CWC is a C&C Generals Zero Hour Total Conversion and also works with "The First Decade". It takes place from 1980-1989 and it features realistic units from the 80's.
We want CWC to be a mixture of realism and fun. CWC is more realistic than vanilla Generals, with real life weapon systems and side specific characteristics.
CWC offers 2 factions: Russia and USA. The Russians tend to use tanks and artillery (for example: T-72 / T-80, BM-21, 2S1 only to mention a few) while the USA rely on aircraft and high tech units (for example: F-15, F-16, F-117, A-10 etc.).

Also we have a lot of infantry in the game, not all of them are just cannon fodder. So engaging a T-80UK with a US Rifleman won't be a good idea. Other infantry units can be a real pain in the ass to armoured units though. We want the players to use more infantry than in regular Generals, where infantry wasn't the big deal. In CWC Infantry can be very useful, even against tanks if you have LAW/RPG-Soldiers.

For more information visit our Homepage at www.cold-war-crisis.de where you can get snips of information and brand new pics and downloads.

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New maps for generals cold war crisis included 62 maps + new side AirGeneral USA

General description of this addon
=================================

1 - Purpose of addon

First of all, this service pack is for all CWC fans,
who have completed all 100 missions and want new battles.

Hill Highway V100

This package includes a new side - the General of the United States Air Force,
and a set of 62 cards that can be played by the forces of generals
CWCruGeneral and CWCusGeneral vs. AirGeneral USA

AirGeneral CWC

New 62 Maps

AirGeneral CWC 3

The difference between the AirGeneral USA general and the usual CWCusGeneral general:
---------
1.1 Buildings
---------
Drop zone
CWCusGeneral - Rank I
AirGeneralUS - after construction of the StrategyCenter

BaseDefenseStructure
CWCusGeneral - Anti Infantry Emplacement: Mortar
AirGeneralUS - AmericaFireBase
--------
1.2 Infantry
--------
Sniper
CWCusGeneral - Rank I
AirGeneralUS - Rank II

Green beret
CWCusGeneral - Rank I
AirGeneralUS - after construction of the StrategyCenter
--------
1.3 Vehicles
--------
M998 TOW
CWCusGeneral - Rank I
AirGeneralUS - Upgrade_AmericaTOWMissile

M113
CWCusGeneral - Rank I
AirGeneralUS - Upgrade_AmericaSentryDroneGun

M60A3 Patton
CWCusGeneral - Rank I
AirGeneralUS - after construction of the StrategyCenter

M48 Chaparral
CWCusGeneral - Rank III
AirGeneralUS - after construction of the StrategyCenter

M109A2 Paladin
CWCusGeneral - Rank III
AirGeneralUS - after construction of the StrategyCenter
--------
1.4 Airforce
--------
UH-60A Blackhawk
CWCusGeneral - Rank II
AirGeneralUS - after construction of SupplyCenter

AH-64A Apache
CWCusGeneral - Rank IV
AirGeneralUS - after construction of Airfield

F-16C Fighting Falcon
CWCusGeneral - Rank II
AirGeneralUS - after construction of Airfield

F-111F Aardvark
CWCusGeneral - Rank III
AirGeneralUS - after construction of the StrategyCenter

A-10A Thunderbolt II
CWCusGeneral - Rank IV
AirGeneralUS - Call AmericaJetA10Thunderbolt

F-117 Night Hawk
CWCusGeneral - Call In Support
AirGeneralUS - after construction of Airfield

1.5 General scheme of replacing Airforce General units
to similar CWC units to maintain the balance of the parties:

AirF AmericaInfantryMissileDefender = Heavy Grenadier
AirF_AmericaInfantryPathfinder = Sniper
AirF_AmericaInfantryRanger = Rifleman
AirF_AmericaJetA10Thunderbolt = A-10A Thunderbolt II
AirF_AmericaJetAurora = F-111F Aardvark
AirF_AmericaJetB52 = B-52 Stratofortress
AirF_AmericaJetCargoPlane = C-130 Hercules
AirF_AmericaJetRaptor = F-16C Fighting Falcon
AirF_AmericaJetSpectreGunship = AC-130 Spectre
AirF_AmericaJetStealthFighter = F-117 Night Hawk
AirF_AmericaPatriotBattery = Chaparral
AirF_AmericaTankAvenger = M48 Chaparral
AirF_AmericaTankMicrowave = M60A3 Patton
AirF_AmericaVehicleChinook = UH-60A Blackhawk
AirF_AmericaVehicleComanche = AH-64A Apache
AirF_AmericaVehicleDozer = M998 Pioneer Jeep
AirF_AmericaVehicleHumvee = M998 HMMWV
AirF_AmericaVehicleMedic = M939 Truck
AirF_AmericaVehicleTomahawk = M109A2 Paladin

