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9 comments by MrtwovideoCards on Dec 4th, 2012
We' been really taken away with how well Black Snow is doing. Many of us we're apprehensive of whether or not it was the kind of genre/gameplay gamers would still be attracted to, but it was. Many of you love the lack of hand holding throughout, while the even opposite felt it was a little too directionless.
This has all been fantastic feedback; striking that balance between giving the player the freedom they want, but not completely vague. Black snow was a project mostly designed by a single member of the team though. We all got together near the end and made a final 8% push together to polish, playtest, optimise, pretty much do whatever kinds of things we really needed to do.
For Black Snow we wanted to avoid programming entirely. No custom game code or shaders. Just us and the raw SDK. We're pretty happy with our results (after some intense resisting urges to at least implement one shader). This is where things get intense though. Our next project is a bigger vision of what Black Snow is. And when we say bigger we mean not just one guy working on it for 90% of the content. We mean a team of 8 working around the clock to create a much bigger title.
This is where the wizards come in. The programmers. We need you guys and so we'd like to ask our fans and the community if any of you would be down to make spooky stuff together with us. Our next project will have a similar tone but with much more complexity and depth in both gameplay and aesthetics. The project will be a commercial game utilizing a heavily improved version of Valve's Source Engine. The game is what we would describe in short as a "Portal meets Amnesia", a firstperson horror/adventure with sci-fi elements heavily driven by puzzles and narrative.
This would be a paid position. So not only do you get to make SPOOKY programming, but you get paid for spookin' our guts off! These are the specific traits we're looking at in programmers, if you think you fit the bill please pm us, or email us at mrtwovideocards@gmail.com
*Please attach a portfolio if you have one! For ADDITIONAL info check out the listing!
Thanks for your support so far in black snow. We think (or at least hope) we have a better idea of what you guys want in this kind of genre, and so we'd like to make it happen.
I always feel bad suggesting **** like this... but have you guys ever considered doing up some wrinkle maps for the clothes? I know the source engine supports it, but I've never seen it in game on anything other than a face. That plus your cloth shader could really push the rebels out of that 2004 cylinderlimbs look.
We gave that some thought at one point, but unfortinately we don't have a dedicated guy on modeling and scuplting that. Aside also needing to rig it etc.
What month is it gonna be released?
TBA
So far, this is the best mod I've seen!!!!
It doesn't specifically say 2012, though I have faith it'll release this year.
yea I was jsut kidding :3 but yes same as you do I have fiath
Trailer said 2012. Though not sure how you can be ON the 2012. But it sure will be released IN 2012!
I hate to "bump" this buy any updates
Soon-ish