City 17: Episode One
City 17: Episode One
City 17: Episode One

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UI | Heads Up Display and Inventory system C17 | Reload DOF NPC's | Rebel Zombie
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We' been really taken away with how well Black Snow is doing. Many of us we're apprehensive of whether or not it was the kind of genre/gameplay gamers would still be attracted to, but it was. Many of you love the lack of hand holding throughout, while the even opposite felt it was a little too directionless.

This has all been fantastic feedback; striking that balance between giving the player the freedom they want, but not completely vague. Black snow was a project mostly designed by a single member of the team though. We all got together near the end and made a final 8% push together to polish, playtest, optimise, pretty much do whatever kinds of things we really needed to do.

For Black Snow we wanted to avoid programming entirely. No custom game code or shaders. Just us and the raw SDK. We're pretty happy with our results (after some intense resisting urges to at least implement one shader). This is where things get intense though. Our next project is a bigger vision of what Black Snow is. And when we say bigger we mean not just one guy working on it for 90% of the content. We mean a team of 8 working around the clock to create a much bigger title.

This is where the wizards come in. The programmers. We need you guys and so we'd like to ask our fans and the community if any of you would be down to make spooky stuff together with us. Our next project will have a similar tone but with much more complexity and depth in both gameplay and aesthetics. The project will be a commercial game utilizing a heavily improved version of Valve's Source Engine. The game is what we would describe in short as a "Portal meets Amnesia", a firstperson horror/adventure with sci-fi elements heavily driven by puzzles and narrative.

This would be a paid position. So not only do you get to make SPOOKY programming, but you get paid for spookin' our guts off! These are the specific traits we're looking at in programmers, if you think you fit the bill please pm us, or email us at

  • Proficiency in C++ required, Java and HTML are also welcome
  • Experience with HLSL a plus
  • Experience in any 3D game engines is preferred
  • Experience in deferred rendering pipeline a plus
  • Basic or intermediate understanding of game design
  • Ability to dedicate time to the project

*Please attach a portfolio if you have one! For ADDITIONAL info check out the listing!

Thanks for your support so far in black snow. We think (or at least hope) we have a better idea of what you guys want in this kind of genre, and so we'd like to make it happen.

C17's Status

C17's Status

2 years ago News 10 comments Report

It's been a pretty busy year. So yeah. 50 characters limit A+ moddb.

Paradigm Shift

Paradigm Shift

3 years ago News 11 comments Report

After a period of long silence we're finally letting you in on what is happening.

C17 at GDC 2012

C17 at GDC 2012

3 years ago News 16 comments Report

Our super late GDC status report news thingie update.

City 17: Episode One MOTY Update | Day Ten - Trailer

City 17: Episode One MOTY Update | Day Ten - Trailer

3 years ago News 22 comments Report

It's our final day! We've told you to hold onto your butts before, but this time it's just simply going to stop existing.

With the impending collapse of the Citadel, two members of the Resistance are tasked with evacuating any citizens remaining. Little do they know that their mission sees them gaining critical information that puts the early fate of White Forest in their...
Post comment Comments  (10 - 20 of 844)
PunishedLamia Jun 5 2014 says:

The devs of this mod have released the content they have made so far on interlopers!

+4 votes     reply to comment
gar596 Apr 19 2014 says:


+9 votes     reply to comment
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OJJ0874 Jan 1 2014 replied:

It can't be broken if there's nothing to break

+2 votes     reply to comment
DarkShift Nov 20 2013 says:

Happy nearly no-new 1 year anniversary!!

+1 vote     reply to comment
OJJ0874 Oct 22 2013 says:

A moment of silence for the 29 people who visited this page today and saw no new news

+9 votes     reply to comment
emqi Oct 20 2013 says:

Don't even tell me it's dead... Since I've seen the trailer I was waiting for it like a for Christmas...

+3 votes     reply to comment
Tobeas Oct 6 2013 says:

That'll be like...the 20th mod I've followed who died. No offence, but people don't really know what they are getting into when creating a mod. I know this since I've tried myself. 1 week into mod creation and you see that its too much work.

+9 votes     reply to comment
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City 17: Episode One
City 17: Episode One
Last Update
2 years ago
2,169 members