City17 aims to bring the player a Rebel perspective of the Half Life 2 Universe. From the City Streets to the Canals, City17 Ventures through the Episode 1 timeline.


City17 also brings a list of graphical Features towards the Source Engine Including:

  • Volumetric Lighting, creating god rays and volume light shafts.

Media

  • Dynamic Lighting, including scalable lighting at realtime, with proper occlusion, and realtime shadowing.
  • Improved AI, resulting in more realistic battles, and smarter Opponents.
  • Dynamic Triggering System, giving the player a choice of different paths, resulting in highly contrasted game play.
  • Improved Radiosity, creating realistic lit scenes.
  • Phong Shading, adding depth and realism to more of the characters and models around you.

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Blog RSS Feed Report abuse Latest News: City17: Episode 1 | Late September Update

24 comments by QuarterLife on Oct 1st, 2009 digg this super bookmark


Welcome to the City17: Episode 1 September update! This month's going to be a short and sweet update, instead of the usual 3 day updates, but we at Team Gear feel that we've packed plenty of great new info and features into this update.


The Options Menu

Will City17 set your video card on fire? Probably. Since we first began working on the coding aspect of City17, we've been continually making engine optimizations and adding options to disable our frame-rate lowering improvements in an attempt to not set your video card on fire, or you. So, we've implemented a state of the art Options Menu.

With Tabs, and Organization!


Through the tabs within the menu players can lower some of the various things we've added to the engine for more performance. The menu also holds controls to FaceAPI, and the Maxsi Distribution system.



This thing isn't radioactive, is it?


Nothing more need be said. Just keep in mind, the map featured in these screen shots is old, and was cut out long ago.



This is a video we set up to show off our projected texture enhancements, such as adjustable shadow blur amounts, and parenting. The video also demonstrates our new and improved water particles, which actually send up individual droplets of water, each of which make their own ripples. It's really quite amazing to view in motion.


Projected Texture Performance Enhancements


Projected textures now have an option to use pre-rendered shadows instead of rendering them in real time, allowing for DX7,8, and performance conscious 9 users to increase their framerates, while still retaining most features.


Projected Texture Based Muzzle Flashes


Much like Valve's Left 4 Dead, City17: Episode 1 now has muzzle flash lighting that casts real time shadows, giving a more cinematic feeling to the game. The light's intensity dynamically adjusts between indoor environments and outdoor environments.


City17: Episode 1 Wallpapers

Get them while they're hot!


These come in bitmap format at a resolution of 1920x1080. That's 5MB of raw, uncompressed awesome per wallpaper image.


That's it!

And that's it for this month! Catch us on PlanetPhillip within the week for some awesome exclusive media.

Also follow us on Twitter, were we sorta normally update! (Only on days that we can muster the strength in our index fingers)

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Comments  (60 - 70 of 320)
shaun10656
shaun10656 Jul 13 2009, 12:28pm says:

wow i could drink that water

+2 votes     reply to comment
JeffLeong
JeffLeong Jul 13 2009, 1:57am says:

so the new weapon is like the mini combine portal storm?

+2 votes     reply to comment
QuarterLife
QuarterLife Jul 13 2009, 3:00am replied:

You're so close!

Use the hint I gave in the most recent news article, and I think you'll get it.

+2 votes     reply to comment
LoserMan255
LoserMan255 Jul 14 2009, 1:23pm replied:

Blue sprite launcher. OF DOOM

+1 vote     reply to comment
Nyanch
Nyanch Jul 13 2009, 5:37pm replied:

Portal gun? Energy Ball Launcher?Flare gun? Flare? Eletricity Hands?

+2 votes     reply to comment
Tairoku
Tairoku Jul 13 2009, 7:13am replied:

"To Spark Some Hinting.."? Does that mean its some kind of arc grenade?

+2 votes     reply to comment
joj0
joj0 Jul 8 2009, 9:21am says:

great mod

0 votes     reply to comment
salvosuper
salvosuper Jul 8 2009, 6:49am says:

such a great thing to know someone's working on bringing things like radiosity and ambient occlusion in the source engine!
keep things up

+2 votes     reply to comment
zaglis
zaglis Jun 23 2009, 4:41am says:

Are you going to update weapon models?

+1 vote     reply to comment
MrtwovideoCards
MrtwovideoCards Jun 26 2009, 2:20pm replied:

For flashlights, yes.

+2 votes     reply to comment
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