POV: You drank the water


The code is open source!
Github.com

To change fov type: "_fov <your fov here>; restart" without the quotation marks " "

Half Life 2 but flipped!
In some places it feels like, it's new content. Or like as if am playing hl2 for the first time, I didn't know where to go sometimes lol.
In some less memorable places it didn't feel that much different, but still novel enough to be refreshing


How this works:
The screen is flipped, the left/right controls were swapped, the mouse X is inverted, and the direction of the audio is flipped as well.


What has been mirrored:
-Alot of models, in order to appear normal again. Stuff like the suit chargers, cars, tv's, crates and more. Also the citadel too

-All decals, and the text/logos contained in some of the textures themselves is manually flipped in photoshop (ngl i really actually liked doing that)
-Breencasts


This mod uses the steam half life 2 maps. None of the maps were recompiled. Some bsp's were edited with EntSpy- keyvalue changes / entity additions were made for some of the visual changes
The HDR in some maps was made less overexaggerated

LOG OF ALL CHANGES I'VE MADE TO THE BSP FILES:
Github.com


You can unflip the screen by typing sv_cheats1; r_mirrored 0


Disclaimer: just like in regular half life 2- in the options use HDR. Otherwise the game can become fullbright when loading some maps because they lack LDR data.


I hope you like this mod, I put alot of effort into polishing le hl2 mirrored experience :D


The installation instructions are in the readme file in the download

People who helped:

THG - viewmodel flip help
Totterynine - screen flip help
Mapbase Discord Server - general help
White_Red_Dragons - initial guidance
jesse culver/wazanator - initial guidance

playtesters:
IyuriI - he playtested the whole game xd
chasr34
DansKart
Гроздан
Korespond
Wurt

banner

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Articles

Half-Life 2 Mirrored (Now MMod Compatible)

thumbie10

thumbie5

thumbie2

Hello!


MMod Developer Gunship Mark II was kind enough to compile custom MMod binaries for this mod, with the HL2 Mirrored changes merged into the game!

HL2 Mirrored new update (12th of September 2022)

HL2 Mirrored new update (12th of September 2022)

News

Minor bug fixing. Flipped some textures and made some minor code changes

HL2 Mirrored new update

HL2 Mirrored new update

News

Minor bug fixing Fixed the suit charger's collision And set the supportsvr keyvalue to 0 in gameinfo.txt, because the game crashes on startup if the game...

Veni, Vidi, Video - DBolical YouTube Roundup October 10th - October 14th

Veni, Vidi, Video - DBolical YouTube Roundup October 10th - October 14th

Feature

Check out this week’s roundup of the mods that were featured on the DBolical YouTube!

Add file RSS Files
MMod Version

MMod Version

Full Version 13 comments

Last updated: 15th of September 2022) - - - please read the txt file

Half-Life 2 Mirrored (Download Here)

Half-Life 2 Mirrored (Download Here)

Full Version 25 comments

(Last updated: 12th of September 2022) - - - please read the txt file

Post comment Comments  (0 - 10 of 132)
Guest
Guest - - 689,746 comments

This comment is currently awaiting admin approval, join now to view.

wojtazet
wojtazet - - 1 comments

So you know the part after you teleport from nova prospekt to kleiner's lab? I can't get past the lab after some dialogue between alyx and kleiner when kleiner goes to find lamar all npc's stop moving an nothing is happening i even used host_timescale command to make sure that i just had to wait a bit, but no. I restarted the map and it still was happening. After restarting the game i loaded the save and then alyx didn't want to move from the teleporter nor did she moved her lips when talking. Absolutely nothing was happening (also used host_timescale just to make sure it wasn't a long wait).

Reply Good karma Bad karma+1 vote
Guest
Guest - - 689,746 comments

This comment is currently awaiting admin approval, join now to view.

Guest
Guest - - 689,746 comments

This comment is currently awaiting admin approval, join now to view.

headledss-chicken
headledss-chicken - - 28 comments

What the ****

Reply Good karma Bad karma+1 vote
AmplifiedGrizzly
AmplifiedGrizzly - - 13 comments

well unexpectedly this seems like a refreshing way to play HL2 again

Reply Good karma Bad karma+2 votes
Guest
Guest - - 689,746 comments

is this compatible with the vr mod?

Reply Good karma Bad karma0 votes
NvC_DmN_CH Creator
NvC_DmN_CH - - 68 comments

no unless the vr mod team decide to include my changes (i made them open source on github linked in here, but their code isnt open source so its up to them if the want to make this combination of mods possible)

Reply Good karma+1 vote
IKidnapAutistic9000
IKidnapAutistic9000 - - 4 comments

wait, does this invert viewmodels because if yes lock your doors

Reply Good karma Bad karma+1 vote
NvC_DmN_CH Creator
NvC_DmN_CH - - 68 comments

nah it doesnt

Reply Good karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

X

Latest posts from @novice_source

RT @veracccccc: @LambdaGenPosts "we're team fortress 2 after 9 years in development, hopefully it's been worth the wait" "and you are dead"

May 10 2023

RT @PBValve: Choose his fate T.co

May 7 2023

RT @Komegatze: What can I even do anymore... T.co

Apr 10 2023

RT @barneycolhoun: T.co

Apr 9 2023

Can someone lip-read what Eli says? This is from Half-Life Alyx beta and it has no audio T.co

Apr 6 2023

T.co

Apr 1 2023

T.co

Apr 1 2023

RT @9zxyz: smoke grenades don't dynamically respond to moving objects in the scene. prop_door_rotating pictured, func_door and… T.co

Mar 23 2023

[SFM] This is real grass and I'm gonna walk on it T.co

Mar 15 2023

RT @GunshipMarkII: T.co

Mar 1 2023