A Mod spanning in all of the Half Life world. You play as a Rebel named Jack with help of a friend throughout the game.
Much like in Episode 1, your main Goal is to get away from CIty17 as fast as you can. However the game plays out from a different prospective. That of a rebel. While having the same timeline of events in CIty17, the main game plays out in a totally different way from Episode 1.
5 comments by MrtwovideoCards on Feb 17th, 2008 digg this super bookmark
Well, after working on many things under Gear (And that Portal map, yes.) We've been able to really get the mod now on track, mainly under the new engine. We've been running performance tests, crazy things and such, and even updated half of the mod at this point, or at least the files that were ready to be updated. We have a couple of screens to show off now, and ontop of that, even a bit more news with were the mods at, but safely, its still at a 90% completion.
So far, at least a good chunk is playable, and hopefully, this year, we might be able to finnaly get a small demo out. Also we've been featured in PlanetPhillip recently, with some new screens there too.
You can check the rest of the Images in our Image section, and a little update from Gear later, on Portal, and maybe TF2!
Only registered members can share their thoughts. So come on! Join the Mod DB community today (totally free) and do things you never thought possible.
where did you find that with that convert half-Life 2 mod files to xbox 360
It's all Disc Writing solutions, and grabbing Engine Files to allow HL2 to run with XNA. Now that the Orange Box is on the 360 it Might be easier, but we're still missing alot of code, and a load of things need to be optimized and converted.
What is the limit of mod conversion? Dare I ask... total conversions? =O
Non, Just the Amount of Hard Drive Space.
If you use this external content, is getting banned from Xbox live a possibility? Also, what hardware is required? Is there any alternative to using XNA? Will I stop firing questions at you? :)
Oh and one more question, will playing multiplayer mods be possible? Ex: Zombie Panic Source.
1.Multiplayer is possible yes, but the Networking code is Insane, you'd have to redo it since you're playing on a console, plus most consoles can't handle more than 16 Players. So multiplayer would be really, really tough. And not all that fun with a small amount of players.
2.Getting banned from Xbox Live I'm not sure what you mean by that. I mean doing something wrong? Or using hardware or something?
3.Right now all I know of is XNA. But, there could be more programs yes.
4. You can ask me all the Questions you'd Like. I don't mind at all really.
I mean just using the content itself, will that get you banned from Xbox Live (The Xbox online system)? Does Microsoft approve of this use of user created content? Last time I checked, Microsoft didn't even let UT3 modding slide for the 360.
Also, do you think anybody will take the time to convert a multiplayer mod? Example: Synergy
Probably not take the Time no.
Aside that Microsoft hates people, so they might not let something like a mod slide. But who said anything about asking Microsoft Permission! :D
We're not asking Microsoft permission? :D FIGHT TEH POWAH! *Highfives*
Tracking!