City 17: Episode One
City 17: Episode One
City 17: Episode One

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UI | Heads Up Display and Inventory system C17 | Reload DOF NPC's | Rebel Zombie
Blog RSS Feed Report abuse Latest News: Looking for a Programmer

9 comments by MrtwovideoCards on Dec 4th, 2012

We' been really taken away with how well Black Snow is doing. Many of us we're apprehensive of whether or not it was the kind of genre/gameplay gamers would still be attracted to, but it was. Many of you love the lack of hand holding throughout, while the even opposite felt it was a little too directionless.

This has all been fantastic feedback; striking that balance between giving the player the freedom they want, but not completely vague. Black snow was a project mostly designed by a single member of the team though. We all got together near the end and made a final 8% push together to polish, playtest, optimise, pretty much do whatever kinds of things we really needed to do.

For Black Snow we wanted to avoid programming entirely. No custom game code or shaders. Just us and the raw SDK. We're pretty happy with our results (after some intense resisting urges to at least implement one shader). This is where things get intense though. Our next project is a bigger vision of what Black Snow is. And when we say bigger we mean not just one guy working on it for 90% of the content. We mean a team of 8 working around the clock to create a much bigger title.

This is where the wizards come in. The programmers. We need you guys and so we'd like to ask our fans and the community if any of you would be down to make spooky stuff together with us. Our next project will have a similar tone but with much more complexity and depth in both gameplay and aesthetics. The project will be a commercial game utilizing a heavily improved version of Valve's Source Engine. The game is what we would describe in short as a "Portal meets Amnesia", a firstperson horror/adventure with sci-fi elements heavily driven by puzzles and narrative.

This would be a paid position. So not only do you get to make SPOOKY programming, but you get paid for spookin' our guts off! These are the specific traits we're looking at in programmers, if you think you fit the bill please pm us, or email us at mrtwovideocards@gmail.com

  • Proficiency in C++ required, Java and HTML are also welcome
  • Experience with HLSL a plus
  • Experience in any 3D game engines is preferred
  • Experience in deferred rendering pipeline a plus
  • Basic or intermediate understanding of game design
  • Ability to dedicate time to the project

*Please attach a portfolio if you have one! For ADDITIONAL info check out the listing!

Thanks for your support so far in black snow. We think (or at least hope) we have a better idea of what you guys want in this kind of genre, and so we'd like to make it happen.

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Post comment Comments  (30 - 40 of 837)
leksandree
leksandree May 9 2012, 7:11am says:

change the crowbar that's Gordon's stile give the rebel a rebel weapon!

+5 votes     reply to comment
xalener
xalener May 9 2012, 9:25pm replied:

I kinda agree. I feel like it should be a pipe or something.

+2 votes     reply to comment
Dune_Jumper
Dune_Jumper May 9 2012, 1:35am says:

Did you go to the future and pick up the source engine 10 years from now?

0 votes     reply to comment
MaxG3D
MaxG3D May 4 2012, 2:44pm says:

Time to update ?

+3 votes     reply to comment
xalener
xalener Jun 9 2012, 8:32pm replied:

I'd rather the whole job/ visa thing with this guy get settled before new media is posted.

+2 votes     reply to comment
RaloufDeTrogna
RaloufDeTrogna May 1 2012, 2:29am says:

looking forward to it.

+3 votes     reply to comment
xalener
xalener Apr 7 2012, 11:24pm says:

where ya'll at

+2 votes     reply to comment
MrtwovideoCards Creator
MrtwovideoCards Apr 27 2012, 6:15am replied:

Having a crazy *** year

+2 votes   reply to comment
xalener
xalener Feb 18 2012, 1:40pm says:

I always feel bad suggesting **** like this... but have you guys ever considered doing up some wrinkle maps for the clothes? I know the source engine supports it, but I've never seen it in game on anything other than a face. That plus your cloth shader could really push the rebels out of that 2004 cylinderlimbs look.

+6 votes     reply to comment
MrtwovideoCards Creator
MrtwovideoCards Apr 27 2012, 6:16am replied:

We gave that some thought at one point, but unfortinately we don't have a dedicated guy on modeling and scuplting that. Aside also needing to rig it etc.

+2 votes   reply to comment
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City 17: Episode One
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