![]()
24 comments by QuarterLife on Oct 1st, 2009 digg this super bookmark
Welcome to the City17: Episode 1 September update! This month's going to be a short and sweet update, instead of the usual 3 day updates, but we at Team Gear feel that we've packed plenty of great new info and features into this update.
Will City17 set your video card on fire? Probably. Since we first began working on the coding aspect of City17, we've been continually making engine optimizations and adding options to disable our frame-rate lowering improvements in an attempt to not set your video card on fire, or you. So, we've implemented a state of the art Options Menu.
With Tabs, and Organization!
Through the tabs within the menu players can lower some of the various things we've added to the engine for more performance. The menu also holds controls to FaceAPI, and the Maxsi Distribution system.
Nothing more need be said. Just keep in mind, the map featured in these screen shots is old, and was cut out long ago.
City 17: Episode 1 Mod for Half-Life 2 City17: Episode 1 | September Media Release video - Mod DB
This is a video we set up to show off our projected texture enhancements, such as adjustable shadow blur amounts, and parenting. The video also demonstrates our new and improved water particles, which actually send up individual droplets of water, each of which make their own ripples. It's really quite amazing to view in motion.
Projected textures now have an option to use pre-rendered shadows instead of rendering them in real time, allowing for DX7,8, and performance conscious 9 users to increase their framerates, while still retaining most features.
Much like Valve's Left 4 Dead, City17: Episode 1 now has muzzle flash lighting that casts real time shadows, giving a more cinematic feeling to the game. The light's intensity dynamically adjusts between indoor environments and outdoor environments.
These come in bitmap format at a resolution of 1920x1080. That's 5MB of raw, uncompressed awesome per wallpaper image.
And that's it for this month! Catch us on PlanetPhillip within the week for some awesome exclusive media.
Also follow us on Twitter, were we sorta normally update! (Only on days that we can muster the strength in our index fingers)
Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.
You should realease it on my birthday the 22nd of August that would cool.
OR
they could release it when it is:
a) finished
b) as bug free as possible
and
c) done to the best of their ability.
Any chance there would be a patch for some of the great work you have done to update the existing games ?? Hl2 Ep1 + 2 ? I would love to play through them all again with what you guys have managed!.
or is it not possible ?
Sadly no.
Sucks to hear but thanks for answering and keep on going love the work !
I know im a bit annoying, but what about to stop showing us just tech demos and show us more of actual gameplay? Also, in my opinion, you are not using the concept of episodic releases. Have you even think that you should add just some engine enhancements for the first episode and something keep for another episodes? Rly, just stop updating Source and get that thing done.
Just small suggestion though. Keep up the good work.
Nobody, blame you dude in fact we can wait until your mod come out although it doesn't update every time it really matter is to stay alive.
Oh by the way I am also one of your loyal member AKA Angsc15.
We have plenty of time to do whatever we want, and programming doesn't effect the mappers, or vice versa. And we never said we wanted to use the concept, or even stated it for that matter. It's in episodes, and not taking the episodic design route.
This is due mainly to we have no control of what valve may, or may not release, therefore we base our design around whatever we may need at that time. So far it's the latest engine version.
Lastly these engine improvements have been done for months now, and we have plenty more in the bag for whatever may come into view with Episode 2 of our mod, and Valve's Episode 3. Honestly that Engine improvement bag is Really Huge.
btw when is valve going to hire your coder's
I like your new water splash overlays. Maybe you could have some alternating normal maps? Some not as round, since your bullet isn't always hitting the water perpendicular. :D