A Mod spanning in all of the Half Life world. You play as a Rebel named Jack with help of a friend throughout the game.

Much like in Episode 1, your main Goal is to get away from CIty17 as fast as you can. However the game plays out from a different prospective. That of a rebel. While having the same timeline of events in CIty17, the main game plays out in a totally different way from Episode 1. 


 Along with that, City17 Brings a list of graphical Features towards the Source Engine Including:

  • A featured in-built LUA engine. Allows for flexibility and HUD implementations.
  • Volumetric Lighting with smaller features included:

Media

  1. God Rays for sun effects against Geometry.
  2. Light shafts generated by any light source when casted into a dark exterior or Interior.
  3. Planned features to work without the need of DX10, much like other games require. Play without the worry of any needed hardware upgrades or software.
  • Dynamic Lighting, including scalable lighting at realtime, with proper occlusion, and realtime shadowing.
  • SSAO (Soft Shadowing Ambient Occlusion)  Creating softer shadows at 'real' and 'compile' Times.
  • Improved AI, resulting in more realistic battles, and smarter Opponents.
Image RSS Feed Latest Screens
Train Station Courtyard Entrance. Front service buildings.
Blog RSS Feed Report abuse Latest News: New Engine, New Stuff

5 comments by MrtwovideoCards on Feb 17th, 2008 digg this super bookmark


 Well, after working on many things under Gear (And that Portal map, yes.) We've been able to really get the mod now on track, mainly under the new engine. We've been running performance tests, crazy things and such, and even updated half of the mod at this point, or at least the files that were ready to be updated. We have a couple of screens to show off now, and ontop of that, even a bit more news with were the mods at, but safely, its still at a 90% completion.

So far, at least a good chunk is playable, and hopefully, this year, we might be able to finnaly get a small demo out. Also we've been featured in PlanetPhillip recently, with some new screens there too.

Destroyed Office Building Rebel Checkpoint

You can check the rest of the Images in our Image section, and a little update from Gear later, on Portal, and maybe TF2!

Comments  (70 - 80 of 132)
djpalle
djpalle May 19 2008, 7:13am says:

where did you find that with that convert half-Life 2 mod files to xbox 360

+1 vote     reply to comment
MrtwovideoCards
MrtwovideoCards May 19 2008, 4:07pm replied:

It's all Disc Writing solutions, and grabbing Engine Files to allow HL2 to run with XNA. Now that the Orange Box is on the 360 it Might be easier, but we're still missing alot of code, and a load of things need to be optimized and converted.

+1 vote     reply to comment
ultama121
ultama121 May 19 2008, 5:56pm replied:

What is the limit of mod conversion? Dare I ask... total conversions? =O

+2 votes     reply to comment
MrtwovideoCards
MrtwovideoCards May 19 2008, 10:29pm replied:

Non, Just the Amount of Hard Drive Space.

+1 vote     reply to comment
ultama121
ultama121 May 19 2008, 11:55pm replied:

If you use this external content, is getting banned from Xbox live a possibility? Also, what hardware is required? Is there any alternative to using XNA? Will I stop firing questions at you? :)
Oh and one more question, will playing multiplayer mods be possible? Ex: Zombie Panic Source.

+2 votes     reply to comment
MrtwovideoCards
MrtwovideoCards May 20 2008, 1:54am replied:

1.Multiplayer is possible yes, but the Networking code is Insane, you'd have to redo it since you're playing on a console, plus most consoles can't handle more than 16 Players. So multiplayer would be really, really tough. And not all that fun with a small amount of players.

2.Getting banned from Xbox Live I'm not sure what you mean by that. I mean doing something wrong? Or using hardware or something?

3.Right now all I know of is XNA. But, there could be more programs yes.

4. You can ask me all the Questions you'd Like. I don't mind at all really.

+1 vote     reply to comment
ultama121
ultama121 May 20 2008, 6:07pm replied:

I mean just using the content itself, will that get you banned from Xbox Live (The Xbox online system)? Does Microsoft approve of this use of user created content? Last time I checked, Microsoft didn't even let UT3 modding slide for the 360.
Also, do you think anybody will take the time to convert a multiplayer mod? Example: Synergy

+1 vote     reply to comment
MrtwovideoCards
MrtwovideoCards May 21 2008, 5:39pm replied:

Probably not take the Time no.

Aside that Microsoft hates people, so they might not let something like a mod slide. But who said anything about asking Microsoft Permission! :D

+1 vote     reply to comment
ultama121
ultama121 May 22 2008, 11:39pm replied:

We're not asking Microsoft permission? :D FIGHT TEH POWAH! *Highfives*

+1 vote     reply to comment
Husayn-al-Musayyab
Husayn-al-Musayyab May 18 2008, 9:01pm says:

Tracking!

+2 votes     reply to comment
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Developer
Gear
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First Person Shooter
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