Tiberian Odyssey is a total conversion for C&C Tiberian Sun developed by the Odyssey team. Tiberian Odyssey takes place 11 years after the events of C&C Tiberian Sun: Firestorm and portrays our own unique vision of a greatly expanded Tiberian Universe. Experience a brand new story told through an innovative and interactive campaign where your decisions as a commander will have a direct effect on the path you take and the outcome of the war. Experience new features such as; improved and reworked graphics, revamped sound effects, a completely new and original musical score and a plethora of new dynamic maps featuring dynamic lighting and randomized weather effects along with multiple game modes! Tiberian Odyssey will be a 100% standalone game and will require no additional C&C games or discs to run.

The future is closer than you think commander...

Be sure to visit our forums HERE at Project Perfect Mod!

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Blog RSS Feed Report abuse Latest News: Weekly Bulletin 3/03/2015

8 comments by Orac| on Mar 3rd, 2015

So yeah. Maybe I forgot to do one of these last week. I've been pretty busy with real life, but I've put aside some time today to recap what's been going on.

Things have been kinda quiet the past couple of weeks, in that we haven't generated that many pictures to show off. Morpher put together another internal release with the intention of getting some online naval testing going. The navies should be a big part of TO, so it's important to get them to the point where they're fun to use and help out on watery maps, but don't detract from the tactical opportunities of maps without usable waterways. Because of the push for finalisation on the navies, I started work on the deploy animation for GDI's capital ship. I've also continued working on Nod campaign missions and some of the assets required to make them fun. Speaking of which, I think I'll end on a question, because there's some feedback I'd be interested in.

Anyway, onwards.

GDI's capital ship is the Poseidon. When mobile it's a slow, sitting duck. When deployed it's a missile platform with a long, long range and sensor capabilities. It's had all these abilities for a while, but it's only had temporary artwork for its deploy. I have begun the process of making all these pieces by importing the voxel into 3dsmax. Next comes colour and contrast adjustments and animation.

I've cut it up and started on the 'unfolding' animation, which brings the silo at its centre into the limelight, but I'm not going to show that off for a little while. Once finished, I'd like for large pontoons to deploy from the underside, turning it into a roughly square, heavily defended floating island.

I've also been working on Nod's campaign. While looking through some old files I found a mission that I'd almost finished a long while ago. As with a lot of things, more important stuff came up and it fell by the wayside. It's a mission where you come up against the Genesis Legion, a Tiberium weapons based faction with ties to Nod's old research facilities. Pushed towards the Black Sea, they eventually managed to entrench themselves in a mountainous region and begin their research anew.

Mission wrote:Our intelligence indicates that the Genesis Legion has begun preparations to launch a devastating chemical weapons strike on GDI. This must, unfortunately, be prevented. The Brotherhood must remain as inconspicuous as possible until the appropriate time. Once we are ready to take on the Global Defense Initiative the Genesis Legion can find whatever vengeance they wish.

You are inserted into the area to locate and destroy their missile silos.

I'm trying to give as much of a feel for the mission as possible without giving specifics, since I want a lot of the campaign to be surprising. In any case, it's a mission with some light base building and a lot of fighting through rough terrain. the Genesis legion is well dug in on a lot of the hilltops, and the area is a maze of interconnecting canyons. Just finding the silos is a bit of a mission in itself.

The last thing I've been working on is the Blister Tank. One of the splinter factions is all about brute force. I've been playing with how their tank might look and function, and I've come up with the deployment animation below.

A lot of Nod's early campaign centres around interactions with the splinter factions. Wipe one out and they'll be gone for good, or maybe their last few supporters will show up to try and kill you later. Damage them but don't kill them, and maybe they find someone else to ally themselves with. Or maybe you can bring a splinter group around to your side. If you do that, they'll maybe give you some tech and aid later. The Genesis Legion has Tiberium weapons. They have a mobile artillery which fires Tiberium shells. So if you can destroy their silos but also complete some secondary objective to assert your dominance, they'll give you that. By deciding who you try to ally yourself with you can shift your arsenal one way or another.

Which brings me to the question of this bulletin. How do you want your version of Nod to play? Would you be trying to make them even faster and more mobile? Or even sneakier? Or do you think Nod could do with some heavy weapons to take GDI head on? Maybe some from column a, some from column b? There's some space here to really customise the feel of Nod in the campaign, and I'd like to know the direction people would like to take it.

Hopefully we'll be back next week with more!

