Cold War Crisis v1.5 build 477 (Mac version)
Sep 18, 2009 Full Version 0 commentsThis is a Mac version of Cold War Crisis v1.5, build 477, ported & packaged by super_kev. It comes with the installer & launchers to allow the...
CWC is a C&C Generals Zero Hour Total Conversion and also works with "The First Decade". It takes place from 1980-1989 and it features realistic units from the 80's.
We want CWC to be a mixture of realism and fun. CWC is more realistic than vanilla Generals, with real life weapon systems and side specific characteristics.
CWC offers 2 factions: Russia and USA. The Russians tend to use tanks and artillery (for example: T-72 / T-80, BM-21, 2S1 only to mention a few) while the USA rely on aircraft and high tech units (for example: F-15, F-16, F-117, A-10 etc.).
Also we have a lot of infantry in the game, not all of them are just cannon fodder. So engaging a T-80UK with a US Rifleman won't be a good idea. Other infantry units can be a real pain in the ass to armoured units though. We want the players to use more infantry than in regular Generals, where infantry wasn't the big deal. In CWC Infantry can be very useful, even against tanks if you have LAW/RPG-Soldiers.
For more information visit our Homepage where you can get snips of information and brand new pics and downloads or visit our IRC Channel to talk to us: #CWC-Mod @ Irc.quakenet.org
0 comments by Sgt.Skleni on Jul 13th, 2009 digg this super bookmark
Hey guys!
In the last few weeks, new versions of CWC were released. The changelog can be found here.
To update, use the Starter that came with CWC or manually download from Cold-war-crisis.de and extract into your CWC directory.
For more regular news updates, be sure to check our main page at www.cold-war-crisis.de every now and then. You can also find lots of interesting discussions in our forum there.
So long,
the CWC Team
This is a Mac version of Cold War Crisis v1.5, build 477, ported & packaged by super_kev. It comes with the installer & launchers to allow the...
Map.ini and map.str files for the secondary objective introduced in version 1.3.
The final version of CWC including all twenty patches since our original 2008 v1.0 release and the 2005 demo mission now re-packed as v1.5! Still requires...
Regarding the 1970s mod for CWC - I have put together all the ideas I could into an .xls file , feel free to go through the content and give me any feedback...
This is the v1.3 update for the Map Development Kit (MDK) for CWC. It adds scripts for another type of secondary objectives.
This is the v1.2 update for the Map Development Kit (MDK) for CWC. This update is REQUIRED and must be applied to the original MDK as well as to maps...
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no need for a cheat there is a trick to get 9999999999$ starting cash its very simple and its not a cheat its a trick
Well if its that skirmish file Ive looked in every folder thats in the zero hour folder and I got nothing even when I had it searched.
it's not a folder man its an .ini file. It looks like a notepad with something in it
Finaly trucks are available yahoooo :)
If you are so pissed about not having flags use the money cheat.
how i can use the money cheat?
go here and you will find the answer... Gamespot.com
I got the hang of it now but it seems like when Im Russia that its 2x harder as if you want people to mostly play as the US...
I found that if you're playing as Russia use your first GP on special infantry, the RPO troopers are powerful when garrisoned. Buy the T-64 when you reach GP lvl.2 and pick up the Mil-8. The BMP isn't much good in the initial skirmishes when the AI tends to spam you with heavy armour mass infantry attacks. Garrisoning troops is essential!
Clearly there are people that dont know the differences between being helpful and a complete (3 or 4 letter swear word here).
Now back to the point
There are some white flags on the map that have money signs on them, capture them with a officer or rifleman for more funding.
Also try playing the training mission it can greatly help new players to adjust to CWC's gameplay.