City17 aims to bring the player a Rebel perspective of the Half Life 2 Universe. From the City Streets to the Canals, City17 Ventures through the Episode 1 timeline.


City17 also brings a list of graphical Features towards the Source Engine Including:

  • Volumetric Lighting, creating god rays and volume light shafts.

Media

  • Dynamic Lighting, including scalable lighting at realtime, with proper occlusion, and realtime shadowing.
  • Improved AI, resulting in more realistic battles, and smarter Opponents.
  • Dynamic Triggering System, giving the player a choice of different paths, resulting in highly contrasted game play.
  • Improved Radiosity, creating realistic lit scenes.
  • Phong Shading, adding depth and realism to more of the characters and models around you.

Follow us on Twitter (Now with 9001% more updates!
Image RSS Feed Latest Screens
City17: Episode 1 | September Media Release City17: Episode 1 | September Media Release City17: Episode 1 | September Media Release
Blog RSS Feed Report abuse Latest News: City17: Episode 1 | Late September Update

24 comments by QuarterLife on Oct 1st, 2009 digg this super bookmark


Welcome to the City17: Episode 1 September update! This month's going to be a short and sweet update, instead of the usual 3 day updates, but we at Team Gear feel that we've packed plenty of great new info and features into this update.


The Options Menu

Will City17 set your video card on fire? Probably. Since we first began working on the coding aspect of City17, we've been continually making engine optimizations and adding options to disable our frame-rate lowering improvements in an attempt to not set your video card on fire, or you. So, we've implemented a state of the art Options Menu.

With Tabs, and Organization!


Through the tabs within the menu players can lower some of the various things we've added to the engine for more performance. The menu also holds controls to FaceAPI, and the Maxsi Distribution system.



This thing isn't radioactive, is it?


Nothing more need be said. Just keep in mind, the map featured in these screen shots is old, and was cut out long ago.



This is a video we set up to show off our projected texture enhancements, such as adjustable shadow blur amounts, and parenting. The video also demonstrates our new and improved water particles, which actually send up individual droplets of water, each of which make their own ripples. It's really quite amazing to view in motion.


Projected Texture Performance Enhancements


Projected textures now have an option to use pre-rendered shadows instead of rendering them in real time, allowing for DX7,8, and performance conscious 9 users to increase their framerates, while still retaining most features.


Projected Texture Based Muzzle Flashes


Much like Valve's Left 4 Dead, City17: Episode 1 now has muzzle flash lighting that casts real time shadows, giving a more cinematic feeling to the game. The light's intensity dynamically adjusts between indoor environments and outdoor environments.


City17: Episode 1 Wallpapers

Get them while they're hot!


These come in bitmap format at a resolution of 1920x1080. That's 5MB of raw, uncompressed awesome per wallpaper image.


That's it!

And that's it for this month! Catch us on PlanetPhillip within the week for some awesome exclusive media.

Also follow us on Twitter, were we sorta normally update! (Only on days that we can muster the strength in our index fingers)

Media RSS Feed Latest Video
Comments  (30 - 40 of 320)
Jack_Morgan
Jack_Morgan Aug 25 2009, 10:46pm says:

I'm struggling to understand how you're doing your radiosity pass at real-time. Are you maybe doing some backwards sampling perhaps? If so, does it work well at low sample rates?

+2 votes     reply to comment
Stoudemire15
Stoudemire15 Aug 25 2009, 10:12pm says:

I want to ask you something after you all done this are you guys try planning a sequel of this mod ?

+1 vote     reply to comment
MrtwovideoCards
MrtwovideoCards Aug 25 2009, 11:21pm replied:

Indeed.

+2 votes     reply to comment
Dosycool
Dosycool Aug 24 2009, 11:29pm says:

I just can't wait for this.
KEEP UP THE GREAT WORK!

+2 votes     reply to comment
matthewdryden
matthewdryden Aug 24 2009, 8:12pm says:

I love what you're doing here. It's a beautiful thing, really.

+2 votes     reply to comment
Stoudemire15
Stoudemire15 Aug 24 2009, 7:12am says:

Oh, you little bastard :) I was just Afk awhile and you give me surprise of full updated keep on going with the good work

Half-Life FOREVER!!!!!

+2 votes     reply to comment
jasper.atpp
jasper.atpp Aug 21 2009, 4:00am says:

This looks awesome. If the combat game play is as good as the looks, we are in for a treat that could overshadow Strider Mountain.

+2 votes     reply to comment
Visorak06
Visorak06 Aug 26 2009, 8:55am replied:

Dude this mod is on a completely different level than Strider Mountain. It would be unfair to compare the two.

+2 votes     reply to comment
russianwwe
russianwwe Aug 20 2009, 5:01pm says:

this is so awsome i love it

+1 vote     reply to comment
infl1ct1on
infl1ct1on Aug 25 2009, 9:56pm replied:

Or, D.) All of the above.

+1 vote     reply to comment
Post a Comment

Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.

Icon
Half-Life 2 Icon
Platform
PC
Developer
Gear
Contact
Send Message
Official Page
Geardev.wordpress.com
Release Date
TBD
Mod Watch
Track this mod
Bookmark
Digg Super bookmark
Style
Genre
First Person Shooter
Theme
Realism
Players
Single & Multiplayer
Statistics
Rank
269 of 10,588
Last Update
1 month ago
Watchers
806 members
News
28
Features
4