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Post comment Comments  (40 - 50 of 349)
kutulfu Nov 15 2014, 5:21pm says:

Regarding your last question: it really depends on the quality of the content, but I would say give it a try. Maybe several hours sound a little bit too lenghty but some cut version of that (maybe 30 - 60 minutes), showing only the key elements of development, would be appealing. I would watch something like that.

+3 votes     reply to comment
Orac| Nov 15 2014, 5:58pm replied:

Alrighty, we'll take that into consideration.

I'm still not sure when or what, but I'm interested in giving people some sort of honest idea of where the project is and what it looks like. That's kinda my hope with the bulletins and whatnot - It's clear that big, infrequent and carefully tidied up newsposts give a very inaccurate impression of what's going on.

If a half hour of Q and A, paired with some behind the scenes work, is something that people will watch and interact with then I'd really like to see how it goes.

+2 votes     reply to comment
Arcofshadow Nov 16 2014, 5:49am replied:

how about streaming some matches between you and morpher or other people i think this could also be very interessting :)

+2 votes     reply to comment
Orac| Nov 16 2014, 6:52pm replied:

Well Morpher and I usually play around 4 or 5pm GMT+12, which is not super convenient for people outside of Australia and New Zealand.

+1 vote     reply to comment
Guest Nov 17 2014, 10:31am replied:

Prerecorded gameplays would be enjoyable too! It's not like people only watch streams these days hopefully. ;P

Or do they...? o.O

(damn this logging - kutulfu)

+2 votes     reply to comment
DarthVisari Nov 15 2014, 9:50am says:

Scarb Tank ?

What is it?

I need input


+2 votes     reply to comment
Orac| Nov 15 2014, 3:34pm replied:

It's a secret. Shhhhhhh :P

+1 vote     reply to comment
lucman2010 Nov 12 2014, 2:12pm says:

Superb work...orgasmic graphic...

+3 votes     reply to comment
Guest Nov 7 2014, 9:31pm says:

Your building art and designs are easily the best I've seen in any mod. It would be great if you decide to interpret CABAL or the Scrin totally as a third faction, I bet your designs will be great.

I know this is a long shot, but is there any chance this game can be played on Macs?

+2 votes     reply to comment
Orac| Nov 7 2014, 9:50pm replied:

If we were going to add a third faction, it'd probably be the Forgotten. But we aren't going to.

TO uses a modified version of the Tiberian Sun executable, and a custom Launcher. It also uses CnCnet. To my knowledge, these things all prevent it from being run on Mac.

+2 votes     reply to comment
Guest Nov 4 2014, 1:06am says:

This mod is going to be biblical

+2 votes     reply to comment
ZodiacX Oct 26 2014, 3:41pm says:

Is the campaign also being worked on? Never saw any screenshots or any info about the campaign Oo

+2 votes     reply to comment
Morpher Creator
Morpher Oct 31 2014, 1:16pm replied:

The Campaign is planned out, at least the basics of it with a few technical details and some completed maps + test maps. There's a lot of work gone in to the campaign already we've yet to disclose, probably outdated by now, but functioning maps, selection screens (with animations) are floating around :)

+3 votes   reply to comment
ZodiacX Nov 3 2014, 3:22pm replied:

Man that sounds awesome :D
But hey can you maybe give us a little background on the storyline and the playable factions (if its all planned out already)? :)

+2 votes     reply to comment
Orac| Nov 3 2014, 3:41pm replied:

The major players in the campaign are the Forgotten, Nod, GDI, and Cabal. You only play as GDI or Nod, but your interactions with the Forgotten and Cabal can have deep impact on the way you can play the campaign.

In the closing moments of the Firestorm crisis, Cabal activates a virus which is wormed throughout every part of the Brotherhood's technology he could touch. Nod is instantly crippled. The chain of command is severed and large portions of their armies grind to a halt. Cabal is vanquished, but at great cost to Nod.

For years, Nod sinks into obscurity. It splinters into tiny factions and cults. GDI begins the process of decoding the Tacitus, and begins to shift the remaining communities of humans into more easily controlled and protected cities. In these years of peace GDI becomes complacent. They continue to keep tabs on some of the more dangerous Nod splinter groups, but don't consider anything much of a threat. For the most part they ignore the mutants.

The Nod campaign begins with you rebuilding the brotherhood from its scattered remains.

GDI has no idea what's coming.

+3 votes     reply to comment
ZodiacX Nov 3 2014, 9:58pm replied:

Wow that sounds cool :D
Thanks for the info

+2 votes     reply to comment
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