CWC is a C&C Generals Zero Hour Total Conversion. It takes place from 1980-1989 and it will feature realistic units from the 80's.
We want CWC to be a mixture of realism and fun. We will make it more realistic than vanilla Generals, with real life weapon systems and side specific characteristics.
CWC will offer 2 factions: Russia and USA. The Russians tend to use tanks and artillery (for example: T-72 / T-80, BM-21, 2S1, RT21-M only to mention a few) while the USA rely on aircraft and high tech units (for example: F-15, F-16, F-117, A-10 etc.).

Also we we will have a lot of infantry in the game, not all of them will be just cannon fodder. So  engaging a T-80UK with a US Rifleman won't be a good idea. Other infantry units can be a real pain in the ass to armored units. We want the players to use more infantry than in regular Generals, where infantry wasn't the big deal. In CWC Infantry can be very useful, even against tanks if you have LAW/RPG-Soldiers.

For more information visit our Homepage where you can get snips of information and brand new pics or visit our IRC Channel to talk to us: #CWC-Mod @ Irc.quakenet.org

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0 comments by [CWC]SHADOW on Oct 5th, 2008 digg this super bookmark


Hello guys,

the previously announced patch to version 492 is ready and waiting for you. As usual, you can use the starter to download it or get it in our download center.

Firstly, it improves the performance (especially when viewing US buildings). We measured improvements of up to 40% in FPS compared to version 493. On one of our systems frames per second increased from 17 to 24.

Secondly, it features a new USA singleplayer mission: Your job is to rescue the survivors of a shot down aircraft and make sure they're evacuated.

As if that wouldn't be enough of a challenge, the first official CWC tournament will start on Friday, October 10th. Details can be found here:



So long,
the ever-working CWC team

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Urban Assault

Urban Assault

Oct 06, 2008 Multiplayer Map 0 comments

So i decided to build a M.O.u.T - Map. It's a big 4on4 map in a dense urban enviroment so your airforce will face a lot of problems in the inner city....

Iron Dragon

Iron Dragon

Aug 21, 2008 Multiplayer Map 0 comments

I have edited this map so it works with CWC, in ZH this map is a 8 player map but i have reduced it to a 4 player map for reasons relating to the availability...

Evening Downpour

Evening Downpour

Aug 21, 2008 Multiplayer Map 1 comment

Hi! I was a ZH map maker in past, so I decided to turn one of my best maps into a CWC one! It's evening and it's heavily raining. Nice natural environment....

Sand Serpant

Sand Serpant

Aug 20, 2008 Multiplayer Map 2 comments

I Have edited the map sand serpent from ZH so that it works with CWC. AI works on this map Hope you enjoy ;D

Forgotten Forest

Forgotten Forest

Aug 20, 2008 Multiplayer Map 0 comments

I have edited the forgotten forest map from zero hour to make it work with CWC, it is a 2 player map and the CWC AI works on this map. hope you enjoy...

Map Development Kit 1.1 Update

Map Development Kit 1.1 Update

Aug 16, 2008 Patch 1 comment

This is the v1.1 update for the Map Development Kit (MDK) for CWC. This update is REQUIRED and must be applied to the original MDK as well as to maps...

Comments  (0 - 10 of 781)
Hokospokos
Hokospokos Oct 9 2008, 5:08pm says:

btw, where do I extract unofficial maps to CWC? Can't find out by my self so... please help me =)

'Cause "Forgotten Forest" and "Sand Serpent" looks like very cool maps. But it's says that it's a "Multplayer map", so I can't play it in skirmish?

+1 vote     reply to comment
[CWC]SHADOW
[CWC]SHADOW Oct 10 2008, 4:36am replied:

@Hokospokos: Thx for the nice comment. It's always nice to hear that people like our work and enjoy playing it :)

Multiplayer maps with working AI can also be played in Skirmish. The two maps you mentioned support AI so you can play them in Skirmish too.

Maps usually have to be placed in the "C:\Documents and Settings\Your Username\My Documents\Command and Conquer Generals Zero Hour Data\Maps\" folder.

F.e. just extract the "Sand Serpent" folder from the downloaded archive into the ...\Maps\ folder and you should be able to select the map in the "Unofficial Maps" category in skirmish- and multiplayer-mode.

+1 vote     reply to comment
Hokospokos
Hokospokos Oct 10 2008, 12:25pm replied:

Okey, found it =)

I have a suggestion: It's a pain in the ass to give attack orders to rocket artillery. It would be nice to have a button like "Bombard Area" or something. 'Cause now I have to put a soldier/heli at the place I want to bombard to issue the order. (It's that you can't bombard a area you don't "see")

+1 vote     reply to comment
Hokospokos
Hokospokos Oct 10 2008, 12:37pm replied:

(Forgot one thing). Though this is more than a question: Why doesn't USSR have a helicopter that can transport vehicels as USA does? Game balance?

+1 vote     reply to comment
[CWC]SHADOW
[CWC]SHADOW Oct 11 2008, 6:49am replied:

Yes, balancing and we wanted to have unique features for the factions. USSR is able to use the Mi-26 Halo to transport hordes of infantry as the counterpart for USA being able to transport light vehicles.

You don't need to see the target to fire on it with artillery. Artillery can fire in the fog of war. Just press an hold the CTRL-key on your keyboard and click on an area to force your howitzers/rocket launchers to fire on that spot. This also works with other units than artillery.
F.e.: If a enemy arty is shown in the fog of war because it fired on you and you know where it was you don't need to send a recon unit to reveal the arty in the fog of war to be able to click on it so your arty fires on it. Just press the CTRL key and click on the area the arty was revealed and your howitzers will "blindly" fire on that area. Counter-battery-fire ftw! ;-)

+1 vote     reply to comment
Sgt.Skleni
Sgt.Skleni Oct 13 2008, 8:34am replied:

Actually, the Mi-26 can transport light vehicles.

+1 vote     reply to comment
Hokospokos
Hokospokos Oct 9 2008, 4:37pm says:

Really great mod! Love how you've made infantry more important and overall the whole game more realistic.

And all the different vehicles!! Jeezuz, a weapon nerds wet dream hehehe.

Also nice how choppers and a extremely deadly weapon to almost everything but also very vulnerable. One-two missile hits and they're gone :D

Keep it this way guys!! This mod is soo much better then the vanilla game (and after played WiC, much better then that too). The only thing I don't like is that it doesn't look very nice when you close, but how often do you do that anyway? heh

cheers,

//Zache, Sweden

+1 vote     reply to comment
GUNZROCK
GUNZROCK Oct 8 2008, 9:36pm says:

OMG,i played skirmish and the easy army are like CRAZY!!!
Too hard for me i guess
(Yes,maybe i am a noob afterall)

+1 vote     reply to comment
malaka.rc
malaka.rc Oct 9 2008, 3:25am replied:

its nt too hard if u have a good defence system..

+1 vote     reply to comment
yauleong
yauleong Oct 8 2008, 9:10pm says: Online

thank a lot for ur improves performence.
now i viewving the us building more better than b4.
ur mod very real n good.i w keep it forever ever.
N i hope have the news pacth can add another general inside ur CWC.
again thank for ur good mod.

+2 votes     reply to comment
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Released Jul 28, 2008
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