Tiberian Odyssey is a total conversion for C&C Tiberian Sun developed by the Odyssey team. Tiberian Odyssey takes place 11 years after the events of C&C Tiberian Sun: Firestorm and portrays our own unique vision of a greatly expanded Tiberian Universe. Experience a brand new story told through an innovative and interactive campaign where your decisions as a commander will have a direct effect on the path you take and the outcome of the war. Experience new features such as; improved and reworked graphics, revamped sound effects, a completely new and original musical score and a plethora of new dynamic maps featuring dynamic lighting and randomized weather effects along with multiple game modes! Tiberian Odyssey will be a 100% standalone game and will require no additional C&C games or discs to run.

The future is closer than you think commander...

Be sure to visit our forums HERE at Project Perfect Mod!

Image RSS Feed Latest Screens
WIP Map Testing WIP Map Testing WIP Map Testing
Blog RSS Feed Report abuse Latest News: October 29th Update

8 comments by Morpher on Oct 29th, 2013

It's been a long time since we've had an official news update! Times have been tough and the usual balance between working on Tiberian Odyssey and keeping on top of the real world has been tipped towards the latters favor for quite some time. But alas! During these dark days we've still been chipping away on this project and finally some freedom has come and perhaps maybe, a few images and walls of text.

Commonly compared to Nod's Obelisk of Light, but potentially more terrifying. The Defiler Turret uses four high precision plasma cannons to burn through armour and melt flesh in seconds. Unlike Nod's fixed laser emplacements, which burn and smolder when destroyed, the malignancy of these weapons lingers on the battlefield as super heated and extremely poisonous gasses long after the turret has been destroyed. Approach with caution. Do not attempt to disarm. Capture if possible, destroy if impossible.

CABAL Defiler

Mosquito turrets are the most common piece of Black Hand gear to be seized upon by surviving Brotherhood sects. They are armed with laser cannons of Second Tiberium War vintage and slightly recent SAM launchers. Designed primarily for portability, mosquito turrets do not pack the same punch as their more stationary counterparts. When deployed, Mosquitos allows a reasonable radius of area control and are good support for ground forces. In their undeployed state they are immobile and defenseless, but paired with a carryall they can be quickly airlifted to more useful positions.

The Shock Artillery is a devastatingly effective tool for the Brotherhoods large scale offensives and base siege operations. Utilizing technology that's been hidden in archives since the First Tiberium War this long range powerhouse will make its presence known by reducing its foes to smoldering piles of ash or bones... Unfortunately the trade off for such power is the Shock Artillery's need to deploy before being combat ready leaving it vulnerable to attack.

Shock Artillery

An expansion to our Civilian GDI branch, heliports and supply depots play an essential role in keeping vital supply lifelines active. Heliports provide much needed hangar space, allowing both GDI and Nod to shorten response times for aircraft and make air superiority easier. Also featured is the Construction Node which can be captured to provide commanders with additional build space, perfect for creating secondary production facilities and outposts. Construction Nodes are often placed in key strategic areas on the battlefield making the control of them not to be overlooked.

That's all we have to show for now, some keen viewers may notice a few revamped infantry and units in the screenshots that we've not touched upon for the time being. I'll end the news update with a slightly more up close and personal shot of the Defiler!

Media RSS Feed Latest Video
Post comment Comments  (70 - 80 of 287)
Guest Feb 13 2013, 4:19am says:

This game gonna be standalone?

+4 votes     reply to comment
warmasterpit Feb 10 2013, 6:45pm says:


great progres on the mod !!

wish you guys good luck with the rest :D

+3 votes     reply to comment
o0kael0o Feb 10 2013, 3:54pm says:

God i hope we get a release this year!

+3 votes     reply to comment
NodGuy Feb 9 2013, 2:11pm says:

I really can't wait 'till this total conversion is released. I've been following this for years! It's a really well done TC.

+3 votes     reply to comment
Cornflake Feb 7 2013, 11:08am says:

Yay, finally more updates, great work! :)

+4 votes     reply to comment
moddlord1 Feb 6 2013, 4:18pm says:

waz up! looking cool tracking

+4 votes     reply to comment
FIN7 Feb 1 2013, 11:34am says:

Orange Tiberium reminds me about Spice from Dune it is not bad thing it is actually very good because i must confess that i like Dune

+3 votes     reply to comment
Orac| Feb 13 2013, 4:21am replied:

Spice themed map coming up!

+2 votes     reply to comment
samuelcolt Jan 25 2013, 11:58am says:

this titan this beautiful

+3 votes     reply to comment
samuelcolt Jan 24 2013, 8:48pm says:

finally hope to see new pictures of this beautiful mod

+5 votes     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

C&C: Tiberian Sun Icon
Developed By
Send Message
Official Page
Release Date
Mod Watch
Track this mod
Real Time Strategy
Single & Multiplayer
Embed Buttons

Promote C&C Tiberian Odyssey on your homepage or blog by selecting a button and using the HTML code provided (more).

C&C Tiberian Odyssey
C&C Tiberian Odyssey
1,194 of 21,906
Last Update
1 month ago
428 members