![]()
24 comments by QuarterLife on Oct 1st, 2009 digg this super bookmark
Welcome to the City17: Episode 1 September update! This month's going to be a short and sweet update, instead of the usual 3 day updates, but we at Team Gear feel that we've packed plenty of great new info and features into this update.
Will City17 set your video card on fire? Probably. Since we first began working on the coding aspect of City17, we've been continually making engine optimizations and adding options to disable our frame-rate lowering improvements in an attempt to not set your video card on fire, or you. So, we've implemented a state of the art Options Menu.
With Tabs, and Organization!
Through the tabs within the menu players can lower some of the various things we've added to the engine for more performance. The menu also holds controls to FaceAPI, and the Maxsi Distribution system.
Nothing more need be said. Just keep in mind, the map featured in these screen shots is old, and was cut out long ago.
City 17: Episode 1 Mod for Half-Life 2 City17: Episode 1 | September Media Release video - Mod DB
This is a video we set up to show off our projected texture enhancements, such as adjustable shadow blur amounts, and parenting. The video also demonstrates our new and improved water particles, which actually send up individual droplets of water, each of which make their own ripples. It's really quite amazing to view in motion.
Projected textures now have an option to use pre-rendered shadows instead of rendering them in real time, allowing for DX7,8, and performance conscious 9 users to increase their framerates, while still retaining most features.
Much like Valve's Left 4 Dead, City17: Episode 1 now has muzzle flash lighting that casts real time shadows, giving a more cinematic feeling to the game. The light's intensity dynamically adjusts between indoor environments and outdoor environments.
These come in bitmap format at a resolution of 1920x1080. That's 5MB of raw, uncompressed awesome per wallpaper image.
And that's it for this month! Catch us on PlanetPhillip within the week for some awesome exclusive media.
Also follow us on Twitter, were we sorta normally update! (Only on days that we can muster the strength in our index fingers)
Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.
Also, I hope this mod delay until next year because if you still developing you guys got a lot of crazy idea to improvement even more that other mod did not have it at all.
This mod would make Valve proud. =)
My biggest question would have to be how well this mod is able to handle the graphical resources. Do we have any estimation of the system specs that are required to run this mod, and if not, what systems are you currently running it on to get the screens, and at what FPS? Just an estimation would be nice.
Other than that little curiousity, it's looking very good. Especially the water effects. Those look great.
If you can run Left 4 Dead, you can run this mod.
Actually it runs better than L4D and looks much better, at least for me that is.
the image from Projected Texture Performance Enhancements... is from a map of Ep2 i remember that part...
You guys after releasing the mod you should make like an improvement mod for HL2:Ep2
Nope, thats a part from one of our maps. Vent systems all look alike :D
Hey guys, just wondering, have you been hired by Valve yet?
Looks good, do you think iron sights would fit to this mod?
I mean you set up the scope for the crossbow and it looks really aweseome.
I don't want something like SMOD, but the original hl2-weapons with iron sights would be nice I think.
Episode One and Episode Two were been required definitely.