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9 comments by MrtwovideoCards on Dec 4th, 2012
We' been really taken away with how well Black Snow is doing. Many of us we're apprehensive of whether or not it was the kind of genre/gameplay gamers would still be attracted to, but it was. Many of you love the lack of hand holding throughout, while the even opposite felt it was a little too directionless.
This has all been fantastic feedback; striking that balance between giving the player the freedom they want, but not completely vague. Black snow was a project mostly designed by a single member of the team though. We all got together near the end and made a final 8% push together to polish, playtest, optimise, pretty much do whatever kinds of things we really needed to do.
For Black Snow we wanted to avoid programming entirely. No custom game code or shaders. Just us and the raw SDK. We're pretty happy with our results (after some intense resisting urges to at least implement one shader). This is where things get intense though. Our next project is a bigger vision of what Black Snow is. And when we say bigger we mean not just one guy working on it for 90% of the content. We mean a team of 8 working around the clock to create a much bigger title.
This is where the wizards come in. The programmers. We need you guys and so we'd like to ask our fans and the community if any of you would be down to make spooky stuff together with us. Our next project will have a similar tone but with much more complexity and depth in both gameplay and aesthetics. The project will be a commercial game utilizing a heavily improved version of Valve's Source Engine. The game is what we would describe in short as a "Portal meets Amnesia", a firstperson horror/adventure with sci-fi elements heavily driven by puzzles and narrative.
This would be a paid position. So not only do you get to make SPOOKY programming, but you get paid for spookin' our guts off! These are the specific traits we're looking at in programmers, if you think you fit the bill please pm us, or email us at mrtwovideocards@gmail.com
*Please attach a portfolio if you have one! For ADDITIONAL info check out the listing!
Thanks for your support so far in black snow. We think (or at least hope) we have a better idea of what you guys want in this kind of genre, and so we'd like to make it happen.
2012? its out on the 2012......weird....it is 2012
It looks interesting, but some of the animations seem to remind me a bit of Call Of Duty. Is that just aesthetic, or are the game mechanics being changed around as well?
You are saying the two rebels are trying to escape right? So why didn't you make it co-operative?
Unfortunately not. The game was not designed to be coop, and we would not want to just try and shoe that in.
That's a pitty. I think in co-operation it will be great. However, still looks pretty awesome. Good luck with making it. Any idea when it will be done?
So you need Half Life Ep1?
Yes
really cant i just use ep2 gay
Nope.
Next year it better be into "Top five RELEASED mod"