1.6 List of units with dual purpose:
1.6.1 AirF_AmericaInfantryMissileDefender
knows how to shoot missiles at aircraft and tanks,
therefore, to maintain balance, he has a double set of weapons:

FIM-92 Stinger MANPAD

M72 LAW RPG

1.6.2 AirF_AmericaVehicleMedic
knows how to heal infantry and equipment,
therefore, to maintain the balance in the truck body
M939 Truck
how on mission CWCusMission01 put a repair kit + first aid kit

1.7 Action of updates for the AirGeneralUS:
Upgrade_AmericaAdvancedTraining
all units get new ranks twice as fast

Upgrade_AmericaCountermeasures
all aviation receives protection from air defense missile systems

Upgrade_ComancheRocketPods
helicopter AH-64A Apache
receives anti-tank missiles

AirF_Upgrade_StealthComanche
helicopter AH-64A Apache
may include stealth mode for AA defenses

Upgrade_AmericaRangerFlashBangGrenade
shooter receives grenades

Upgrade_InfantryCaptureBuilding
infantry can capture buildings

Upgrade_AmericaTOWMissile
M998 HMMWV
receives anti-tank missiles

Upgrade_AmericaSentryDroneGun
M113
gets a machine gun

Upgrade_AmericaCompositeArmor
M60A3 Patton
gains additional armor enhancement

Upgrade_AmericaLaserMissiles
F-16C Fighting Falcon
receives anti-tank missiles

1.8 Completely removed from AirforceGeneral code:
1.8.1 All laser protection systems as inconsistent with the principles of CWC realism
1.8.2 Removed all types of combat and repair drones, as they do not correspond to the principles of CWC realism.
Only one left, for observation purposes,
update buttons are left for compatibility with the ZH version ...

2 - What has changed in the CWC code for balance with AirforceGeneral:
---------
2.1 Buildings
---------
2.1.1 - Destruction power of the AuroraBomb
is 1500 , so that the enemy does not destroy the entire base after
the first air raid, the minimum strength of structures was raised to 1550 ...
2.1.2 - AI is not fun to play against weak players,
AI conducts its attacks on 3 levels of difficulty:
2.1.2.1 the enemy did not build the SupplyCenter
2.2.2.2 the enemy started collecting resources after building the SupplyCenter
2.1.2.3 the enemy has built the StrategyCenter

so as not to keep the AI waiting,
two additional buildings have been added to the CWC:
SupplyCenter
collection of resources with the help of convoy trucks, in the convoy no more than 3 trucks

StrategyCenter
strategic center so that it does not look like a completely empty building,
added the ability to call AWACS planes - A-50 Mainstay + E-3 Sentry
--------
2.2 Vehicles
--------
To protect against the domination of aviation, the air defense has camouflage nets:
CWCruGeneral
------------
ZSU-23-4 Shilka
BRDM-2 SA-9
SA-11 Gadfly
SA-10

CWCusGeneral
------------
M163 PIVADS
M48 Chaparral
--------
2.3 Airforce
--------

2.3.1 All aviation CWCruGeneral + CWCusGeneral receives parachutes to rescue the crew
2.3.2 All Russian pilots and winged infantry (VDV)
En.wikipedia.org
receives spare parachutes ...
-------
2.4 Faction
-------
Added United Nations faction
En.wikipedia.org
UN
The purpose of this faction:
2.4.1 - Transport aircraft, after the construction of the strategic center, can deliver UN cargo,
but these aircraft do not have (IFF) and can be shot down by air defense
2.4.2 - The main delivery of goods is carried out by UN transport helicopters,
on which the system (IFF) is installed, so the air defense systems do not react to them
2.4.3 - When a US plane is shot down, UN observers
mark the coordinates of the fall and transmit them to the UN helicopters
2.4.4 - If there is a free UN helicopter, it is sent to rescue the downed US pilot
and delivers it to the base.
2.4.5 - If UN helicopters do not pick up downed pilots,
then it can be done by the trucks of the convoy ...
----
2.5 Rank
----
2.5.1 Russian General CWCruGeneral
gains access to aircraft only at level 3,
therefore, the rank system has been increased by two more levels:
Rank6
elite attack helicopter Mi-28 Havoc
En.wikipedia.org
30mm cannon
Unguided rockets - NAR S-13
Guided missile - ATGM 16 pcs
Air-to-air - Igla-V rockets 16 pcs
Equipment for jamming radar stations and IR missile heads

Rank7
SA-10 Grumble
delivery to a specified point using transport An-124 Condor,
delivery order is made at the airport by calling a transport plane

