Tiberian Odyssey is a total conversion for C&C Tiberian Sun developed by the Odyssey team. Tiberian Odyssey takes place 11 years after the events of C&C Tiberian Sun: Firestorm and portrays our own unique vision of a greatly expanded Tiberian Universe. Experience a brand new story told through an innovative and interactive campaign where your decisions as a commander will have a direct effect on the path you take and the outcome of the war. Experience new features such as; improved and reworked graphics, revamped sound effects, a completely new and original musical score and a plethora of new dynamic maps featuring dynamic lighting and randomized weather effects along with multiple game modes! Tiberian Odyssey will be a 100% standalone game and will require no additional C&C games or discs to run.

The future is closer than you think commander...

Be sure to visit our forums HERE at Project Perfect Mod!

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DM: Salvation (6) Mactan (View original size) WIP Map Testing
Blog RSS Feed Report abuse Latest News: Weekly Bulletin 24/10/2014

9 comments by Morpher on Oct 24th, 2014

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Back on to a more reasonable posting time this week, but my goodness, it's been a very busy week for all of us due to work / studies / life! So what have we been doing? Well, in our spare time we've had a few online games together to see how fluid the overall experience is, it allows us to take very quick notes on where our gameplay is going and what maps work well or require improvement. Of course it's also a way of finding bugs and issues with the game which thankfully have been at an all time minimum! This news post will be focused on running you through how some of the online games have played out and give you a small idea of what to expect.

The first match was played between myself (Morpher) and Hassan_2030 on the recently shown map DM: Salvation (6). This is our first completed map which features the lower class Tiberium strains (Red, Orange and Yellow), which means resources are generally abundant but worth very little. This gave the match more focus on your lower tier tech and slowed down tech tree advancement. Playing GDI, I found myself using small infantry squads with Medics thrown in for my overall defence, thanks to managing the squads properly they were soon trained up to an Elite status. Hassan and myself both held off major attacks, instead going for small skirmishes through the "backdoor" of each others bases. Eventually, after some tech advances I used a small Orca Interceptor (EMP Missile Aircraft) squadron to disable Hassan's anti aircraft systems and the Orca Bombers did their job!

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note this image was from a separate match!

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note this image was from a separate match!

Next up was one of my favorite maps DM: Typhoon Warning (3). This is a 3 player island based map with heavy weather effects included, often the sky is dark and a thunderstorm is howling down upon the battlefield. I played this match as GDI with OracVX (Nod) as my ally against an A.I opponent on Hard difficulty (Nod). Whilst our A.I is far from finished this was a good opportunity to see where we can fine tune it. The A.I definitely proved a worthy challenge overrunning Orac's defenses quite early requiring me to leave a taskforce stationed there whilst he resurrected his fallen base. Once back on his feet Orac and I launched a Naval strike on the enemy base which proved devastating. I chose to use the Poseidon which is GDI's strongest ship, it must be deployed into a stationary position before being able to fire after which it launches a large long range and devastatingly powerful cruise missile. I also sent reinforcements to help defend the Poseidon in the form of the Pallas, a lower tech ship using mid range A.A capable missiles. Eventually we smashed the A.I's defenses and were victorious!

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Whilst it may not be a plethora of new content, we've still been very busy fine tuning the game and most importantly we've been having fun with it too! We're very happy we've gotten to a stage now where we can comfortably play internal staff games online relatively bug free, now focusing on tightening up the balance aspect of the experience. More new content to be shown next week but for now...

That's what we did this week!

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Post comment Comments  (40 - 50 of 304)
samuelcolt Nov 7 2013, 9:31am says:

love this mod does not matter if it takes I hope

+1 vote     reply to comment
jfpoliveira12 Nov 6 2013, 4:55pm says:

This mod is going to be awsome when its released. A post TS mod, with all the TS atmosphere and content, naval units and both sides redefined and perfected. I may never play C&C3 TW/KW again.

P.S.: This is not ment to rush you, just congratulate you on the quality of what you have shown us so far.

+2 votes     reply to comment
samuelcolt Nov 5 2013, 9:44am says:

I want to put bazooka soldier to GDI and I want to put soldier flames NOD will stay cooler adds one for each soldier army

+1 vote     reply to comment
Chetech Nov 1 2013, 10:36pm says:

I'm glad to see that every time I come back to this page there's something new, a comment, a new picture or a video. It's actually pretty motivating to see this still going after so many years.

+1 vote     reply to comment
samuelcolt Oct 29 2013, 7:50am says:

I want this game released shortly will eventually die someday and it does not launch thanks for putting new images

-2 votes     reply to comment
Nihillo Oct 30 2013, 12:25am replied:

You're obnoxious. Be patient and be quiet.

+3 votes     reply to comment
Orac| Oct 31 2013, 2:44am replied:


Myself, and the rest of the active team (I assume), approach this project as a hobby. Something to be completed in our off hours as a way to unwind. Something to contribute to and form a weird sort of community around.

It stays fun as long as you don't bug us to work harder. If we start to feel like we're working rather than playing then we will cut out the stress by stopping work on the mod. And then it definitely doesn't get released. What we want is constructive criticism, creative input and ideas, not "put more pictures man" or "soon launch it for the love of god".

There's a whole database of mods around here, go play some of the other fine projects while you wait.

+3 votes     reply to comment
samuelcolt Nov 3 2013, 8:47pm replied:

I know I play other games so clear that I could not stand more waiting and ask to put new pictures i want your mod released soon I'm sure will be successful so I see mods command & conquer

+1 vote     reply to comment
Morpher Oct 31 2013, 5:08am replied:

Dawn of the Tiberium Age and Twisted Insurrection should surely satisfy a few mod cravings.

+3 votes     reply to comment
Schnuffs Oct 15 2013, 2:06am says:

Can't wait for this, only issue is you not gonna let us use that forklift of doom.

+2 votes     reply to comment
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