Tiberian Odyssey is a total conversion for C&C Tiberian Sun developed by the Odyssey team. Tiberian Odyssey takes place 11 years after the events of C&C Tiberian Sun: Firestorm and portrays our own unique vision of a greatly expanded Tiberian Universe. Experience a brand new story told through an innovative and interactive campaign where your decisions as a commander will have a direct effect on the path you take and the outcome of the war. Experience new features such as; improved and reworked graphics, revamped sound effects, a completely new and original musical score and a plethora of new dynamic maps featuring dynamic lighting and randomized weather effects along with multiple game modes! Tiberian Odyssey will be a 100% standalone game and will require no additional C&C games or discs to run.
The future is closer than you think commander...
Be sure to visit our forums HERE at Project Perfect Mod!
Let's start right off with some expectations management: I don't know if we're going to finish TO. I loved working on it, from day one all the way up to when Morpher and I accepted that the two of us did not have the time or energy to work alone on this ludicrously ambitious project.
But when some of the TO team members from the good ol' days started making noise and trying to get things rolling again, we both decided we'd rather be involved. Will it work out this time? I have no idea!
For now I'm keeping my sights small. Finishing the core graphics set for both factions, making sure the game is a functional, fun skirmish/multiplayer experience. It's a little disappointing to de-prioritise campaign assets—the things I have the most fun making—but for the good of the project I think it's time to put releasing a playable build front and centre.
Can we do it? Will we do it? I don't know. But if you want to see what's going on we've got a little Discord server set up, and anyone is welcome to drop by. Give me a shout there, I'm always happy to talk TO.
Here's a link to go to there.
And as always, Kane lives in death.
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