2.5.2 Thus, for the Russian general CWCruGeneral
there are 7 levels at which it can repel attacks from AirGeneral USA aircraft:
Rank I
------
Anti Air Soldier (9K32 Strela MANPAD)
ZSU-23-4 Shilka
BRDM-2 SA-9

Rank II
------
Anti Air Bunker (SA-6 batteries)

Rank III
------
MiG-29S Fulcrum-C
SA-11 Gadfly

Rank IV
-------
Su-27S Flanker-B
T-80UK

Rank V
------
long-range aviation
Tu-95MS Bear-H
Tu-160 Blackjack-A

Rank VI
------
Mi-28 Havoc
anti-helicopter weapons

Rank VII
------
SA-10 Grumble

3 - The difference between the addon and the original mod V480DE
============================================
3.1 Visual indication of the operation of the Russian dozer CWCruDozer (UAZ-469)
3.2 Visual indication of ZSU-23-4 Shilka radar operation

3.3 Simplified deployment scheme for air defense SA-11 Gadfly

CWCruSA11 Camonet

CWCruSA11 FortTank

3.4 When placed in a Ural-375D tank bunker, it can give target designation to air defense systems

CWCruUralRadar FortTank

3.5 When placed in a T80UK tank bunker, it can use Shtora Anti Missile Defense

CWCruT80UK FortTank

3.6 Since our potential allies and adversaries use identical US military equipment,
Forced color-coding of sides introduced for all AirGeneralUS combat units ...
3.7 Since the General of AirGeneralUS (AI Generals Zero Hour) does not even know about the existence of fuel,
so that the enemy's equipment does not stand idle at the base, when the oil rig is captured, a bonus is given in the form
one barrel of fuel
3.8 Generals' logos have been changed to identify generals and their specializations
with the view of their main type of troops
3.9 Changed camera settings for better observation of air battles
3.10 To allow the enemy to build a base on small maps and in mountainous areas,
conditions for starting construction have been changed
3.11 Due to the large amount of aircraft in the air, the ParticleCAP parameter
set to the maximum available value for this engine
3.12 Disabled primary intro screen for fast loading

4 - Notes:
4.1 - Creating balance is a very long and very delicate matter,
we tried to approach this issue very carefully,
without changing the original perfectly tuned balance in CWC
4.2 - To combat the main offensive weapon AirGeneral (invisible)
made small adjustments to their detection range ...
4.3 - All aircraft equipped with radars are visible on air defense screens,
therefore even transport planes and helicopters will be visible as shifting points ...

5 - Procedure for installing the add-on:
5.1 - The game must first be installed on the PC
Command and Conquer Generals Zero Hour Data
in any convenient directory, for example, on the X:\GeneralsZH
5.2 - You need to download and install Cold War Crisis v1.5 Final (V480DE):
Moddb.com
specifying the directory from the first item during installation, for example X:\GeneralsZH
5.3 - After installing V480DE you should have a directory structure like this,
full path, for example:
"X:\GeneralsZH\Command and Conquer Generals Zero Hour\"
inside there will be a CWC folder,
which will contain 20 files of the form _499_CWC.cwc - _480_CWC.cwc

5.4 - The addon files are here:
Mediafire.com
and consist of two archives:
V480-Air.zip - the addon itself
V480-Air-Maps.zip - pack of 62 maps

To install the update, download the first archive
V480-Air.zip
and unzip to directory:

"X:\GeneralsZH\Command and Conquer Generals Zero Hour\CWC"
instead of the existing file _480_CWC.cwc

5.5 - To install a set of maps, download the second archive:

V480-Air-Maps.zip

go to your personal directory, for example:
"C:\Users\Sergej\Documents\Command and Conquer Generals Zero Hour Data\"
where Sergej is your PC username

To catalog

There will be several folders:
MapPreviews
Maps
Replays
Save

Since most maps for any mod can have the same internal map names,
before installing a package of 62 cards, make a backup copy of the catalog
"C:\Users\Sergej\Documents\Command and Conquer Generals Zero Hour Data\"
and then clear the folders
MapPreviews
Maps
Replays
Save

since the engine has restrictions on the number of stored files and does not allow
run maps with the same internal names !!!

