Tiberian Odyssey is a total conversion for C&C Tiberian Sun developed by the Odyssey team. Tiberian Odyssey takes place 11 years after the events of C&C Tiberian Sun: Firestorm and portrays our own unique vision of a greatly expanded Tiberian Universe. Experience a brand new story told through an innovative and interactive campaign where your decisions as a commander will have a direct effect on the path you take and the outcome of the war. Experience new features such as; improved and reworked graphics, revamped sound effects, a completely new and original musical score and a plethora of new dynamic maps featuring dynamic lighting and randomized weather effects along with multiple game modes! Tiberian Odyssey will be a 100% standalone game and will require no additional C&C games or discs to run.

The future is closer than you think commander...

Be sure to visit our forums HERE at Project Perfect Mod!

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Blog RSS Feed Report abuse Latest News: Weekly Bulletin 13/12/2014

15 comments by Orac| on Dec 13th, 2014


Three things have come to my attention. The first is that I am not good at estimating the length of a week. The second is that Tiberian Odyssey made it to the top 100. Which is absolutely bloody fantastic, and I would like to thank everyone who voted for having faith in our endeavor. This is a massive boost in confidence for everyone who has contributed to the project. I'm very pleased!

The third thing is that while last time I ended by showing off GDI's heaviest mech, the "Atlas", I didn't spend any time explaining the development process. Since I believe that these bulletins are a good place to show off to the public the paths we've taken, I'm going to fix that. You're going to see a lot of blue background this week.

It started almost a year ago, when I finished my second attempt at the Atlas mech. I posted this gif in the TO staff forum because I was pretty happy with it. The response was luke warm at best.


Resolving to take on the staff's criticisms, I began prototyping other possibilities. The main suggestion was to shift away from the standard quadruped into something more X shaped. This swung from a conventional spider mech towards a hexapedal monstrosity before finally settling on the design we ran with. I also overhauled the turret to bring it more into line with the Ares's turret, and differentiate it from the work of other 3D artists.


People involved in the design process were: Team Black, Morpher, Regulus, Blubb, Hassan_2030, Bittah Commander, and Holy_Master. It took me most of a year to get it all working and ready to use in the game. Every element of the design was scrutinised and commented upon and critiqued by these fine folks, and I'm pretty pleased with the way it turned out.

GDI has been coming together in leaps and bounds lately, but we haven't forgotten Nod. Among other things, I don't believe we've shown off the deploy animations which I produced. The Tick Tank, Artillery, and Stealth Tank all deploy, and a few weeks before we launched these bulletins I wrapped up the animations on all three. Here they are:


The Tick and Artillery both have turrets. The Stealth Tank deploys into a small stealth generator, and is unarmed. It doesn't need a turret, but it gets a pulsating orb anim instead.

Today I tidied up the Nod Laser Fence, a power draining but cloakable alternative to Nod's standard walls. It's not all entirely done, and will take a bit of photoshopping to get the lasers looking good, but this is how it looks so far:


Hopefully soon we'll have some shots from the campaign to show you all. Now, however, it's time to wrap this bulletin up. Thanks for voting for us, everybody! Feel free to keep voting for us!

Anyway, that's some of the stuff we've done this week!

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Post comment Comments  (40 - 50 of 333)
Templarfreak
Templarfreak Aug 18 2014, 4:50pm says:

At the rate this mod progresses, it'll be done in 2041. =[

+1 vote     reply to comment
Morpher Creator
Morpher Aug 20 2014, 10:45pm replied:

We're keeping our hopes firmly on a realistic 2030!

A lot of stuff goes on behind the scenes though, a lot of internal betas have passed and we do intend to show off new additions and content soon, it just needs to be good enough for public scrutiny!

+2 votes   reply to comment
Templarfreak
Templarfreak Aug 21 2014, 5:06am replied:

Honestly I thought I was a perfectionist with what I do but this thing has been in development almost as long as SC2 was. xD

Do you guys just not have a lot of people, or is it just a slow process due to wanting a certain standard or personal issues?

+2 votes     reply to comment
Morpher Creator
Morpher Aug 21 2014, 11:59am replied:

Currently it's mostly myself and OracVX. Most of our staff have been and gone, a lot of contributions that get left behind unfortunately then end up not fitting in properly or requiring extra work, sometimes just being entirely remade. With such a long development time also comes larger expectations from the public and a lot of the "lack of progress" phases are usually due to work or life situations.

+2 votes   reply to comment
Arcofshadow
Arcofshadow Aug 21 2014, 2:38pm replied:

take your time. Im allways happy like a child at christmas eve if you post some new stuff because its allways awesome thank you for your hard work :)

+3 votes     reply to comment
Cornflake
Cornflake Jul 21 2014, 2:47pm says:

Can't forget about this mod, still looking forward to its release! o3o
Keep up the good work btw, love the way it looks! = u =

+3 votes     reply to comment
Dynamo128
Dynamo128 May 15 2014, 4:38am says:

This looks positively great

+3 votes     reply to comment
Ghost32
Ghost32 May 5 2014, 1:24am says:

well atleast release a beta for us to test. maybe we can even help out some bugs. sorry for me bad english

+1 vote     reply to comment
Orac|
Orac| May 5 2014, 7:25am replied:

Maybe some time soonish. Who knows, we might be on the verge of a public beta.
Of course, that verge could be a huge place.

+2 votes     reply to comment
NeferiusX
NeferiusX Apr 14 2014, 9:08pm says:

Still got my eye on this mod, haven't stopped waiting for it ever since I first heard about it back in the summer of 8th grade on project perfect mod. I may be 23 now, but time hasn't diminished my anticipation for this mod!

+6 votes     reply to comment
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