Cold War Crisis v1.5 build 477 (Mac version)
Sep 18, 2009 Full Version 0 commentsThis is a Mac version of Cold War Crisis v1.5, build 477, ported & packaged by super_kev. It comes with the installer & launchers to allow the...
CWC is a C&C Generals Zero Hour Total Conversion and also works with "The First Decade". It takes place from 1980-1989 and it features realistic units from the 80's.
We want CWC to be a mixture of realism and fun. CWC is more realistic than vanilla Generals, with real life weapon systems and side specific characteristics.
CWC offers 2 factions: Russia and USA. The Russians tend to use tanks and artillery (for example: T-72 / T-80, BM-21, 2S1 only to mention a few) while the USA rely on aircraft and high tech units (for example: F-15, F-16, F-117, A-10 etc.).
Also we have a lot of infantry in the game, not all of them are just cannon fodder. So engaging a T-80UK with a US Rifleman won't be a good idea. Other infantry units can be a real pain in the ass to armoured units though. We want the players to use more infantry than in regular Generals, where infantry wasn't the big deal. In CWC Infantry can be very useful, even against tanks if you have LAW/RPG-Soldiers.
For more information visit our Homepage where you can get snips of information and brand new pics and downloads or visit our IRC Channel to talk to us: #CWC-Mod @ Irc.quakenet.org
0 comments by Sgt.Skleni on Jul 13th, 2009 digg this super bookmark
Hey guys!
In the last few weeks, new versions of CWC were released. The changelog can be found here.
To update, use the Starter that came with CWC or manually download from Cold-war-crisis.de and extract into your CWC directory.
For more regular news updates, be sure to check our main page at www.cold-war-crisis.de every now and then. You can also find lots of interesting discussions in our forum there.
So long,
the CWC Team
This is a Mac version of Cold War Crisis v1.5, build 477, ported & packaged by super_kev. It comes with the installer & launchers to allow the...
Map.ini and map.str files for the secondary objective introduced in version 1.3.
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Regarding the 1970s mod for CWC - I have put together all the ideas I could into an .xls file , feel free to go through the content and give me any feedback...
This is the v1.3 update for the Map Development Kit (MDK) for CWC. It adds scripts for another type of secondary objectives.
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You should have picked the Russian Red Army!!!
Hi, I like this CWC very much because it seem the real and real war, real units and it attach as the real weapon. But, i wonder why this game no have B2 ! Also, why don't you put the F117 in the game play? I means we can play it(F117)as like as F15, F16, F111...etc. and no have the long range missil!!! Have a nice weekend to you all.
if i didnt mistake,the B-2 are use after 1990's right??
Yes, i think so, B-2 are used after 1990, but if you have it in this best game mod is good even though this mod is takes place from 1980-1989. I think if you add the new modern units and new weapon into this CWC it will make it perfect. Otherwise, you should make the S300 & rt21 into the game play! Thanks for your time, Commander!
Thats werid. Contra and CWC both release MAC versions of their mods lol On the same day
Thats not all. Even more weird is the fact CWC was made by a German dev team and Contra made by a Russian dev team. Sterotypical Cold War confrontation... :)
The world works in a strange way doesnt it.
lol
Go to my documents cnc zero hour and open the file that says skrimsh open it ul see starting cash change it as how many as u want to start with
ummm... in the mod description it says that the US uses the F-117 Nighthawk, and it's in worldbuilder, but I can't find it in-game. is it indeed buildable or is it a generals power delivery boy?
Its true that the US has the F117 but its a call in plane.
Its called in by a Delta Force member to bomb a designated target, pretty useful on defenses and certain buildings.
Hope you can find it without too much trouble.