City17 aims to bring the player a Rebel perspective of the Half Life 2 Universe. From the City Streets to the Canals, City17 Ventures through the Episode 1 timeline.


City17 also brings a list of graphical Features towards the Source Engine Including:

  • Volumetric Lighting, creating god rays and volume light shafts.

Media

  • Dynamic Lighting, including scalable lighting at realtime, with proper occlusion, and realtime shadowing.
  • Improved AI, resulting in more realistic battles, and smarter Opponents.
  • Dynamic Triggering System, giving the player a choice of different paths, resulting in highly contrasted game play.
  • Improved Radiosity, creating realistic lit scenes.
  • Phong Shading, adding depth and realism to more of the characters and models around you.

Follow us on Twitter (Now with 9001% more updates!
Image RSS Feed Latest Screens
City17: Episode 1 | September Media Release City17: Episode 1 | September Media Release City17: Episode 1 | September Media Release
Blog RSS Feed Report abuse Latest News: City17: Episode 1 | Late September Update

24 comments by QuarterLife on Oct 1st, 2009 digg this super bookmark


Welcome to the City17: Episode 1 September update! This month's going to be a short and sweet update, instead of the usual 3 day updates, but we at Team Gear feel that we've packed plenty of great new info and features into this update.


The Options Menu

Will City17 set your video card on fire? Probably. Since we first began working on the coding aspect of City17, we've been continually making engine optimizations and adding options to disable our frame-rate lowering improvements in an attempt to not set your video card on fire, or you. So, we've implemented a state of the art Options Menu.

With Tabs, and Organization!


Through the tabs within the menu players can lower some of the various things we've added to the engine for more performance. The menu also holds controls to FaceAPI, and the Maxsi Distribution system.



This thing isn't radioactive, is it?


Nothing more need be said. Just keep in mind, the map featured in these screen shots is old, and was cut out long ago.



This is a video we set up to show off our projected texture enhancements, such as adjustable shadow blur amounts, and parenting. The video also demonstrates our new and improved water particles, which actually send up individual droplets of water, each of which make their own ripples. It's really quite amazing to view in motion.


Projected Texture Performance Enhancements


Projected textures now have an option to use pre-rendered shadows instead of rendering them in real time, allowing for DX7,8, and performance conscious 9 users to increase their framerates, while still retaining most features.


Projected Texture Based Muzzle Flashes


Much like Valve's Left 4 Dead, City17: Episode 1 now has muzzle flash lighting that casts real time shadows, giving a more cinematic feeling to the game. The light's intensity dynamically adjusts between indoor environments and outdoor environments.


City17: Episode 1 Wallpapers

Get them while they're hot!


These come in bitmap format at a resolution of 1920x1080. That's 5MB of raw, uncompressed awesome per wallpaper image.


That's it!

And that's it for this month! Catch us on PlanetPhillip within the week for some awesome exclusive media.

Also follow us on Twitter, were we sorta normally update! (Only on days that we can muster the strength in our index fingers)

Media RSS Feed Latest Video
Comments  (70 - 80 of 326)
JeffLeong
JeffLeong Jul 13 2009, 1:57am says:

so the new weapon is like the mini combine portal storm?

+2 votes     reply to comment
QuarterLife
QuarterLife Jul 13 2009, 3:00am replied:

You're so close!

Use the hint I gave in the most recent news article, and I think you'll get it.

+2 votes     reply to comment
joj0
joj0 Jul 8 2009, 9:21am says:

great mod

0 votes     reply to comment
salvosuper
salvosuper Jul 8 2009, 6:49am says:

such a great thing to know someone's working on bringing things like radiosity and ambient occlusion in the source engine!
keep things up

+2 votes     reply to comment
zaglis
zaglis Jun 23 2009, 4:41am says:

Are you going to update weapon models?

+1 vote     reply to comment
MrtwovideoCards
MrtwovideoCards Jun 26 2009, 2:20pm replied:

For flashlights, yes.

+2 votes     reply to comment
CzechDeath
CzechDeath Jun 22 2009, 2:35pm says:

After It will be relesed, If i take vanilla hl2+ep1+ep2 maps and stuff and copy it to mod will it work with those awsome addjustments?

+1 vote     reply to comment
MrtwovideoCards
MrtwovideoCards Jun 22 2009, 6:52pm replied:

No

+1 vote     reply to comment
m82sniper
m82sniper Jun 22 2009, 1:17pm says: Online

Make this compatible with Fakefactory.. :D

0 votes     reply to comment
QuarterLife
QuarterLife Jun 22 2009, 3:56pm replied:

We're far from fans of his work.

But, you could do it yourself. (Doing so would break our awesome SSBumps though)

+1 vote     reply to comment
Post a Comment

Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.

Icon
Half-Life 2 Icon
Platform
PC
Developer
Gear
Contact
Send Message
Official Page
Geardev.wordpress.com
Release Date
TBD
Mod Watch
Track this mod
Bookmark
Digg Super bookmark
Style
Genre
First Person Shooter
Theme
Realism
Players
Single & Multiplayer
Statistics
Rank
359 of 10,721
Last Update
2 months ago
Watchers
809 members
News
28
Features
4