Tiberian Odyssey is a total conversion for C&C Tiberian Sun developed by the Odyssey team. Tiberian Odyssey takes place 11 years after the events of C&C Tiberian Sun: Firestorm and portrays our own unique vision of a greatly expanded Tiberian Universe. Experience a brand new story told through an innovative and interactive campaign where your decisions as a commander will have a direct effect on the path you take and the outcome of the war. Experience new features such as; improved and reworked graphics, revamped sound effects, a completely new and original musical score and a plethora of new dynamic maps featuring dynamic lighting and randomized weather effects along with multiple game modes! Tiberian Odyssey will be a 100% standalone game and will require no additional C&C games or discs to run.

The future is closer than you think commander...

Be sure to visit our forums HERE at Project Perfect Mod!

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Blog RSS Feed Report abuse Latest News: Weekly Bulletin 3/03/2015

8 comments by Orac| on Mar 3rd, 2015

So yeah. Maybe I forgot to do one of these last week. I've been pretty busy with real life, but I've put aside some time today to recap what's been going on.

Things have been kinda quiet the past couple of weeks, in that we haven't generated that many pictures to show off. Morpher put together another internal release with the intention of getting some online naval testing going. The navies should be a big part of TO, so it's important to get them to the point where they're fun to use and help out on watery maps, but don't detract from the tactical opportunities of maps without usable waterways. Because of the push for finalisation on the navies, I started work on the deploy animation for GDI's capital ship. I've also continued working on Nod campaign missions and some of the assets required to make them fun. Speaking of which, I think I'll end on a question, because there's some feedback I'd be interested in.

Anyway, onwards.

GDI's capital ship is the Poseidon. When mobile it's a slow, sitting duck. When deployed it's a missile platform with a long, long range and sensor capabilities. It's had all these abilities for a while, but it's only had temporary artwork for its deploy. I have begun the process of making all these pieces by importing the voxel into 3dsmax. Next comes colour and contrast adjustments and animation.

I've cut it up and started on the 'unfolding' animation, which brings the silo at its centre into the limelight, but I'm not going to show that off for a little while. Once finished, I'd like for large pontoons to deploy from the underside, turning it into a roughly square, heavily defended floating island.

I've also been working on Nod's campaign. While looking through some old files I found a mission that I'd almost finished a long while ago. As with a lot of things, more important stuff came up and it fell by the wayside. It's a mission where you come up against the Genesis Legion, a Tiberium weapons based faction with ties to Nod's old research facilities. Pushed towards the Black Sea, they eventually managed to entrench themselves in a mountainous region and begin their research anew.

Mission wrote:Our intelligence indicates that the Genesis Legion has begun preparations to launch a devastating chemical weapons strike on GDI. This must, unfortunately, be prevented. The Brotherhood must remain as inconspicuous as possible until the appropriate time. Once we are ready to take on the Global Defense Initiative the Genesis Legion can find whatever vengeance they wish.

You are inserted into the area to locate and destroy their missile silos.

I'm trying to give as much of a feel for the mission as possible without giving specifics, since I want a lot of the campaign to be surprising. In any case, it's a mission with some light base building and a lot of fighting through rough terrain. the Genesis legion is well dug in on a lot of the hilltops, and the area is a maze of interconnecting canyons. Just finding the silos is a bit of a mission in itself.

The last thing I've been working on is the Blister Tank. One of the splinter factions is all about brute force. I've been playing with how their tank might look and function, and I've come up with the deployment animation below.

A lot of Nod's early campaign centres around interactions with the splinter factions. Wipe one out and they'll be gone for good, or maybe their last few supporters will show up to try and kill you later. Damage them but don't kill them, and maybe they find someone else to ally themselves with. Or maybe you can bring a splinter group around to your side. If you do that, they'll maybe give you some tech and aid later. The Genesis Legion has Tiberium weapons. They have a mobile artillery which fires Tiberium shells. So if you can destroy their silos but also complete some secondary objective to assert your dominance, they'll give you that. By deciding who you try to ally yourself with you can shift your arsenal one way or another.

Which brings me to the question of this bulletin. How do you want your version of Nod to play? Would you be trying to make them even faster and more mobile? Or even sneakier? Or do you think Nod could do with some heavy weapons to take GDI head on? Maybe some from column a, some from column b? There's some space here to really customise the feel of Nod in the campaign, and I'd like to know the direction people would like to take it.

Hopefully we'll be back next week with more!

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ZodiacX Oct 26 2014, 3:41pm says:

Is the campaign also being worked on? Never saw any screenshots or any info about the campaign Oo

+2 votes     reply to comment
Morpher Creator
Morpher Oct 31 2014, 1:16pm replied:

The Campaign is planned out, at least the basics of it with a few technical details and some completed maps + test maps. There's a lot of work gone in to the campaign already we've yet to disclose, probably outdated by now, but functioning maps, selection screens (with animations) are floating around :)

+3 votes   reply to comment
ZodiacX Nov 3 2014, 3:22pm replied:

Man that sounds awesome :D
But hey can you maybe give us a little background on the storyline and the playable factions (if its all planned out already)? :)

+2 votes     reply to comment
Orac| Nov 3 2014, 3:41pm replied:

The major players in the campaign are the Forgotten, Nod, GDI, and Cabal. You only play as GDI or Nod, but your interactions with the Forgotten and Cabal can have deep impact on the way you can play the campaign.

In the closing moments of the Firestorm crisis, Cabal activates a virus which is wormed throughout every part of the Brotherhood's technology he could touch. Nod is instantly crippled. The chain of command is severed and large portions of their armies grind to a halt. Cabal is vanquished, but at great cost to Nod.

For years, Nod sinks into obscurity. It splinters into tiny factions and cults. GDI begins the process of decoding the Tacitus, and begins to shift the remaining communities of humans into more easily controlled and protected cities. In these years of peace GDI becomes complacent. They continue to keep tabs on some of the more dangerous Nod splinter groups, but don't consider anything much of a threat. For the most part they ignore the mutants.

The Nod campaign begins with you rebuilding the brotherhood from its scattered remains.

GDI has no idea what's coming.

+3 votes     reply to comment
ZodiacX Nov 3 2014, 9:58pm replied:

Wow that sounds cool :D
Thanks for the info

+2 votes     reply to comment
missledef200 Oct 16 2014, 8:18am says:

You know, I really love Twisted Insurrection. It's a great standalone mod for Tiberian Sun, and it's an excellent take on the alternate "Nod won the First Tib' War" timeline. But Tiberian Odyssey will always have a special place in my heart as the first TS mod I ever saw. I've been watching you guys for years, and I'll wait years more for TO. You people have my utmost respect.

+4 votes     reply to comment
EKSelenc Oct 11 2014, 6:35am says:

Just can't wait to get hands on it.

+4 votes     reply to comment
willyTHERAVEGER Oct 6 2014, 12:45pm says:

damn, as soon as i saw this my lust to play TS was reborn, then i saw there was no download :,c i cry everytim
but seriously though i saw this and really wanted to play with my bestest bud xd everything looks awesome + havent seen any naval vehicles in TS in a looong time <3 and again real good work on everything, especially the unit sprites, they look really rather nice ^^ good luck onwards with the developing and life in general : )

+4 votes     reply to comment
Guest Sep 27 2014, 7:02pm says:

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Guest Sep 20 2014, 7:16pm says:

the mod is perfect for a public release right now

+1 vote     reply to comment
MrTaxikiller Sep 25 2014, 9:10am replied:

what make's you think that ?

+1 vote     reply to comment
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