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24 comments by QuarterLife on Oct 1st, 2009 digg this super bookmark
Welcome to the City17: Episode 1 September update! This month's going to be a short and sweet update, instead of the usual 3 day updates, but we at Team Gear feel that we've packed plenty of great new info and features into this update.
Will City17 set your video card on fire? Probably. Since we first began working on the coding aspect of City17, we've been continually making engine optimizations and adding options to disable our frame-rate lowering improvements in an attempt to not set your video card on fire, or you. So, we've implemented a state of the art Options Menu.
With Tabs, and Organization!
Through the tabs within the menu players can lower some of the various things we've added to the engine for more performance. The menu also holds controls to FaceAPI, and the Maxsi Distribution system.
Nothing more need be said. Just keep in mind, the map featured in these screen shots is old, and was cut out long ago.
City 17: Episode 1 Mod for Half-Life 2 City17: Episode 1 | September Media Release video - Mod DB
This is a video we set up to show off our projected texture enhancements, such as adjustable shadow blur amounts, and parenting. The video also demonstrates our new and improved water particles, which actually send up individual droplets of water, each of which make their own ripples. It's really quite amazing to view in motion.
Projected textures now have an option to use pre-rendered shadows instead of rendering them in real time, allowing for DX7,8, and performance conscious 9 users to increase their framerates, while still retaining most features.
Much like Valve's Left 4 Dead, City17: Episode 1 now has muzzle flash lighting that casts real time shadows, giving a more cinematic feeling to the game. The light's intensity dynamically adjusts between indoor environments and outdoor environments.
These come in bitmap format at a resolution of 1920x1080. That's 5MB of raw, uncompressed awesome per wallpaper image.
And that's it for this month! Catch us on PlanetPhillip within the week for some awesome exclusive media.
Also follow us on Twitter, were we sorta normally update! (Only on days that we can muster the strength in our index fingers)
Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.
this mod looks amazing cant wait for it to come
Hey, Should I help you to created a website at Combine wiki for your mod or I just write down the mod at the main Wikipedia website also I already created a tiny information at list of Source engine mod take a look.
Link:
En.wikipedia.org
This looks like it will be an incredible mod. From looking at the latest update it looks like there will be loads of new content.
I await eagerly.
Frikkin amazing.I got a question.Do we get weapons randomly or in different occasions???Like in places where the fits at.Like in half-life 1
Yes, very nice. Cool update. Now I am just waiting a bit more for relaeas... :-)
This mod looks incredible!
City 17 : Episode one were been better than City 17 beta that piece of crap mod with a lot of bug making me cannot play and I prefect this one it using a massive Source Engine to create it were been better than any mod including the Adam Foster masterpiece MINERVA : Metastasis.
Minerva is Fantastic, it personally got me into modding, along with Nightfall.
Unfortunately, we won't seeing MINERVA Sequel as Adam Foster work with Valve as develop Half-Life 2: Episode Three, Left 4 dead 2 and Portal 2 it were take a longer time to wait a mod to been finished.
Also, Valve were been very proud of you because there were probably using a massive source engine to make the Half-Life 2: Episode Three or Portal 2.
Yep this is a way better work than Valve ones....
looks pretty cool and all that things...
but i have a little question... How much MB or GB is this gonna have...?