City17 aims to bring the player a Rebel perspective of the Half Life 2 Universe. From the City Streets to the Canals, City17 Ventures through the Episode 1 timeline.


City17 also brings a list of graphical Features towards the Source Engine Including:

  • Volumetric Lighting, creating god rays and volume light shafts.

Media

  • Dynamic Lighting, including scalable lighting at realtime, with proper occlusion, and realtime shadowing.
  • Improved AI, resulting in more realistic battles, and smarter Opponents.
  • Dynamic Triggering System, giving the player a choice of different paths, resulting in highly contrasted game play.
  • Improved Radiosity, creating realistic lit scenes.
  • Phong Shading, adding depth and realism to more of the characters and models around you.

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24 comments by QuarterLife on Oct 1st, 2009 digg this super bookmark


Welcome to the City17: Episode 1 September update! This month's going to be a short and sweet update, instead of the usual 3 day updates, but we at Team Gear feel that we've packed plenty of great new info and features into this update.


The Options Menu

Will City17 set your video card on fire? Probably. Since we first began working on the coding aspect of City17, we've been continually making engine optimizations and adding options to disable our frame-rate lowering improvements in an attempt to not set your video card on fire, or you. So, we've implemented a state of the art Options Menu.

With Tabs, and Organization!


Through the tabs within the menu players can lower some of the various things we've added to the engine for more performance. The menu also holds controls to FaceAPI, and the Maxsi Distribution system.



This thing isn't radioactive, is it?


Nothing more need be said. Just keep in mind, the map featured in these screen shots is old, and was cut out long ago.



This is a video we set up to show off our projected texture enhancements, such as adjustable shadow blur amounts, and parenting. The video also demonstrates our new and improved water particles, which actually send up individual droplets of water, each of which make their own ripples. It's really quite amazing to view in motion.


Projected Texture Performance Enhancements


Projected textures now have an option to use pre-rendered shadows instead of rendering them in real time, allowing for DX7,8, and performance conscious 9 users to increase their framerates, while still retaining most features.


Projected Texture Based Muzzle Flashes


Much like Valve's Left 4 Dead, City17: Episode 1 now has muzzle flash lighting that casts real time shadows, giving a more cinematic feeling to the game. The light's intensity dynamically adjusts between indoor environments and outdoor environments.


City17: Episode 1 Wallpapers

Get them while they're hot!


These come in bitmap format at a resolution of 1920x1080. That's 5MB of raw, uncompressed awesome per wallpaper image.


That's it!

And that's it for this month! Catch us on PlanetPhillip within the week for some awesome exclusive media.

Also follow us on Twitter, were we sorta normally update! (Only on days that we can muster the strength in our index fingers)

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Comments  (10 - 20 of 320)
Stoudemire15
Stoudemire15 Oct 1 2009, 7:35am says:

Also, I hope this mod delay until next year because if you still developing you guys got a lot of crazy idea to improvement even more that other mod did not have it at all.

+1 vote     reply to comment
Stoudemire15
Stoudemire15 Sep 28 2009, 2:45am says:

This mod would make Valve proud. =)

+1 vote     reply to comment
Sigint
Sigint Sep 22 2009, 1:59am says:

My biggest question would have to be how well this mod is able to handle the graphical resources. Do we have any estimation of the system specs that are required to run this mod, and if not, what systems are you currently running it on to get the screens, and at what FPS? Just an estimation would be nice.

Other than that little curiousity, it's looking very good. Especially the water effects. Those look great.

+3 votes     reply to comment
MrtwovideoCards
MrtwovideoCards Sep 24 2009, 10:15am replied:

If you can run Left 4 Dead, you can run this mod.

+3 votes     reply to comment
Hunterbrute224
Hunterbrute224 Sep 26 2009, 6:17pm replied:

Actually it runs better than L4D and looks much better, at least for me that is.

+2 votes     reply to comment
Killer_man_1996
Killer_man_1996 Sep 15 2009, 9:44am says:

the image from Projected Texture Performance Enhancements... is from a map of Ep2 i remember that part...

You guys after releasing the mod you should make like an improvement mod for HL2:Ep2

+1 vote     reply to comment
MrtwovideoCards
MrtwovideoCards Sep 15 2009, 4:10pm replied:

Nope, thats a part from one of our maps. Vent systems all look alike :D

+3 votes     reply to comment
R0CKET_B0MB
R0CKET_B0MB Sep 12 2009, 9:41am says:

Hey guys, just wondering, have you been hired by Valve yet?

+3 votes     reply to comment
Hamtaro
Hamtaro Sep 11 2009, 4:48pm says:

Looks good, do you think iron sights would fit to this mod?
I mean you set up the scope for the crossbow and it looks really aweseome.
I don't want something like SMOD, but the original hl2-weapons with iron sights would be nice I think.

+2 votes     reply to comment
Stoudemire15
Stoudemire15 Sep 3 2009, 5:44am replied:

Episode One and Episode Two were been required definitely.

+2 votes     reply to comment
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