote     reply to comment
TheBellGeorge May 6 2015, 3:52am says:

Is there anyway to adjust the number of starting units. I don't want to get victimized by some rush tactics.

+1 vote     reply to comment
I_am_a_Spoon Creator
I_am_a_Spoon May 18 2015, 2:03pm replied:


Open the Mod Studio, browse to 'attrib\attrib\ebps\gameplay' and open up each of the "starting_position" RGDs. Then go "starting_marker_ext" -> "starting_squads".

+3 votes   reply to comment
TheBellGeorge May 23 2015, 1:00pm replied:

I'll try this one. Does it apply to vehicles also? (high tier, and low tier)
(Apologize for late reply, busy on my real life Job).

+1 vote     reply to comment
I_am_a_Spoon Creator
I_am_a_Spoon May 23 2015, 4:57pm replied:

I don't see why adding a vehicle SBPS wouldn't work. Never personally tried it though.

+1 vote   reply to comment
AAMC4 May 21 2015, 1:42pm replied:

that is so great Spoon thank you so much brother!

+1 vote     reply to comment
I_am_a_Spoon Creator
I_am_a_Spoon May 21 2015, 1:54pm replied:


+1 vote   reply to comment
AAMC4 May 6 2015, 7:21am replied:

yes, it is possible but you need wait for "Spoon" answer...

would be nice star with 1 light armored vehicle, 2 infantry units, and 2 engineers team.

+2 votes     reply to comment
TheBellGeorge May 6 2015, 11:32am replied:

Well for me want a 2 or 1 infantry squad, 1 jeep, then 1 high tier tank. Is it something to do with the scripts?

+1 vote     reply to comment
AAMC4 May 6 2015, 5:18pm replied:

not sure about script but I add vehicles and units on a specific map to start with them...

+1 vote     reply to comment
Guest May 8 2015, 4:14pm replied:

This comment is currently awaiting admin approval, join now to view.

Bravo121 May 17 2015, 7:40pm replied:

why russians why not iraq or someone else

+1 vote     reply to comment
AAMC4 May 9 2015, 7:37am replied:

first, I am not a MC developer, my avatar is a 3 years celebration for game develop...

second, They are making several changes on this game, changes really great, these guys when they release a new patch never let me down...

third, I answer all question and problems in this forum because I have from the start with these guys and I had the same problems long time ago, without mention I can let the developers team work in peace to finish the new patch...

I just can say something: The new pathc for comming will be AWESOME!!!

+3 votes     reply to comment
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Release Date
Released Mar 2012
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673 votes submitted.

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Highest Rated (31 agree) 10/10

Fucking Awesome

Mar 13 2012, 8:09am by Captain_Romulus

Lowest Rated (19 agree) 4/10

I think it's a great concept and everything, but really it's just Vanilla with reskins and different voices. That's what I felt when playing it, though I am a Blitzkrieg follower I prefer my tanks to kill light armored personal cars in 1 shoot and not 4 shoots, I also experienced sligtly problems playing with infantry as PLA does a pretty bad job against Amerian infantry but when I get my tanks I dominate the Battlefield. It's like the AI never really deploys tanks but only light armored cars, even…

Mar 13 2012, 1:55pm by SMGJohn

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