City 17: Episode One
City 17: Episode One
City 17: Episode One

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We' been really taken away with how well Black Snow is doing. Many of us we're apprehensive of whether or not it was the kind of genre/gameplay gamers would still be attracted to, but it was. Many of you love the lack of hand holding throughout, while the even opposite felt it was a little too directionless.

This has all been fantastic feedback; striking that balance between giving the player the freedom they want, but not completely vague. Black snow was a project mostly designed by a single member of the team though. We all got together near the end and made a final 8% push together to polish, playtest, optimise, pretty much do whatever kinds of things we really needed to do.

For Black Snow we wanted to avoid programming entirely. No custom game code or shaders. Just us and the raw SDK. We're pretty happy with our results (after some intense resisting urges to at least implement one shader). This is where things get intense though. Our next project is a bigger vision of what Black Snow is. And when we say bigger we mean not just one guy working on it for 90% of the content. We mean a team of 8 working around the clock to create a much bigger title.

This is where the wizards come in. The programmers. We need you guys and so we'd like to ask our fans and the community if any of you would be down to make spooky stuff together with us. Our next project will have a similar tone but with much more complexity and depth in both gameplay and aesthetics. The project will be a commercial game utilizing a heavily improved version of Valve's Source Engine. The game is what we would describe in short as a "Portal meets Amnesia", a firstperson horror/adventure with sci-fi elements heavily driven by puzzles and narrative.

This would be a paid position. So not only do you get to make SPOOKY programming, but you get paid for spookin' our guts off! These are the specific traits we're looking at in programmers, if you think you fit the bill please pm us, or email us at mrtwovideocards@gmail.com

  • Proficiency in C++ required, Java and HTML are also welcome
  • Experience with HLSL a plus
  • Experience in any 3D game engines is preferred
  • Experience in deferred rendering pipeline a plus
  • Basic or intermediate understanding of game design
  • Ability to dedicate time to the project

*Please attach a portfolio if you have one! For ADDITIONAL info check out the listing!

Thanks for your support so far in black snow. We think (or at least hope) we have a better idea of what you guys want in this kind of genre, and so we'd like to make it happen.

C17's Status

C17's Status

News 10 comments

It's been a pretty busy year. So yeah. 50 characters limit A+ moddb.

Paradigm Shift

Paradigm Shift

News 11 comments

After a period of long silence we're finally letting you in on what is happening.

C17 at GDC 2012

C17 at GDC 2012

News 16 comments

Our super late GDC status report news thingie update.

City 17: Episode One MOTY Update | Day Ten - Trailer

City 17: Episode One MOTY Update | Day Ten - Trailer

News 22 comments

It's our final day! We've told you to hold onto your butts before, but this time it's just simply going to stop existing.

Post comment Comments  (40 - 50 of 840)
Dune_Jumper
Dune_Jumper

Did you go to the future and pick up the source engine 10 years from now?

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MaxG3D
MaxG3D

Time to update ?

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xalener
xalener

I'd rather the whole job/ visa thing with this guy get settled before new media is posted.

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RaloufDeTrogna
RaloufDeTrogna

looking forward to it.

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xalener
xalener

where ya'll at

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MrtwovideoCards Creator
MrtwovideoCards

Having a crazy *** year

Reply Good karma+2 votes
xalener
xalener

I always feel bad suggesting **** like this... but have you guys ever considered doing up some wrinkle maps for the clothes? I know the source engine supports it, but I've never seen it in game on anything other than a face. That plus your cloth shader could really push the rebels out of that 2004 cylinderlimbs look.

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MrtwovideoCards Creator
MrtwovideoCards

We gave that some thought at one point, but unfortinately we don't have a dedicated guy on modeling and scuplting that. Aside also needing to rig it etc.

Reply Good karma+2 votes
WarFreak1st
WarFreak1st

What month is it gonna be released?

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MrtwovideoCards Creator
MrtwovideoCards

TBA

Reply Good karma+2 votes
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