Tiberian Odyssey is a total conversion for C&C Tiberian Sun developed by the Odyssey team. Tiberian Odyssey takes place 11 years after the events of C&C Tiberian Sun: Firestorm and portrays our own unique vision of a greatly expanded Tiberian Universe. Experience a brand new story told through an innovative and interactive campaign where your decisions as a commander will have a direct effect on the path you take and the outcome of the war. Experience new features such as; improved and reworked graphics, revamped sound effects, a completely new and original musical score and a plethora of new dynamic maps featuring dynamic lighting and randomized weather effects along with multiple game modes! Tiberian Odyssey will be a 100% standalone game and will require no additional C&C games or discs to run.

The future is closer than you think commander...

Be sure to visit our forums HERE at Project Perfect Mod!

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13 comments by Orac| on Nov 22nd, 2014

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Hello internet! This week Morpher has been trying to prioritise the snow theatre, since it still needs a lot of love to get it workable. He's fixed a particularly irritating bug in how ground tiles were being generated, and I've been creating a few snow-themed vehicles for the civilians to drive.

For a long time now, snow maps had a tendency to look like this:

All the ground tiles are identical. It's not a good look, but this week Morpher went and fixed it. Now, all the clear snowy tiles are drawn in all their pseudo-random glory. It's a small but necessary detail which has certainly given me some more motivation to play with the snow theatre.

That's all we've done by way of terrain this week. To go with the snowy terrain, I've put together a bunch of vehicles suited to the environment. I have thus far created a snowcat, a tracked truck, and a snowmobile.

These vehicles will help to illustrate the change in setting between rural areas and cities within the snow theatre. Similarly, I've been working on a few vehicles for out in the wastelands that can fit both settings. I'll let you guess the inspiration, it's closely modeled on a vehicle from a really good film.

The snowmobile I produced have me the idea to replace the Nod bike with a similar unit on snow maps. So far I'm not sold on the exact execution of the unit, but I really like the idea. GDI gets a bluish makeover in snowy conditions to parallel its sandy camo used in temperate regions, but so far Nod has lacked any visual differences between theatres. This is my attempt at reworking the Nod bike into a snowmobile:

And that's what we did this week!

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Post comment Comments  (50 - 60 of 327)
X41823T Jan 14 2014, 10:13pm says:

Hello y'all been observing Tiberian Odyssey & Twisted Insurrection with great interest!

I was wondering what is it exactly that's been tinkered with this time around? (whenever there is time for it of course)

It's just all these great looking voxels/etc. seem like it is for the most part done atleast for GDI/NOD unless some of that need to be 'reworked/tweaked'?

So like are you tinkering with balancing the units, creating the singleplayer campaign(s), multiplayer maps/etc. or is all that under straps until a public release can be made?

+3 votes     reply to comment
Morpher Creator
Morpher Jan 17 2014, 12:02am replied:

The original game has been completely gutted and rebuilt as a successor to the original Tiberian Sun set after the events of Firestorm, so in essence everything has been tinkered with (or completely changed / remade) from scratch. A new original story has been built around this mod for its campaign and overall lore.

+2 votes   reply to comment
X41823T Jan 17 2014, 10:09am replied:

Sounds like a lot of work that've been put into the very 'foundation/base' of the game/mod but knowing that you've been working on this for years begs the one question that I shouldn't be asking but Imma do it anyway:
COULD we see some kind of public releasse this year of 2014 or is it very much still in the unknown?

+2 votes     reply to comment
CaptainZelderon Jan 2 2014, 11:14am says:

For those who want this mod to be released badly, here's a quote.

"Be Patient"

-Apocalypse Tank

+3 votes     reply to comment
Orac| Jan 2 2014, 5:04pm replied:

Or from Yuri's engineer:

"How can I assist?"


+2 votes     reply to comment
samuelcolt Dec 13 2013, 9:22am says:

that was my opinion.

-2 votes     reply to comment
NightWing1994 Dec 9 2013, 11:07pm says:

when the mod will be reléase?

0 votes     reply to comment
jfpoliveira12 Dec 13 2013, 11:45am replied:

W.I.D. When its done.

+4 votes     reply to comment
samuelcolt Dec 7 2013, 9:31pm says:

I will vote only when this mod is released

-4 votes     reply to comment
jfpoliveira12 Dec 9 2013, 12:57pm replied:

I too would already like this mod released, but we have to be patient, modmakers have lives of their own and I'd rather play a well structured and complete release for once, instead of getting unfinished product like most mods with their betas. Its not that I do not apreciate mod teams letting us in earlier on some of the mod's content, its that sometimes I can enjoy just waiting for a full fledged game (or much more structured than usual beta), just like I would for a professionally made brand new video game. If you feel you cannot or do not want to vote until you see something playable, then dont, just dont come here discouraging the people working on those mods/games with unprovectufull negative comments like the one on top of this one.

+2 votes     reply to comment
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