City 17: Episode One
City 17: Episode One
City 17: Episode One

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UI | Heads Up Display and Inventory system C17 | Reload DOF NPC's | Rebel Zombie
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9 comments by MrtwovideoCards on Dec 4th, 2012

We' been really taken away with how well Black Snow is doing. Many of us we're apprehensive of whether or not it was the kind of genre/gameplay gamers would still be attracted to, but it was. Many of you love the lack of hand holding throughout, while the even opposite felt it was a little too directionless. 

This has all been fantastic feedback; striking that balance between giving the player the freedom they want, but not completely vague. Black snow was a project mostly designed by a single member of the team though. We all got together near the end and made a final 8% push together to polish, playtest, optimise, pretty much do whatever kinds of things we really needed to do. 

For Black Snow we wanted to avoid programming entirely. No custom game code or shaders. Just us and the raw SDK. We're pretty happy with our results (after some intense resisting urges to at least implement one shader). This is where things get intense though. Our next project is a bigger vision of what Black Snow is. And when we say bigger we mean not just one guy working on it for 90% of the content. We mean a team of 8 working around the clock to create a much bigger title.

This is where the wizards come in. The programmers. We need you guys and so we'd like to ask our fans and the community if any of you would be down to make spooky stuff together with us. Our next project will have a similar tone but with much more complexity and depth in both gameplay and aesthetics. The project will be a commercial game utilizing a heavily improved version of Valve's Source Engine. The game is what we would describe in short as a "Portal meets Amnesia", a firstperson horror/adventure with sci-fi elements heavily driven by puzzles and narrative.

This would be a paid position. So not only do you get to make SPOOKY programming, but you get paid for spookin' our guts off! These are the specific traits we're looking at in programmers, if you think you fit the bill please pm us, or email us at mrtwovideocards@gmail.com

  • Proficiency in C++ required, Java and HTML are also welcome
  • Experience with HLSL a plus
  • Experience in any 3D game engines is preferred
  • Experience in deferred rendering pipeline a plus
  • Basic or intermediate understanding of game design
  • Ability to dedicate time to the project

*Please attach a portfolio if you have one! For ADDITIONAL info check out the listing!

Thanks for your support so far in black snow. We think (or at least hope) we have a better idea of what you guys want in this kind of genre, and so we'd like to make it happen.

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Post comment Comments  (40 - 50 of 836)
WarFreak1st
WarFreak1st Jan 29 2012, 7:02am says:

So far, this is the best mod I've seen!!!!

+2 votes     reply to comment
Nightmare333
Nightmare333 Jan 13 2012, 2:57am says:

2012? its out on the 2012......weird....it is 2012

+2 votes     reply to comment
Kaweebo
Kaweebo Jan 13 2012, 3:15pm replied:

It doesn't specifically say 2012, though I have faith it'll release this year.

+2 votes     reply to comment
Nightmare333
Nightmare333 Jan 15 2012, 5:40am replied:

yea I was jsut kidding :3 but yes same as you do I have fiath

+3 votes     reply to comment
MrtwovideoCards
MrtwovideoCards Jan 17 2012, 10:49am replied:

Trailer said 2012. Though not sure how you can be ON the 2012. But it sure will be released IN 2012!

+2 votes     reply to comment
Nightmare333
Nightmare333 Jan 28 2012, 12:22pm replied:

I hate to "bump" this buy any updates

+2 votes     reply to comment
MrtwovideoCards
MrtwovideoCards Feb 8 2012, 5:07pm replied:

Soon-ish

+2 votes     reply to comment
Ninjat_126
Ninjat_126 Jan 9 2012, 9:07pm says:

It looks interesting, but some of the animations seem to remind me a bit of Call Of Duty. Is that just aesthetic, or are the game mechanics being changed around as well?

0 votes     reply to comment
MrtwovideoCards
MrtwovideoCards Dec 24 2011, 6:02pm replied:

Unfortunately not. The game was not designed to be coop, and we would not want to just try and shoe that in.

+4 votes     reply to comment
CamperCZ
CamperCZ Dec 25 2011, 6:24am replied:

That's a pitty. I think in co-operation it will be great. However, still looks pretty awesome. Good luck with making it. Any idea when it will be done?

+3 votes     reply to comment
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City 17: Episode One
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