6 - Questions and answers:
Question:
I installed everything according to the instructions, but the enemy does not build his base.
Answer:
The addon is designed to add AI Generals Zero Hour to the CWC world,
Thus, on these 62 maps, the following types of battles are possible:
1 - Human vs. Human (any of 3 sides)
2 - Human (CWCruGeneral) vs. AirGeneral USA
3 - Human (CWCusGeneral) vs. AirGeneral USA

AI CWC will not work on these maps, so you can either
fight battles against AirGeneral USA, or by taking AirGeneral USA
to their allies, to fight with him against the heavy AirGeneral USA

7 - Contact information
ModDB page:
Moddb.com

8 - Known bugs:
8.1 - The 2003 engine has limitations on the size of shader memory,
and for the total number of ParticleCAPs,
therefore, during intense air battles,
when there can be more than 20 aircraft in the air on each side,
artifacts may be observed due to overflow of limits

8.2 Analysis of the V480DE code revealed the following problem areas:
8.2.1 - Heat traps that are dropped by helicopters and airplanes in a missile attack,
consume a large number of limits,
so all the flashes
CWCruCountermeasureFlare
CWCusCountermeasureFlare
replaced by default from ZH

8.2.2 The model of a Russian military plant gives artifacts when the total number of limits is exceeded,
replaced with a combined model US plant + trench

8.2.3 The aircraft, when flying into fragments, instantly clogs all the ParticleCAP limits,
therefore, in aviation models, this function is forcibly disabled,
but in practice, out of 100 shot down planes, 1 is definitely blown to pieces,
it is not possible to change this moment at the current time ...

8.2.4 Recommendations for settings to reduce the number of artifacts:
disable two checkboxes in the settings:
3D Shadows
Behind Buildings
visually, the quality will not be lost, and the size of the free limits for the game will increase ...

=============================Special Thanks=============================
Westwood Studio, for creating the best strategy of all times and peoples
CWC team , for creating the best mod for Generals

Thanks for helpful tips and publications
G.Geo
n5p29
Creator

New maps for CWC (part-1)

New maps for CWC (part-1)

News 12 comments

new maps for generals cold war crisis included 45 maps.

New Maps for CWC

New Maps for CWC

News 4 comments

I will add more than 50 new maps to generals cwc mod.

Let's celebrate

Let's celebrate

News 18 comments

Ten years ago CWC was revealed to the public. Let's beginn the next chapter.

What a great day to celebrate!

What a great day to celebrate!

News 17 comments

On April 20th, 2004 CWC was released to the public, which happens to be exactly 9 years ago today. That's a great reason to celebrate, if you ask us...

RSS Files
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The Genesis Project - A Cold War Crisis Map Generator can generate complete and fully playable skirmish maps in a matter of seconds. And do you know what's...

Source Code: Genesis Project (CWC Map Generator)

Source Code: Genesis Project (CWC Map Generator)

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This is only the source code! The Map Generator itself is a different download in the download-section! The Genesis Project - A Cold War Crisis Map Generator...

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Requires: CWC 480 Full. All old CWC patches for MANUAL installation starting from 479. In case your CWC Auto-Update works fine or if you already have...

Cold War Crisis v1.5 build 477 (Mac Version)

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Comments  (0 - 10 of 1,761)
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francescogarcia276
francescogarcia276

Can anyone help me? I cant use the launcher because im having this error where I cant download .NET framework 2.0 and 3.5. my framework 4.8 blocks the installation of .NET framework 2.0 and 3.5 for some reason. Is there a way for me to play the mod without using launcher? if so what are the files I should rename?

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francescogarcia276
francescogarcia276

Please work on the mod once more. Its so beautiful

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Blittzz
Blittzz

Hello everyone! Who wants to play?

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GrimReaper711
GrimReaper711

FYI for those getting the missing "ssleay32.dll" error. I figured out the fix for this is to copy the file contents of the "Core" folder in the zero hour directory into the CWC folder (the same folder the CWC launcher is in).

Hope this helps someone.

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jasonp91
jasonp91

Anyone knows how to make these anti air vehicles M-48 Chaparral in the US and SA-11 in Russia can fire the aircrafts??????They’re not actually working when I updated to the newest patch.

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SomePlayer20210131
SomePlayer20210131

Knowing this mod from the latest file (map generator and its source code). Started playing the mod and love to play it, expect having trouble and difficulty to play it at first time (new, different mechanic) but I'm still learning to play it (by the manuals)

It's too sad that this mod isn't enough popular (maybe, I don't know/new to this mod) but i just want to say this:

TRULY AWESOME! ONE OF THE BEST MOD I HAVE PLAYED BEFORE.

I don't know if the developer are still maintaining or supporting this mod, but this mod is look very polished with the feel like Army Men RTS and Company of Heroes games and looks very different from any ZH mod I have played before. And hope that the developer team are still supporting or maintaining the mod.

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_Israel_
_Israel_

What about old soviets ballistic missiles? Can u add them as well?

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Highest Rated (13 agree) 10/10

This mod is how Generals should have been. The quality of the work done in CWC is remarkable. I followed this mod ever since I first saw it in 2005, the first things that caught my eye was BMPs floating on water, just like in real life. The only game I had seen that in was Operation Flashpoint. So began a long wait, I visited the CWC website every week looking for updates, and every time there was an update it gave me a smile. I eventually registered at the CWC forums and posted a few posts. My…

Oct 9 2008 by Tore29

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