City 17: Episode One
City 17: Episode One
City 17: Episode One

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
RSS feed Articles

We' been really taken away with how well Black Snow is doing. Many of us we're apprehensive of whether or not it was the kind of genre/gameplay gamers would still be attracted to, but it was. Many of you love the lack of hand holding throughout, while the even opposite felt it was a little too directionless.

This has all been fantastic feedback; striking that balance between giving the player the freedom they want, but not completely vague. Black snow was a project mostly designed by a single member of the team though. We all got together near the end and made a final 8% push together to polish, playtest, optimise, pretty much do whatever kinds of things we really needed to do.

For Black Snow we wanted to avoid programming entirely. No custom game code or shaders. Just us and the raw SDK. We're pretty happy with our results (after some intense resisting urges to at least implement one shader). This is where things get intense though. Our next project is a bigger vision of what Black Snow is. And when we say bigger we mean not just one guy working on it for 90% of the content. We mean a team of 8 working around the clock to create a much bigger title.

This is where the wizards come in. The programmers. We need you guys and so we'd like to ask our fans and the community if any of you would be down to make spooky stuff together with us. Our next project will have a similar tone but with much more complexity and depth in both gameplay and aesthetics. The project will be a commercial game utilizing a heavily improved version of Valve's Source Engine. The game is what we would describe in short as a "Portal meets Amnesia", a firstperson horror/adventure with sci-fi elements heavily driven by puzzles and narrative.

This would be a paid position. So not only do you get to make SPOOKY programming, but you get paid for spookin' our guts off! These are the specific traits we're looking at in programmers, if you think you fit the bill please pm us, or email us at

  • Proficiency in C++ required, Java and HTML are also welcome
  • Experience with HLSL a plus
  • Experience in any 3D game engines is preferred
  • Experience in deferred rendering pipeline a plus
  • Basic or intermediate understanding of game design
  • Ability to dedicate time to the project

*Please attach a portfolio if you have one! For ADDITIONAL info check out the listing!

Thanks for your support so far in black snow. We think (or at least hope) we have a better idea of what you guys want in this kind of genre, and so we'd like to make it happen.

C17's Status

C17's Status

3 years ago News 10 comments

It's been a pretty busy year. So yeah. 50 characters limit A+ moddb.

Paradigm Shift

Paradigm Shift

3 years ago News 11 comments

After a period of long silence we're finally letting you in on what is happening.

C17 at GDC 2012

C17 at GDC 2012

3 years ago News 16 comments

Our super late GDC status report news thingie update.

City 17: Episode One MOTY Update | Day Ten - Trailer

City 17: Episode One MOTY Update | Day Ten - Trailer

4 years ago News 22 comments

It's our final day! We've told you to hold onto your butts before, but this time it's just simply going to stop existing.

Post comment Comments  (30 - 40 of 842)
callea Oct 23 2012 says:

any updates on this?

+2 votes     reply to comment
MrtwovideoCards Creator
MrtwovideoCards Nov 23 2012 replied:


+10 votes   reply to comment
MaxG3D Feb 16 2013 replied:

Valve time

+3 votes     reply to comment
xalener Feb 2 2013 replied:


+3 votes     reply to comment
Stoudemire15 Sep 2 2012 says:

Why this mod is not in now Steam Greenlight list ? It will be more awesome a lot of people recognizing this project and rating this to be quick release don't you think is a good idea ?


+3 votes     reply to comment
FestiveLuna Jul 25 2012 says:

is there any chance you guys could release a demo?

+8 votes     reply to comment
SpotEnemyBoats Jun 3 2012 says:

This mod looks sexy as hell.

I'm impressed how good Source looks, orange box source mind you...

+2 votes     reply to comment
leksandree May 9 2012 says:

change the crowbar that's Gordon's stile give the rebel a rebel weapon!

+5 votes     reply to comment
Ch4ve May 10 2012 replied:

they should change everything, even the atmospheres! :D
they should put in colour correction, othter blood particles, gore mods(limbs fliying around) and more! :O

+1 vote     reply to comment
xalener May 9 2012 replied:

I kinda agree. I feel like it should be a pipe or something.

+2 votes     reply to comment
MrtwovideoCards Creator
MrtwovideoCards May 10 2012 replied:

Yeah it's going to be a pipe. We're going to add that in near the end of dev though, since it's not super important right now.

+5 votes   reply to comment
Kaweebo May 11 2012 replied:


-1 votes     reply to comment
Post a comment

You are not logged in, your comment will be anonymous unless you join the community. Or sign in with your social account:

Half-Life 2
Send Message
Release date
Mod watch
Start tracking
Embed Buttons
Link to City 17: Episode One by selecting a button and using the embed code provided more...
City 17: Episode One
Last Update
3 years ago
2,167 members