VERSION 1.4 BETA NOW AVAILABLE! LAG FREE VERSION ALSO AVAILABLE! This is a recreation of the original Command & Conquer that was made over a decade ago that launched the whole C&C game franchise! All of the original units and themes have been recreated while some of the campaign missions have also been remade, currently there are nine missions available for GDI and Nod, please stand by as more of the original missions will become available once they are completed! Re-discover this classic game on the SAGE 3D Game Engine that C&C Generals Zero Hour is using! Plus you can explore events that occurred after the war ended when Kane was presumed dead by also exploring some new units that were developed and tested by both sides!
The much anticipated release of Version 1.3 of C&C Tiberian Dawn Redux is here! Check it out TODAY!
Posted by sgtmyers88 on Dec 24th, 2009
It has been over a year since Command & Conquer Tiberian Dawn Redux released a major Mod Update to the public. But now the much anticipated release of Mod Version 1.3 of C&C Tiberian Dawn Redux is finally here!
This Mod has the complete GDI and Nod factions available including two subfactions. GDI's Task Force Talon and the Nod Black Hand. The Mod also utilizes the Classic Construction Yard build system. If that was not enough, there are 18 Singleplayer Missions and over 120 Skirmish/Multiplayer maps which include your favorites featured in C&C Generals Zero Hour that have been modified to work in the Mod!
If you are new to this Mod or have never played the original Command & Conquer CLICK HERE to view the C&C Game of this Mod's namesake! Remember the original Command & Conquer? Remember all the units, characters and themes from the game? Remember the gritty feeling of RTS Warfare? Remember Tiberium?
Well, that classic game from the early 90's that spawned over a dozen titles and revolutionized the RTS Gaming World has been reincarnated in the advanced 3D RTS World of the C&C Generals SAGE 3D Game Engine and looks better than ever!
All the classic units and themes are back, the original videos and music are all here too. As a special bonus, several of the GDI and Nod missions have been recreated in the best detail possible. More missions will become available once they are completed! However, you can dish it out in a skirmish or multiplayer game to your hearts content, as this Mod does work in both modes!
This Mod also explores the "special" units and features that the first Command & Conquer shown in the cinematics, but not in detail in-game. This includes the evolution of the subfactions spawned from GDI and Nod with experimental units and weapons that were being developed after the great battle where Kane was presumed dead.
VERSION 1.3 UPDATES:
IMPROVED SKIRMISH AI DETAILS:
EASY AI: Builds only a few defenses, builds small strike forces and rushes bases often with inadequate forces.
MEDIUM AI: Concentrates on heavy defenses and heavy weapon strikes while devising several small ambush and harassment teams in a more coordinated manner.
HARD AI: Starts out as mostly a turtler and builds a considerable amount of defenses around its base and around important areas of the map while assembling small strike teams to guard these areas, It also likes to utilize Air Power and Superweapons frequently (when available), and prefers to build up a large strike force that is designed to overrun an enemy base easily.
SETTING UP & FINDING HAMACHI ONLINE NETWORK ROOMS FOR THE MOD:
Please note that there is a limit of how many users are allowed into a Hamachi room so you will likely have to make multiple rooms if they are not already created. You can of course make your own designated rooms but you will have to tell other users how to access it. But if you want a public room it is best to stick with the following network ID configuration described above for easy access.
However, you can still use Generals Online as the Beta Testing team has been quite successful playing the Mod through there as well.
A NOTE FROM SGTMYERS88: This past year has indeed been quite an amazing one! I have personally learned a lot with using the tools at my disposal and seeing how far I can push an old game engine while also recreating such a great game that is much older! Thank you everyone in the C&C Community for your continued support of this project! This is your reward and my Christmas Gift to all of you!