Tiberian Odyssey is a total conversion for C&C Tiberian Sun developed by the Odyssey team. Tiberian Odyssey takes place 11 years after the events of C&C Tiberian Sun: Firestorm and portrays our own unique vision of a greatly expanded Tiberian Universe. Experience a brand new story told through an innovative and interactive campaign where your decisions as a commander will have a direct effect on the path you take and the outcome of the war. Experience new features such as; improved and reworked graphics, revamped sound effects, a completely new and original musical score and a plethora of new dynamic maps featuring dynamic lighting and randomized weather effects along with multiple game modes! Tiberian Odyssey will be a 100% standalone game and will require no additional C&C games or discs to run.

The future is closer than you think commander...

Be sure to visit our forums HERE at Project Perfect Mod!

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Blog RSS Feed Report abuse Latest News: Weekly Bulletin 25/09/2014

11 comments by Orac| on Sep 25th, 2014


This bulletin is coming out a little bit early this week, because my semester is coming to an end and projects are piling up.  Yay for higher education!

In any case, a few big tasks got tackled this week.  Last week, I showed off the partial set of snow cliffs.  The set isn't complete quite yet, but I did a bunch more of them.  They still need a bit of a cleanup to match the cliff fronts better, but at this point it's fine tuning rather than outright replacing, and that makes it a lot easier.  They also make it easier for me to transition into making the water and ice versions, both of which are much needed for the snow theatre.


It'll be even better when we have more than just snow tiles to work with.

I've been trying out the snow theatre, and am already nearly finished a map.  It's not a great map, but it is helping me to highlight issues with the theatre as it stands.  One of the most glaring issues was the lack of trees.  We'd converted the pine set which was made for the temperate theatre, but it was looking pretty bad just directly converted for snow.  Instead, I've rendered a new set of trees from the same source models as the temperate set.  This means we can now add some further environment to snow maps.


Returning to the subject of terrain, over a year ago I resurrected work on an interior theatre.  Crashking led the effort a long time ago, but didn't get much further than nailing down a colour scheme and producing a set of ground tiles.  I've taken the project a little further than that, and this week I finally put together the cliff set.  The cliff set has all the basic required pieces at this point, but lacks a few of the interesting edge-case ones, and lacks the various blends.  it definitely needs a black-topped set, and I'm inclined to do a water set too.  The use I foresee is almost exclusively campaign, hence their not being worked on nearly as much as a lot of skirmish necessary stuff.  The aim is for a set which can portray large underground facilities.


Above is the 'standard' interior set.  I'm already hard at work putting together the two other interior styles.  The first is designed for maintenance tunnels and back areas which are not intended for frequent human use.  The second will be clean, for use in laboratories, offices and whatnot.  My intention at the moment is for the interior theatre to be used for underground science facility and nuclear silos and the like, so I'm not going too far beyond these three styles for the moment, but the 'basic' concrete and the laboratory sets will be easy to expand for further uses.


This is the maintenance tunnel tileset in progress.  I intend for it to be a much more limited tileset, with only a fade-to-black top version and perhaps not even a water version.  It will be worked on whenever I feel like it, since it's hardly a priority.

Maps are sort of a priority though.  I've been working on Provinces, which I talked about in a previous update and is precipitously close to being completed.  Morpher has made a map called DM: Gloom (3), which is a tiberium rich environment plagued by lifeforms.





And that's (most of) what we've been up to this week.

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Post comment Comments  (30 - 40 of 302)
samuelcolt
samuelcolt Dec 13 2013, 9:22am says:

that was my opinion.

-2 votes     reply to comment
NightWing1994
NightWing1994 Dec 9 2013, 11:07pm says:

when the mod will be reléase?

0 votes     reply to comment
jfpoliveira12
jfpoliveira12 Dec 13 2013, 11:45am replied:

W.I.D. When its done.

+4 votes     reply to comment
samuelcolt
samuelcolt Dec 7 2013, 9:31pm says:

I will vote only when this mod is released

-4 votes     reply to comment
jfpoliveira12
jfpoliveira12 Dec 9 2013, 12:57pm replied:

I too would already like this mod released, but we have to be patient, modmakers have lives of their own and I'd rather play a well structured and complete release for once, instead of getting unfinished product like most mods with their betas. Its not that I do not apreciate mod teams letting us in earlier on some of the mod's content, its that sometimes I can enjoy just waiting for a full fledged game (or much more structured than usual beta), just like I would for a professionally made brand new video game. If you feel you cannot or do not want to vote until you see something playable, then dont, just dont come here discouraging the people working on those mods/games with unprovectufull negative comments like the one on top of this one.

+2 votes     reply to comment
DrunkenAnimes
DrunkenAnimes Dec 2 2013, 9:47am says:

And voted. :)

+2 votes     reply to comment
Copper
Copper Nov 20 2013, 11:15am says:

Liking this mod a lot... Take your time, just release someday.

+2 votes     reply to comment
SCIPCIÓN
SCIPCIÓN Nov 7 2013, 2:13pm says:

awersome....!!!!! :D

+1 vote     reply to comment
samuelcolt
samuelcolt Nov 7 2013, 9:31am says:

love this mod does not matter if it takes I hope

+1 vote     reply to comment
jfpoliveira12
jfpoliveira12 Nov 6 2013, 4:55pm says:

This mod is going to be awsome when its released. A post TS mod, with all the TS atmosphere and content, naval units and both sides redefined and perfected. I may never play C&C3 TW/KW again.

P.S.: This is not ment to rush you, just congratulate you on the quality of what you have shown us so far.

+2 votes     reply to comment
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