Tiberian Odyssey is a total conversion for C&C Tiberian Sun developed by the Odyssey team. Tiberian Odyssey takes place 11 years after the events of C&C Tiberian Sun: Firestorm and portrays our own unique vision of a greatly expanded Tiberian Universe. Experience a brand new story told through an innovative and interactive campaign where your decisions as a commander will have a direct effect on the path you take and the outcome of the war. Experience new features such as; improved and reworked graphics, revamped sound effects, a completely new and original musical score and a plethora of new dynamic maps featuring dynamic lighting and randomized weather effects along with multiple game modes! Tiberian Odyssey will be a 100% standalone game and will require no additional C&C games or discs to run.

The future is closer than you think commander...

Be sure to visit our forums HERE at Project Perfect Mod!

Image RSS Feed Latest Screens
DM: Core Overload (4) DM: The Provinces (4) DM: A Tale of Two Cities (2)
Blog RSS Feed Report abuse Latest News: Weekly Bulletin 13/12/2014

15 comments by Orac| on Dec 13th, 2014


Three things have come to my attention. The first is that I am not good at estimating the length of a week. The second is that Tiberian Odyssey made it to the top 100. Which is absolutely bloody fantastic, and I would like to thank everyone who voted for having faith in our endeavor. This is a massive boost in confidence for everyone who has contributed to the project. I'm very pleased!

The third thing is that while last time I ended by showing off GDI's heaviest mech, the "Atlas", I didn't spend any time explaining the development process. Since I believe that these bulletins are a good place to show off to the public the paths we've taken, I'm going to fix that. You're going to see a lot of blue background this week.

It started almost a year ago, when I finished my second attempt at the Atlas mech. I posted this gif in the TO staff forum because I was pretty happy with it. The response was luke warm at best.


Resolving to take on the staff's criticisms, I began prototyping other possibilities. The main suggestion was to shift away from the standard quadruped into something more X shaped. This swung from a conventional spider mech towards a hexapedal monstrosity before finally settling on the design we ran with. I also overhauled the turret to bring it more into line with the Ares's turret, and differentiate it from the work of other 3D artists.


People involved in the design process were: Team Black, Morpher, Regulus, Blubb, Hassan_2030, Bittah Commander, and Holy_Master. It took me most of a year to get it all working and ready to use in the game. Every element of the design was scrutinised and commented upon and critiqued by these fine folks, and I'm pretty pleased with the way it turned out.

GDI has been coming together in leaps and bounds lately, but we haven't forgotten Nod. Among other things, I don't believe we've shown off the deploy animations which I produced. The Tick Tank, Artillery, and Stealth Tank all deploy, and a few weeks before we launched these bulletins I wrapped up the animations on all three. Here they are:


The Tick and Artillery both have turrets. The Stealth Tank deploys into a small stealth generator, and is unarmed. It doesn't need a turret, but it gets a pulsating orb anim instead.

Today I tidied up the Nod Laser Fence, a power draining but cloakable alternative to Nod's standard walls. It's not all entirely done, and will take a bit of photoshopping to get the lasers looking good, but this is how it looks so far:


Hopefully soon we'll have some shots from the campaign to show you all. Now, however, it's time to wrap this bulletin up. Thanks for voting for us, everybody! Feel free to keep voting for us!

Anyway, that's some of the stuff we've done this week!

Media RSS Feed Latest Video
Post comment Comments  (50 - 60 of 333)
phillon
phillon Apr 1 2014, 4:34pm says:

Tracking this mod. Looks to have great potential, very professionally presented. Thanks for all the hard work you have put in thus far; please don't give up on this mod, it looks and sounds very cool.

+4 votes     reply to comment
Arcofshadow
Arcofshadow Feb 14 2014, 9:09am says:

Roses are red
Vilots are blue
I love your stuff all the way through
Take your time it doesn´t matter waiting make it even better
I love your mod <3

+1 vote     reply to comment
X41823T
X41823T Feb 14 2014, 5:25am says:

Forever alone! =(

+1 vote     reply to comment
Orac|
Orac| Feb 16 2014, 4:10pm replied:

My condolences.

+2 votes     reply to comment
X41823T
X41823T Jan 28 2014, 5:55am says:

I've been trying to find your youtube channel but it would seem it ain't there no longer? you guys working on a new youtube channel or what's up? =o

+1 vote     reply to comment
X41823T
X41823T Jan 14 2014, 10:13pm says:

Hello y'all been observing Tiberian Odyssey & Twisted Insurrection with great interest!

I was wondering what is it exactly that's been tinkered with this time around? (whenever there is time for it of course)

It's just all these great looking voxels/etc. seem like it is for the most part done atleast for GDI/NOD unless some of that need to be 'reworked/tweaked'?

So like are you tinkering with balancing the units, creating the singleplayer campaign(s), multiplayer maps/etc. or is all that under straps until a public release can be made?

+3 votes     reply to comment
Morpher Creator
Morpher Jan 17 2014, 12:02am replied:

The original game has been completely gutted and rebuilt as a successor to the original Tiberian Sun set after the events of Firestorm, so in essence everything has been tinkered with (or completely changed / remade) from scratch. A new original story has been built around this mod for its campaign and overall lore.

+2 votes   reply to comment
X41823T
X41823T Jan 17 2014, 10:09am replied:

Sounds like a lot of work that've been put into the very 'foundation/base' of the game/mod but knowing that you've been working on this for years begs the one question that I shouldn't be asking but Imma do it anyway:
COULD we see some kind of public releasse this year of 2014 or is it very much still in the unknown?

+2 votes     reply to comment
Orac|
Orac| Jan 17 2014, 5:55pm replied:

"So like are you tinkering with balancing the units, creating the singleplayer campaign(s), multiplayer maps/etc."
That's pretty much it. But also a couple of building graphics to do. I'd love to release, given those four things.

0 votes     reply to comment
CaptainZelderon
CaptainZelderon Jan 2 2014, 11:14am says:

For those who want this mod to be released badly, here's a quote.

"Be Patient"

-Apocalypse Tank

+3 votes     reply to comment
Orac|
Orac| Jan 2 2014, 5:04pm replied:

Or from Yuri's engineer:

"How can I assist?"

:P

+2 votes     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
C&C: Tiberian Sun Icon
Platform
Windows
Contact
Send Message
Official Page
Ppmsite.com
Release Date
TBD
Mod Watch
Track this mod
Share
Style
Genre
Real Time Strategy
Theme
Sci-Fi
Players
Single & Multiplayer
Embed Buttons

Promote C&C Tiberian Odyssey on your homepage or blog by selecting a button and using the embed code provided (more).

C&C Tiberian Odyssey
C&C Tiberian Odyssey
Statistics
Rank
531 of 22,759
Last Update
6 days ago
Watchers
530 members
News
33
Features
6