Map Development Kit 1.3 Update
Mar 20, 2009 Mapping Tool 3 commentsThis is the v1.3 update for the Map Development Kit (MDK) for CWC. It adds scripts for another type of secondary objectives.
CWC is a C&C Generals Zero Hour Total Conversion and also works with "The First Decade". It takes place from 1980-1989 and it features realistic units from the 80's.
We want CWC to be a mixture of realism and fun. CWC is more realistic than vanilla Generals, with real life weapon systems and side specific characteristics.
CWC offers 2 factions: Russia and USA. The Russians tend to use tanks and artillery (for example: T-72 / T-80, BM-21, 2S1 only to mention a few) while the USA rely on aircraft and high tech units (for example: F-15, F-16, F-117, A-10 etc.).
Also we have a lot of infantry in the game, not all of them are just cannon fodder. So engaging a T-80UK with a US Rifleman won't be a good idea. Other infantry units can be a real pain in the ass to armoured units though. We want the players to use more infantry than in regular Generals, where infantry wasn't the big deal. In CWC Infantry can be very useful, even against tanks if you have LAW/RPG-Soldiers.
For more information visit our Homepage where you can get snips of information and brand new pics and downloads or visit our IRC Channel to talk to us: #CWC-Mod @ Irc.quakenet.org
4 comments by [CWC]SHADOW on May 3rd, 2009 digg this super bookmark
Welcome Comrades,
finally version 484 is online and waiting for you to download it! As you might already know from the previous news post, the update features a new 4 player map and a totally new game type.
It's a huge 2vs2 map in which the players start with already built bases. In each team the players are assigned different roles, one player can build ground units and helicopters, but no planes. His job is to secure the base, capture flags and eventually attack the enemy. The other player can only build infantry and support units like aircraft and artillery, thus he can concentrate on micromanaging these units to provide efficient support to the partner.
In this game type, cooperation between the players of a team is much more important than in normal skirmish games, as noone can survive long without the other. It makes the whole game more realistic but it's still a great gameplay experience. We hope you like it as much as we do!
By the way, if you've been reading our forums lately, you'll have noticed that we are also working on various bug fixes. They are not included in 484 however but will be released as a seperate patch soon (when it's done ;) ) which will also address some balancing issues.
So long,
the CWC-Team
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This is the v1.3 update for the Map Development Kit (MDK) for CWC. It adds scripts for another type of secondary objectives.
This is the v1.2 update for the Map Development Kit (MDK) for CWC. This update is REQUIRED and must be applied to the original MDK as well as to maps...
This is the v1.1 update for the Map Development Kit (MDK) for CWC. This update is REQUIRED and must be applied to the original MDK as well as to maps...
The Map Development Kit includes sample map.ini and map.str files as well as scripts for the AI and different game modes. There are also more than 50...
The final version v1.0 of CWC, with the fully finished USA and USSR factions for Macintosh computers.
The final version v1.0 of CWC, with the fully finished USA and USSR factions! Requires Zero Hour v1.04 and .NET Framework v2.0 or newer.
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Boring Generals is meant to be a fun game not a realistic game...
if you're too much of a whimp to play a realistic game then you're too much of a whimp to beat anyone in a game where you have to do more than spam a million units.
this game is awesome and you obviously just suck at it.
best C&C game ever, im not surprised it's the top of the zero hour top 100 mods.
cwc has best ai system and the most balanced mod and best models.
still in some maps hard ai beats me.
which i wanna see capturable s300 map but still they dont listen me:(
to beat hard ai first begin from easy ai.
ur tactic must be to capture money and gas station first and defend them good.with ur planes artillery and gps destroy enemy fuel stations so they cannot move.if you let the hard ai to play as she wants probably she beats you.however you have good defence u must not let the ai be attacker.you attack always the enemy fuel stations so some soldiers wont be problem.
for usa side apache is the best unit.with 1 apache if u use it clearly u can phuck the enemy.
actually for usa side there is no such elite unit as apache.ur hinds cannot fire their machine guns on vehicles and buildings.also fire rate of hind missiles so low(i think cwc team must give faster reload for hinds)my strategy with ussr use hind hip combination for defence and with 3 mig u can destroy 1 usa building.so destroy always usa fuel depots.with ussr side u must load full with bmp2s.with new price fix its so nice.thanks to cwc team.
Excellent mod , So far the most unique C&C mod (or any other game).
The game is Extremely difficult, for my first few tries I always get pasted . Like how smart this game is And love how its EXTREMELY realistic!
Fantastic Work ! Truly a Brilliantly Crafted Modification !
love the game but every time when i play my mouse cursor tends to disapear for no reason. help?
Do you mean you don't have a cursor when you start CWC? In other words, when in the main menu, you don't see the mouse cursor?
The easiest way to resolve this issue is probably to uninstall CWC and ZH following the guides on our page (look for FAQ on the left of mainpage) and then install according to the perfect-install guide.
thanks
btw how can I learn scripting AI easily?
scripting an AI is extremely difficult you know. especially for the "no AI" maps they were talking about because instead of a normal skirmish fight they're trying to rely on small units. and the computer is normally coded to just run straight forward and attack. coding the AI is no small task normally because you have to code them to capture control points, garrison buildings, create buildings, make units, etc. etc. etc.
if you really want to try it i suggestion you take it on by yourself because im sure certain people have different ideas about how the AI should work
Understood! I'll check it out. Btw what can I do with the AI caused lagging problems? The easy AI works fine but normal and hard put the game into an unenjoyable boring crap.... Has somebody ever fixed this thing? It's more than annoying!